This page was last updated on 09 July 2024, 6:35PM
Changelogs
Version 1.8.0
savegames are now in a /Archipelago subfolder - you may want to finish ongoing games first, or move your Archipelago savegames manually over - config is also seperate, so if you prefer to have the game running while a PDA is open in vanilla but not in AP, you now can.
Ion Battery and Ion Power Cell are no longer falsely granted at vanilla
New custom logging system that works around issues with Unity's
Update MultiClient.Net - Now supports Archipelago 0.5.0+ network protocol fully - Parsing errors are now bubbled up as such and not as Timeout Error - "random" parsing errors of packets > 1024 bytes is fixed
Version 1.7.1
Fix logical tracker having a missing minus sign leading to it ignoring depth rules
Remove unneeded null check from the password field
Version 1.7.0
Added support for free samples option
Added support for resources as Archipelago items
Updated MultiClient to 5.0.4
Version 1.6.0
Automatic secure websocket support
Support for group items, which award multiple items at once
Patching method overhaul - This hopefully didn't break anything - Is required to prepare so that the mod can support Below Zero in the future.
Version 1.5.1
Now Patches DevConsole to allow !, to more easily send text commands to the Archipelago server
Logic file updated, more locations than intended were marked as needing Radiation Suit
Version 1.5.0
Submit Connection info on return/enter press
Fix databox vanishing and remove workarounds
Tracker now has full logic support, turn the tracker or logic off with tracker console command
Items are recounted/resynced when reaching end of processing queue. When loading an old savegame that is missing items the new console command resync can be used to manually trigger a recount
Fix a crash when connecting with a "Platform" that is not "PC"
Prevent Multipurpose Room from also unlocking Large Room (AP 0.3.9 will add Large Room as seperate item to pool)
New version of MultiClient.Net
Version 1.4.0
removed remnants of QMods interface
tracker now by default checks for radiation suit, laser cutter and propulsion cannon logically to propose nearest location
tracker mode can be cycled with console command tracker, between disabled, nearest and nearest with logic
IPv6 and secure websocket (wss) are now supported
fix intended default DeathLink state from rolled Archipelago option not taking
forces basegame to always spawn all Databoxes
removed proximity workaround fix
Version 1.3.4
release had an outdated items.json file which prevented further items from being received after a new item was queued
location checks are no longer send across network if they're already marked done serverside
Version 1.3.3
Last entered successful connect info is now retained in the main menu
Goal is now displayed in tracker while close to Escape Pod
Version 1.3.2
Databoxes sometimes don't load in (confirmed on vanilla), in such a case hug the location where it is supposed to be and it gets triggered anyway. (Hotix/Workaround)