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shaimildar

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shaimildar

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  1. shaimildar
    shaimildar
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    Alternative recipes are not supported in this mod, but there is a workaround:
    Go to "NewRecipes.json"
    Add entry "CopperFromGasPod (x4)"
    Set "CraftingAmount" to 0
    Set "LinkedItems" to ["Copper", "Copper", "Copper", "Copper"]

    Add another entry "CopperFromLead (x2)"
    Set "CraftingAmount" to 0
    Set "LinkedItems" to ["Copper", "Copper"]

    Reusing existing techtype names for the field "Name" is not supported
  2. schrimms
    schrimms
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    I'm having trouble running this mod alongside the "DeathRun" mod, probably because both mods change the recipes of certain items. Both mods work fine if I don't run the other one, but "Custom Craft 3" seems to be overruled by "DeathRun". Does anybody know if there's a way to fix this? I read that it is probably a matter of priority when it comes to mods trying to change the same thing, so is there a way to change priorities? Any help or hint would be greatly appreciated!
    1. Vatruvius
      Vatruvius
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      I am dealing with this issue as well. Did you find a fix?

      Edit: I am bringing this topic up on the Deathrun Remade mod page.
    2. TypicallyFast
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      Did you find a solution? I still can't get it to work, even after doing everything I saw on the other post. How did you edit your file?
  3. Vatruvius
    Vatruvius
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    I want to report that some modified recipes I create work, and some do not. I do not know the deciding factor determining which of my modified recipes are used, but it isn't enjoyable to have put so many hours into creating the .json file only to have a third of the modified recipes work. I checked the item names to make sure they match what is on the wiki.

    Edit: In an earlier comment I mentioned I am having issues with Deathrun Remade overwriting some recipes. Though this is true, the issue I am reporting in this post is with Deathrun Remade uninstalled.

    Second Edit: Here is a list of some items that do not get my modified recipe in-game: PrecursorIonBattery, PowerCell, PrecursorIonPowerCell, WiringKit, and ReactorRod.

    Third Edit: I have found the issue for the items listed above. I was missing one bracket which caused a cascading error for the modified recipes. I am searching my .json file for similar typos.
    1. Karfunkelstein
      Karfunkelstein
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      TLDR / EDIT: In my case I could narrow it down to the BaseBioReactor (I´ve added Lubricant to the recipe and changed one value). Thought at first it was the Moonpool, or the NuclearReactor... But it turned out to be the BaseBioReactor alone, and there´s also no syntax error... This SINGLE edited entry made the whole list not readable anymore for the game (and so it used vanilla values) - and I´ve changed a lot of the entries, maybe 2/3 of them!... Of course, this also means that there could be some (very few) more entries that should be left alone; but I´ve edited almost all of the more important items, apparently without problem. It could also still be that it´s not really about changing the BaseBioReactor-entry, just seemingly so in my case... Would be interested if it works for you if you don´t change anything about the BioReactor? Then again, you also use another mod, in another file format... I suggest you try this mod and adapt the recipes in there - without touching the BaseBioReactor:
      https://www.nexusmods.com/subnautica/mods/88

