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This page was last updated on 10 May 2024, 9:50AM
- Changelogs
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Version 3.07.0
- Thermoblade now uses proper particle effect. You dont see bubbles when you equip it inside. You dont see smoke when you equip it underwater.
- Fixed: base or vehicle did not take crush damage if "predator aggression multiplier" was 0
- Fixed: state of seaglide light and map was not saved
- Moved Camera bobbing setting from mod menu to config file
- Moved Disable tutorial messages setting from mod menu to config file
- You get messages about leaks in your base only when you are inside that base
- State of doors inside cyclops is now saved
- "Builder tool does not need power when building inside" setting in config file
- "Cyclops HUD always on" setting in config file
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Version 3.06.0
- "Low oxygen warning message" setting in config file
- "Low oxygen audio warning" setting in config file
- fixed: Tool power consumption setting did not work for propulsion cannon
- removed stupid rain particle effect on damaged seamoth
- Propulsion cannon can grab fruits on plants
- moved some setting from mod menu to config file
- "Previous PDA tab key" setting in mod menu
- "Next PDA tab key" setting in mod menu
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Version 3.05.04
- removed collision from veined nettle, writhing weed, some small unnamed plants
- All plants now have proper VFXSurface component
- When grabbing and holding table coral with propulsion cannon, you can put it in inventory.
- Your propulsion cannon will break outcrop when you try to grab it.
- "Propulsion cannon sphere effect" setting in config file
- "Fix cuddlefish" setting in config file
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Version 3.04.03
- fixed couple of bugs
- removed debug stuff
- Mobile vehicle bay has beacon
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Version 3.04.02
- fixed controller buttons
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Version 3.04.01
- removed Creature decoy does not work when dropped from inventory setting from mod menu
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Version 3.04.0
- separate config file for settings that are not in mod menu
- localization
- correct player crush depth calculation in Primary Containment Facility
- fixed: could see your headless neck when using seaglide with high FOV
- fixed: you could interact with Cuddlefish from inside base
- fixed: Crabsnake never stopped attacking you with high "Predator aggression multiplier" value
- When game starts screen resolution is set to what it was when the game was saved.
- bunch of new setting in config file
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Version 3.03.0
- fixed: some crashfish did not attack player
- cyclops lighting state now saved
- removed fish recipes from blueprints
- tooltips for batteries and power cells now show their description
- Battery charge multiplier
- stalkerLooseToothSound
- eatableFoodValue
- eatableWaterValue
- canReplantMelon
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Version 3.02.0
- fixed: When running silent your cyclops consumed energy even if the engine was off.
- state of seaglide, prawn suit and cyclops lights is now saved
- state of seaglide holomap is now saved
- gameStartWarning
- "fixed" InvalidCastException from nautilus
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Version 3.01.0
- Databank entry scroll fix
- Fixed null reference exception in Predators_Patch.CanAttackSub
- Fixed blood color when drilling fish with drill arm
- Gasopod in stasis field does not attack you.
- Gaspods in stasis field do not explode.
- removed epilepsy warning at game start
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Version 3.0.0
- The mod now requires Nautilus
- fixed "Can't catch fish with bare hands"
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Version 2.12.0
- fixed lava geyser particles spawning on every game load
- You can now scan pygmy and large bulb bush
- pdaTabSwitchHotkey
- lavaGeyserEruptionForce
- lavaGeyserEruptionInterval
- removeLavaGeyserRockParticles
- cyclopsDealDamageMinSpeed
- cyclopsTakeDamageMinSpeed
- cyclopsTakeDamageMinMass
- exosuitDealDamageMinSpeed
- exosuitTakeDamageMinSpeed
- exosuitTakeDamageMinMass
- seamothDealDamageMinSpeed
- seamothTakeDamageMinSpeed
- seamothTakeDamageMinMass
- solarPanelMaxDepth
- replaceDealDamageOnImpactScript
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Version 2.11.1
- fixed NRE in DealDamageOnImpact patch
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Version 2.11
- swivel chair now swivels
- prawn suit can open supply chests
- tiger plant is now immune to propulsion cannon
- rewrote DealDamageOnImpact script
- breakable resources now don't fade in
- resources from harvesting nodes now don't fade in when you break nodes
- Creature flee chance percent
- Creature flee chance percent depends on its health
- Cyclops auto-repair threshhold
- disableGravityForExosuit
- vehiclesDealDamageOnImpact
- vehiclesTakeDamageOnImpact
- CreatureFleeUseDamageThreshold
- exosuitTakesDamageWhenCollidingWithTerrain
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Version 2.10
- fixed leviathans attacking player on land
- Lava geysers now cook dead fish
- removeCookedFishOnReload
- fishRespawn
- fishRespawnIfKilledByPlayer
- creaturesRespawn
- creaturesRespawnIfKilledByPlayer
- leviathansRespawn
- leviathansRespawnIfKilledByPlayer
- fixed: leviathans did not respawn
- improvements for "Predator aggression multiplier"
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Version 2.09
- fixed mushrooms dealing damage to player in prawn suit
- damageImpactEffect
- damageScreenFX
- Cyclops engine room fire chance percent
- builderPlacingWhenFinishedBuilding
- crushDamageScreenEffect
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Version 2.08
- fixed coffee drinkng sound
- fixed: when cyclops gets destroyed with player in it, player respawns in it
- fixed: reaper pushed your cyclops instead of attacking it
- creepVineSeedFood
- craftWithoutBattery
- disableCyclopsProximitySensor
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Version 2.07
- fixed "Predator aggression multiplier"
- disableUseText
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Version 2.06
- fixed seamoth movement when using seamoth movement tweaks
- tweaksAffectingGPU
- Objects in Jellyshroom Cave biome now don't pop in
- disabled "Predator aggression multiplier"for now. It needs testing.
