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aedenthorn

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92 comments

  1. dvdmethod
    dvdmethod
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    Efool's custom inventory seems to work better for me. Had to switch to it cause this mod didn't work well with better vehicle storage. 

    https://www.nexusmods.com/subnautica/mods/2177?tab=description
    https://www.nexusmods.com/subnautica/mods/1471?tab=description
  2. EricTreethrower
    EricTreethrower
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    My game didn't generate the config file. 
  3. dotexey
    dotexey
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    Are there any technical concerns for increasing the size of a storage container to large numbers. For example, 7x300?
  4. SuomiPoju
    SuomiPoju
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    Would not recommended with Slot Extender by senna and maybe some other mods which may cause compatibility issues.
    Problems what i had:
    Vanilla storage inventories were missing all together, Seamoth & Prawn suit inventories not appearing and could not "rebuild" them cause they had stuff in them which i couldn't remove.
    have dozens of mods including , ACU, Bioreactor, Filtration, Extender, More.
    Probably works somewhat with just mildly modified game.
    *Edit Save worked normally after deleting this mod. containers: OK.
    1. JacksonA204
      JacksonA204
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      Gotta love when the two QoL mods just, refuse to work together, cool, great to learn, man f*#@ slot extender mods, get your s#*! together guys and talk to the other modders
  5. Scep343
    Scep343
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    This should be a list you can just put into the config file, so you can change all the sizes before starting a new game. at least i think thats how it works-
    The bioreactor didn't show up despite me looking into it's storage, so i assume you can't change that size with this mod.
    The Vehicle Storage Module doesn't change anything when you configure it, so you have to configure the Exosuit and the Seamoth storages on their own.
    The Filtration machine doesn't care about having larger storage, it still only produces 2 water and 2 salt before you *have* to take it out for it to continue it's work.
    The Luggage bag works as well, but idk if you have to change it for other bags, as this one is the one from the aurora

    {
      "Locker02": {
        "width": 3,
        "height": 6,
        "custom": false
      },
      "Locker04": {
        "width": 3,
        "height": 6,
        "custom": false
      },
      "Locker03": {
        "width": 3,
        "height": 6,
        "custom": false
      },
      "Locker05": {
        "width": 3,
        "height": 6,
        "custom": false
      },
      "Locker01": {
        "width": 3,
        "height": 6,
        "custom": false
      },
      "EscapePod": {
        "width": 4,
        "height": 8,
        "custom": false
      },
      "SmallLocker": {
        "width": 5,
        "height": 6,
        "custom": false
      },
      "Locker": {
        "width": 6,
        "height": 8,
        "custom": false
      },
      "FiltrationMachine": {
        "width": 2,
        "height": 2,
        "custom": false
      },
      "SeamothStorageModule": {
        "width": 4,
        "height": 4,
        "custom": false
      },
      "Exosuit": {
        "width": 6,
        "height": 2,
        "custom": false
      },
      "VehicleStorageModule": {
        "width": 4,
        "height": 4,
        "custom": false
      },
      "docking_luggage_01_bag4": {
        "width": 3,
        "height": 3,
        "custom": false
      }
    }
  6. FormDrop
    FormDrop
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    Is there a way to have any new storage automatically go to set custom amounts instead of having to build then exit and changing?
  7. gwynhefar
    gwynhefar
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     What does the Overflow offset setting do?
  8. lostandconfused22
    lostandconfused22
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    My large room (that came with subnautica 2.0) ACU is bugged. It can only hold 4x4 plants though it is supposed to hold 4x8. I have tried just about everything I have completely removed any mention of "waterpark" from the mod list & tried adding "BaseLargeRoomWaterPark" to the list with custom parameters & nothing works. The multipurpose room ACU works just fine. I am using improved ACU for bepinex, is it possible that is conflicting? I dont see why it would as that mod doesnt affect storage sizes at all as far as I can tell.
  9. loadingboy
    loadingboy
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    I at this point have dozens of lockers, is there a way to just change all of them at once?
  10. OlaftheReaper86
    OlaftheReaper86
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    My container_types.json file, is located in Subnautica -> BepInEx -> plugins -> StorageSizeMod.


    In the file, how to we differentiate between the different lockers? Like the base file has:
    I have built a few wall lockers but they don't appear in the file

    "Locker02": {
        "width": 3,
        "height": 6,
        "custom": false
      },
      "Locker04": {
        "width": 3,
        "height": 6,
        "custom": false
      },
      "Locker03": {
        "width": 3,
        "height": 6,
        "custom": false
      },
      "Locker05": {
        "width": 3,
        "height": 6,
        "custom": false
      },
      "Locker01": {
        "width": 3,
        "height": 6,
        "custom": false
      },
      "EscapePod": {
        "width": 6,
        "height": 10,
        "custom": true
      }
    }


    Anyone have any info/advice??


    1. tt7crocodiles
      tt7crocodiles
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      I made something like this, it works: 
      BepInEx 
      |-- plugins 
      ||-- Storage Size Mod (directory 1)
      |||-- StorageSizeMod (directory 2)
      |||\-- container_types.json
      ||\-- StorageSizeMod.dll
    2. Hector7151
      Hector7151
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      Hello,
      Apologies if I'm not the person to answer this question, but those are the Cyclops lockers.  I'm not sure why they are set up immediately, but they are.  Once you install the mod, start the game, set up another locker and quit.  When you open the file again, your new lockers should show up.  Be sure to change the "    "custom": false" to     "custom": true," and you're new locker should have that many rows and columns.