      EDIT2: Oh, and another thing: There´s two versions of CustomCraft3 - this here, and then that one ("Purple Edition"):
      https://www.nexusmods.com/subnautica/mods/1410
      Try the other one instead and see if that works...
      ---
      Are you saying that SOME of your recipes get modified, but others don´t? Because I know that problem very well myself and can only confirm what you are experiencing!... Last week I installed Subnautica with a few mods, and for recipes I´ve used the "Realistic recipes and increased difficulty"-Mod (just as one year ago). That file did work for me (again), all recipes appeared modified (no more battery for just 2 mushrooms and 1 copper, but double amount instead...) . And that´s an important point: The file I´m using here (and that works) is a .txt-file, not a .json-file! You write about a .json-file... Recently I´ve tried another mod of that kind, "CC3 More difficult and or realistic and or grindy recipes"; that one uses a .json-file as well - and that one didn´t work for me; and I´ve found in the comments that I´m not the only one and that the file apparently CANNOT work in its current state (I´m just not sure whether the .json-format itself is the problem, or how it´s written...).
      Anyway, the "Realistic Recipes"-file did work. So I took it and made a few changes, more to my liking (without going crazy in any way, like adding half a dozen additional ingredients or something; just minor adaptions...), which cost me quite a few hours - game all over a sudden didn´t accept my modified recipe list anymore and used default-/vanilla recipes instead. That´s why I asked if SOME of your recipes are modified and other not - because to me it seems that it´s either accepted completely, or EVERYTHING stays vanilla. I might be wrong (and would be grateful if someone with more experience with CustomCraft or modding in general could share some infos and tipps with us!?...), but that´s just how it definitely seems to be according to the stuff that is neatly together in the fabricator...
      Yesterday I spent several hours again editing the "Modified recipes", even more careful than before; i even counted every single blank position of the cursor every time, so that everything is kept in the very same format; I added nothing new, I just changed the number of some ingredients, and in rares cases added an additional ingredient... - however, again didn´t work. I´m well aware that syntax is a crucial thing here. It´s a little difficult to understand how it works (if you don´t KNOW it), because with some things you seem to have great libery, while in other cases you have to painstakenly stick to the rules... And it´s no fun to "read" through such a long recipe list and try to find a missing semicolon or something..
      So, any tipps from anyone with more experience? I´m sure there´s something like "most common mistakes" or "usual suspects"?... Also: Is it true that ONE SINGLE syntax mistake would mean the game wouldn´t recognize or accept the list anymore?

      Will now work with that stupid recipe list again. Still believe it´s some syntax error (indeed found one in my first modified list; but afterwards the file wasn´t accepted anyway, so guess there´s one or two more..). I´ll try it systematically this time: Just the first half of the recipe list with my modified entries, second half default; let´s see if I can narrow it down bit by bit...
      However, I have the general impression that the game/engine/modding tools are quite a bit "fussy" and clunky... For example, I´ve read quite often that this or that mod (that did its job perfectly the day before) all over a sudden is not working anymore... Besides, for quite a lot of things it´s necessary to start a new game/save for the changes to take effect... Subnautica is a bit of a (beautiful) beast in that regard...

      Vatruvius, would be great if you write about what you find out (as you already did with your edits - thanks!); I will do the same... Good luck!
      And yes - any help or tipps greatly appreciated!....
  4. hillomrman
    hillomrman
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    Why is this getting marked as a virus? I'm concerned...
  5. fallout4xbox99
    fallout4xbox99
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    can someone make a video tutorial about this cuz I don't know what I'm doing wrong but none of the resipes show up in game
  6. KnownIssueJosh
    KnownIssueJosh
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    I see many people complaining about the difficulty of modifying/editing .json files. I believe there's another CC3 that uses simple text files which are way easier to understand and comes with many different samples on how to create your own entries. The mod is at: https://www.nexusmods.com/subnautica/mods/1410

    I hope it helps
    1. Morghean
      Morghean
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      I can't see how is that mod is ever simpler to edit... this one needs a lot fewer lines for each recipe
  7. jonbafil
    jonbafil
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    Does anybody know how to code a program that allows you to create recipes easier instead of having to edit a text file
  8. So I managed to make a recipe for cave sulfur that works was wondering if there was a way to have a chance of getting an item out of an array of items so for example I'd get 3 coppers but there's a 1 in 4 chance I'd get a Diamond. Is that possible?
  9. EvilNecroid
    EvilNecroid
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    ive been trying for 2 days and i just cant get this to work.
    if some1 knows how to make a simple recipe like say make 10 copper from 1 titanium then please show me a tutorial or something
    1. EvilNecroid
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      so ill just give up then?
  10. HeroProo
    HeroProo
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    I've been trying for two days now.
    How the hell do i make
    CustomFragmentsCounts: work
    (i want to set 6 fragments needed to scan seamoth), also where do i put this in the script?
  11. Slugcatsam
    Slugcatsam
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    When I go to download the files, I only get one singular .rar rile instead of a zip. What's up with that? edit: im a dumbass and forgot rar is exortable