im having an issue where whenever i drag and drop the arms into the slots on the seamoth, they just disapear from the inventory. when i get inside the seamoth i can see that its there, but its only a white background image of it and cant actually use an arm, there isnt even on one the seamoth model. Anybody else have this issue and know how to fix it?
This is caused by More Quick slots mod (not the Slot Extender mod). After i disabled it, i have no problem with seamoth arms. Honestly, a lot of good mods are not usable since the Living large update. UI mods, drilling mods, crafting mods, many others. More and more I feel like I'm going back to Legacy Subnautica. I'm fine without a big living room, and I have working mods for everything else.
The drill and claw arms are not depositing pickups into the 2 storage modules I have installed on my Seamoth. I drilled a large copper and gold deposit, it said it was put into vehicle storage, but when I checked both, they were both empty. I removed the modules, all of them, then put the storage ones on first, then the arms, and tried to pick up some metal salvage. It said it was put into vehicle inventory but they were both empty. I moved the storage modules around, still didn't work. Any ideas?
Edit: Reloading the game seems to have fixed it. Guess things didn't load in properly.
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Edit: Reloading the game seems to have fixed it. Guess things didn't load in properly.
[Info : Console] [ModdedArmsHelper/LOG] ArmServices created.
[Info : Console] [ModdedArmsHelper/LOG] Seamoth Arm Manager added in Awake -> Postfix Patch, ID: -1616
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
MySNMod.SeamothEnhancement_Sonar.SES.SonarScreenFXController..ctor () (at <3aeea9ba8cca4a119a9854e1376e6ce9>:0)
MySNMod.SeamothEnhancement_Sonar.SES.SESController.Awake () (at <3aeea9ba8cca4a119a9854e1376e6ce9>:0)
UnityEngine.GameObject:AddComponent()
Radical:EnsureComponent(GameObject)
MySNMod.SeamothEnhancement_Sonar.PatcherSeaMoth:Awake_Postfix(SeaMoth)
SeaMoth:DMD<SeaMoth::Awake>(SeaMoth)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
UWE.Utils:InstantiateWrap(GameObject, Vector3, Quaternion)
Utils:SpawnFromPrefab(GameObject, Transform)
<InstantiateFromPrefabAsync>d__39:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Error : Unity Log] UpdateScheduler does not exist in the scene.
Does that come from Sonar Mod not working with Arm Manager Mod?
Both are latest Versions btw.