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About this mod

Yes! Now can use arms with Seamoth!

Permissions and credits
SMLHelper versions no more supported!
Steam Legacy Branch no more supported!

(older version remains available in the Files tab)

  • MOD create a new Equipment Type: "SeamothArm" integer code: 100
  • MOD create a copy of all Exosuit arms (claw, drill, grappling, propulsion and torpedo)  with this new type.
  • These arms can only be used in Seamoth.
  • These arms can be crafted in the Vehicle Upgrade Console.
  • Slot Extender is required for MOD to work!
  • Arms now is fragment based.
  • Fragments must be found and scanned.
  • Three fragments must be scanned for each type of arm.
  • Fragments removed!
  • For unlock: scan same type of exosuit arm.

Using Arms:
  • Arms can be select with default button "O" Left Arm and "P" Right Arm.
  • Only one arm can be used at a time.
  • If the arm is selected, it can be activated with the left mouse button.


  • You must have all requirements installed.
  • Simply extract the SeamothArms archive into your BepInEx\plugins\ folder.

TechType and fragment location help:
  • "SeamothClawArmFragment" for "SeamothClawArmModule"
  •  Locations: Crash zone sand, Kelp forest sand, Grassy plateaus sand.
  • "SeamothDrillArmFragment" for "SeamothDrillArmModule"
  •  Locations: Mushroom forest sand; Grassy plateaus sand; Dunes sand plateau.
  • "SeamothGrapplingArmFragment" for "SeamothGrapplingArmModule"
  •  Locations: Crag field sand/rock/ground.
  • "SeamothPropulsionArmFragment" for "SeamothPropulsionArmModule"
  •  Locations: Mountains sand/rock; Koosh zone sand.
  • "SeamothTorpedoArmFragment" for "SeamothTorpedoArmModule"
  •  Locations: Underwater islands island top/tech site scatter; Blood kelp tech site scatter.