I found a bug if you use this function with customcraft 3 metal from fish, it freezes the fabricator and makes it unusable. The solution is not to toggle it to default and just use the shift key.
Noticed one thing. If you have only have one of the advanced components crafted where it requires more, then it can't shift to taking both advanced materials and raw materials. Not much of an issue though. You just have to craft a bit more with your raw materials, if this ever happens. Example: High capacity O2 tank. Having 1 glass and no more than 2 quarts makes it uncrafteble until I also make the 2 quarts into 1 more glass
But is it possible to make it divide it up more so the recipe shows 1 glass and 2 quarts if it detects that in my inventory? I'm literally nitpicking now. I have a feeling doing this might mess something up somehow though. Love this mod!
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[Error : Unity Log] TypeLoadException: Could not resolve type with token 0100003b (from typeref, class/assembly Newtonsoft.Json.JsonConvert, Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed)
i tried download Newtonsoft.Json.dll and put bepinex/core it didnt work
You have posted this comment on the wrong mod, btw
The solution is not to toggle it to default and just use the shift key.
Example:
High capacity O2 tank. Having 1 glass and no more than 2 quarts makes it uncrafteble until I also make the 2 quarts into 1 more glass
But is it possible to make it divide it up more so the recipe shows 1 glass and 2 quarts if it detects that in my inventory? I'm literally nitpicking now.
I have a feeling doing this might mess something up somehow though.
Love this mod!
You know it says "craft" and "pin recipe" down at the bottom? Are those tips moddable? It would be so cool to have your modifier keys listed there.