Subnautica
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kelsarhu

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kelsarhu

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About this mod

Reduce Flare light Intensity

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Permissions and credits
Changelogs
Donations
Flares
Who in the word makes the PDA blueprints??? Some techie that has never been in the field is my guess. Nobody needs that much sulfate burning at the same time.
Tinker
Ok, Thinner tube with less compound to react. Where are my safety sunglasses just in case this hasn't been fixed yet...
... no, still too much
... Perfect! 60% dimmer and around a 10% longer burn. A 10 second lead time for full ignition. This should work for at least 30 minutes now.






Save my Eyes Series:

The Save My Eyes Series was inspired by family members having difficulty playing certain
parts of the game due to extreme brightness changes, blinking, and flashing
elements. Many were far too fast and would cause headaches/migraines. So I set out to change or remove some of the worst visual FX while contemplating how
I can make the changes make sense in the game world.
Tools:
Flares: v1.0.1
Laser Cutter: v1.0.3
Builder
Propulsion Cannon
Repair: In Progress
Repulsion Cannon
Scanner
Stasis Rifle

Base Parts:
Water Filtration: v1.0.1
No Strobe Fabricator   By: yw2theorycrafter and kairalit

Creatures:
Ampeel
Crabsquid
Warpers

Vehicles:
Seamoth Damaged

World:
UnderWater Electrical Breaks: Under Investigation
Ship Flames
Large Drillable Deposits
Story Spoiler [TelepathyScreenFX()]

Special Thanks to:
OldDark1: Modding Tutorial
Metious: Encouraging me to "Do it myself"
My husband: Providing support and occasionally the sacrifice of his eyes to review status.
Defender(Hun): A great guide to the impact of VFX in Subnautica on Steam Community
https://steamcommunity.com/sharedfiles/filedetails/?id=1886328677

*I am just starting to learn the coding language and frameworks, but a girl needs to start
somewhere. The Mods are set to my personal preferences. I welcome feedback on the changes!