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Version 2.05
- newStorageUI
- removed PDA delay when opening and closing
- fixed player speed with tools when player movement tweaks was enabled
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Version 2.04
- LEDLightWorksInHand
- newUIstrings
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Version 2.03
- fixed player sideways speed
- fixed: when you opened planters some items that they can take were grayed out
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Version 2.02
- fixed seaglide speed
- fixed crashfish and mesmer not attacking player
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Version 2.01
- Compatability with other mods
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Version 2.0
- updated the mod for the "Living large update"
- Day/night cycle speed multiplier
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Version 1.32
- unmovableItems
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Version 1.31
- fixed: your radio repaired itself after reload
- growingPlantUpdateInterval
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Version 1.30
- Eatable dead fish will be removed from the world (not from player inventory or containers) when the game loads.
- removeFragmentCrate
- fixed conflict with mods that add new torpedo types
- fixed destroyed cyclops model
- change torpedo
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Version 1.29
- When you finish scanning a fragment in crate the crate will be removed.
- "Heat blade cooks fish on kill"
- "Creatures respawn if killed by player"
- "Fish respawn time"
- "Big creatures respawn time"
- "Leviathan respawn time"
- "Fix cyclops wall collision"
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Version 1.28
- rolled back cyclops collision fixes
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Version 1.27
- "Seamoth and prawn suit can use creature decoy"
- "silentReactor"
- "deadCreatureLoot"
- "translatableStrings"
- fixed: Life pod power did not restore if "Life pod power cell max charge" was greater than 25;
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Version 1.26
- Mobile vehicle bay now sinks when not deployed.
- Fixed: Text color on signs in your base was not restored when loading.
- Fixed gap between seamoth and its lower storage modules
- Fixed: Growing Membrain Tree dissapeared when you moved away from it.
- Locker from Decorations mod now can be named.
- fixMelons
- Fixed conflict with Decorations mod that removed names from standing lockers.
- Fixed conflict with Pickupable Storage Enhanced mod.
- Seaglide now has 2 different keys to toggle lights and to toggle map.
- crushDamageEquipment
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Version 1.25
- fixed couple of mod's bugs
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Version 1.24
- Fixed: After reloading 1st person model was used for waterproof lockers that were not in inventory.
- Fixed coral_reef_plant_small_01_03(Blue palm), Boomerang, Large floater LODs.
- Locker and cyclops locker doors now open.
- Now you can name your lockers and cyclops lockers.
- "Move the same items key"
- "Move all items key"
- "Instantly open PDA"
- "Hunger update interval" now does not scale with day/night cycle speed.
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Version 1.23
- fixed: plants grown in planter were not in it when you open planter
- option to disable PDA clock
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Version 1.22
- Nuclear waste disposal bin is now called exactly that, not "trash can"
- Newly crafted power cell's charge now equals the charge of batteries used to craft it
- Now when cyclops is unpowered its HUD and screens will be off.
- Now when you open a container that allows to add only certain types of items, you can easily see those items in your inventory.
- PDA clock
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Version 1.21
- fixed: cyclops did not take damage
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Version 1.19
- fixed: things did not take damage
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Version 1.18
- When you saved game while taking poison damage, your health would not restore after reload.
- bulbo tree now immune to rep cannon
- objects you shoot with repulsion cannon now dont fade in
- Always show health and food values in UI
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Version 1.17
- Drill arm sound effect stopped when it was working but not hitting anything.
- planter on island, lantern fruit tree now cant be moved with propulsion cannon
- fixed couple of mod's bugs
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Version 1.16
- Objects released or shot with propulsion cannon now don't fade in.
- Moonpool's water surface now does not stick out at its sides
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Version 1.15
- Grub basket, bulbo tree, speckled rattler, pink cap, ming plant now do not animate.
- Now you are not poking your head with light stick when holding it in your hand.
- Sulfur Plants at 280 -40 -195 had wrong rotation
- deep shroom and coral_reef_small_deco_12 (yellow-green plant in safe shallows) now always use hi-poly LOD mesh
- Boulders that block some cave entrances in safe shallows now do not dissappear forever when you move away from them.
- Covered ugly holes in terrain with rocks at 348 -25 -205, -637 -110 -49, -185 -42 138, -64 -16 -223
- Removed ridiculous light from Land_tree_01
- Brain coral now can't be moved with propulsion or repulsion cannon
- can now toggle exosuit light
- biomesRemoveLight
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Version 1.14
- Fixed: dead peeper LOD meshes looked different.
