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Changelogs
Version 1.0.2
Fixed incorrect Mod.json
Version 1.0.1
Initial Upload
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I Pulled open the access panel after nearly going blind the first time I saw this work. Almost had a fire in my habitat and I don't have to tell you that fires in an underwater base are bad.Darn corrupted blueprints in my PDA have the red wires where the blue wires are supposed to go....
... Took me a bit but I fixed the wiring and my gods... No more sparks. Just a 3D printer working the way it was intended.
Save my Eyes Series:
The Save My Eyes Series was inspired by family members having difficulty playing certain parts of the game due to extreme brightness changes, blinking, and flashing elements. Many were far too fast and would cause headaches/migraines. So I set out to change or remove some of the worst visual FX while contemplating how I can make the changes make sense in the game world. Tools: Flares: v1.0.1 Laser Cutter: v1.0.3 Builder Propulsion Cannon Repair: In Progress Repulsion Cannon Scanner Stasis Rifle
World: UnderWater Electrical Breaks: Under Investigation Ship Flames Large Drillable Deposits Story Spoiler [TelepathyScreenFX()]
Special Thanks to:
OldDark1: Modding Tutorial Metious: Encouraging me to "Do it myself" My husband: Providing support and occasionally the sacrifice of his eyes to review status. Defender(Hun): A great guide to the impact of VFX in Subnautica on Steam Community https://steamcommunity.com/sharedfiles/filedetails/?id=1886328677
*I am just starting to learn the coding language and frameworks, but a girl needs to start somewhere. The Mods are set to my personal preferences. I welcome feedback on the changes![/font]