Subnautica

File information

Last updated

Original upload

Created by

AlHazrad

Uploaded by

AlHazrad111

Virus scan

Safe to use

About this mod

This mod fixes all floors, glass and other major textures on the base. And this mod fixes many developers' mistakes regarding the textures of your base and also changes some texture colors to make the base look more composed.

Requirements
Permissions and credits
Changelogs
Donations
Changes:

1. Capital repair of all floors of your base.
All floors now have the same color and hex grid size (like in a round room).
All floors now have the same reflection (like in a round room).
All floors that didn't have normal maps now have them (bump).


2. Capital repair of all glasses of your base.
All glass on the base now has the same color, transparency and reflection.
Now it does not seem to us that in some places there is just a hole instead of glass.
Now all the glasses do not disappear at night as if they were not there. at night, they should still be affected by room lighting.
A thin and individual adjustment of textures and shaders has been carried out.


3. Capital repair base textures
All textures are painted/changed/finished so that the base looks like everything is made of the same materials and paint. This means that all colors are reduced to the same values. In every building, for example, gray metal is equally gray.

4. Capital repair base lights.
Now all the lights of the base have the same brightness, the color and their textures are also fixed. Now they are less pixes and more smooth. There are also a choice of 3 colors of lights in the settings.
Repair the lights and light cones of the Docking Shaft, Light Tower and Spotlight. Now their color is white and the light cones are more realistic.
Repair light filtration machine. now her light is not blinding.

5. Correction of large aquariums.
Now aquariums have good transparency and reflection.
Now the glass of the hatch of the aquarium does not differ from the glass of the aquarium.

6. Capital repair textures and lights modules.
Now some modules textures have been fixed.
Now all modules lights have the same color and brightness.


7. Slightly changed the texture of the foundation support. (at your discretion. I like it to be light. choose from the options)

Thin and individual adjustment of textures and shaders was carried out. Also now the mod works with absolutely all standard objects of the base who are in the game.

All changes are optional.
To use the mod optional - you need to go to (In game main) settings/mods/SleekBases  and put the necessary checkboxes. And restartgame;

Installation: copy the "SleekBases_Subnautica" folder from the archive to "Subnautica\BepInEx\plugins" folder.

On some very weak PC I RECOMMEND: after starting the game, wait for the inscription in the Bepinex console -
"SleekBases_by_AlHazrad ______________________ all textures complete!"
and only then load your save.


This mod does not affect vish gameplay in any way, except for the aesthetic. It just replaces some textures and fine-tunes your base object shaders.
You can install / remove this mod at any time without worrying about your saves. 
Also this mod is only for version 2.0 (or version above)
Nautilus


Write to me if you notice an error/bug in the mod.

Also you can find this mod for Below zero

You can also try my other mods:
Repair all transport lights - Repair Transport Lights
Pictures for photo frame from your database - Pictures from database
If you want to use more colors for your baseTrue Base Colorizer