- Fixed: when holding oculus in your hand, your thumb now does not go thru the fish.
- Fixed null reference exception when building things in cyclops.
- medKitHPperSecond is now independent of day/night cycle speed.
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Version 1.13
- Fixed:seeds from creepvine grown in planter did not move with it
- Fixed: Most creepvine seeds did not respawn.
- Fixed: Lantern tree fruits did not respawn.
- Fixed: Blood oil did not respawn.
- Creepvine seed light now will be removed after you pick up all seeds from a creepvine.
- Membrain Tree hi-poly mesh's rotation was wrong.
- Writhing weed LOD meshes look different. Now only hi-poly one will be used.
- Coral_reef_purple_tentacle_plant_01_02 (Writhing weed) LOD meshes look different. Now only hi-poly one will be used.
- Creature eggs now dissapear when their HP reduced to 0;
- When your seamoth or prawn suit gets destroyed, items stored in it will drop.
- "Fruit growth time"
- damageMult_
- removeLight
- fixed: medKitHPperSecond did not work properly
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Version 1.12
- fixed invincible seamoth bug
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Version 1.11
- Cyclops physics now don't go insane when you build things inside it.
- Creature decoy worked only for leviathans. Now it does for every predator.
- Reefback don't surface now.
- leviathans now don't attack player on land.
- flashlight does not illuminate anything behind it
- fixed conflict with cyclops docking mod
- "Hatch opening" sfx played when you approached cyclops docking bay while another vehicle was docked.
- Cyclops HUD now is always on
- When putting an item into a container hold left shift key to transfer all items
- When putting an item into a container hold left control key to transfer all items of the same type
- Reefbacks now avoid your life pod
- First installed hull reinforcement module now reduces incoming damage by 30%, second one by 20%, third one by 10%
- Do not spawn fragments for unlocked blueprints
- Stalker losing tooth probability
- Creature decoy battery life time
- Creature decoy HP
- Stalkers grab tools out of player's hands when playing
- Creature decoy works only when launched form cyclops
- stalkerPlayThings
- Light intensity key
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Version 1.2
- Heat blade now can damage lava lizards.
- Mushrooms now don't deal area damage to other mushrooms when destroyed.
- When prawnsuit jumped from or landed on anything you got particle effects as if it was sand.
- Can now plant only 1 melon in a pot
- Voice notifications now don't play during loading.
- Rotation of plants in planters is now randomized
- Mushroom damage chance
- Player speed multiplier
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Version 1.1
- Fixed bugs with coffee
- FIxed: cyclops silent running consumed power even when engine was off
- Fixed: creature attack animation did not stop when creature died
- Fixed: seamoth did not take damage when colliding with terrain
- seamoth doesn't deal damage to player on collision
- Damage your vehicles deal and take on collision is now more realistic
- power consumption multipliers
- Predator aggression multiplier
- unmanned vehicles can be attacked
- unmanned cyclops can be attacked
- camera bobbing
- Free camera drones for scanner room
- Free torpedos
- Sunlight affects lighting in cyclops
- PredatorExclusion
- silentCreatures
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Version 1.09
- camera does not bob up and down when using seaglide
- coffee vending machine now spawns coffee properly
- Realistic oxygen consumption now works with oxygen station mod
- fixed oxygen pipe so it does not stop your oxygen consumption when you pick it up
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Version 1.08
- Fixed: cyclops HUD was on if you saved and loaded your game outside of your cyclops.
- Fixed: Sun light did not affect cyclops interior lighting.
- Fixed: When you damaged a creature with knife 2 instances of damage particle effect spawned.
- Fixed: When you tried to open standing locker from a distance your PDA did not open
- Brain coral now spawns 1 bubble instead of 3 but the time to spawn is 3 times shorter
- Oxygen per breath
- First aid kit HP
- No particles when creature dies
- Hunger update interval
- fixed bug with "realistic oxygen consumption"
- medKitHPperSecond
- creatures' blood color
- You will not deplete your oxygen tank when you are getting oxygen from air pump or brain coral.
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Version 1.07
- Cyclops hatch flaps now always close when you enter cyclops.
- Can use both repulsion and propulsion cannon on mobile vehicle bay
- can push life pod with seamoth or cyclops
- Gaspods attracted by grav trap do not explode.
- Crafted battery charge percent
- Drop every item when you die
- nonRechargeable
- gravTrappable
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Version 1.06
- Beacon now faces you when you deploy it.
- fixed couple bugs in the mod
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Version 1.05
- Egg in your AC now disappear when they hatch
- fixed flare
- oxygen from brain coral ,floater, bladderfish
- Cant eat underwater
- starting loot
- crush damage equipment
- New hunger system
- custom item mass
- new poison damage system
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Version 1.04
- damage multipliers
- flare light intensity multiplier
- Can't catch fish with bare hands
- creature speed multipliers
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Version 1.03
- new settings that modify your speed according to your inventory weight
- option to turn off lights in your bases
- option to remove metal clicking sound when walking on metal surface
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Version 1.02
- fixed bug with "Food tweaks"
- seperate movement tweak options for seamoth, prawn suit and cyclops
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