Fix the vertical camera jitter when the player stands on top of a moving physics controlled object. Fixes for any walkable submarine (so not just the cyclops but modded subs too!) and also lifepod movement are included.
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Changelogs
Version 1.0.0
Initial Release For Subnautica 2.0
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Interpolation Fix Every noticed the camera jitter slightly up and down when exiting your cyclop's seat while it is still moving? Used mods that modified the life pod's vertical movement, causing the camera to jitter like crazy? This fixes that and more! Any custom sub as well is supported(as long as it doesnt handle its own custom interpolation). Simply drop the dll into your bepinex plugins folder and your good to go, no config needed.
I would recomend *Highly* watching the mod's video to understand exactly what this mod does. Pictures cannot show what it does.
The Problem
Subnautica calculates physics ( movement) at 5fps so objects need to have their possition "interpolated" or estimated inbetween physics frames. The player's movement code though uses a built in component of Unity known as the CharacterController but its support with rigidbodies is extremly limited. The devs did implement some workarounds but ironically it didnt work properly :/. This mod fixes their workarounds through patching another function on large submarines that overid the interpolation value and also adds support for the lifepod.