Visuals
- Refine results Found 20 results. 293 have been filtered out. Currently filtering by: categories. (Clear filters)
-
This is the Reshade Preset makes the game to look similar to realistic...
-
Maximum Graphical Settings for Stray.
-
A simple Reshade custom shader for StrayThis shader makes Stray become slightly brighter (stronger lighting effects) but with better shading, details and post processing effects.
- 1.7MB
- 98
- --
A simple Reshade custom shader for StrayThis shader makes Stray become slightly brighter (stronger lighting effects) but with better shading, details and post processing effects.
-
I decided to make the Zurk Eye and the Zurks just a wee bit more creepy
-
Just another stray reshade preset for stray
J.A.ST.R.P. Just another stray reshade preset for stray
- 47.6MB
- 25
- --
Just another stray reshade preset for stray
J.A.ST.R.P. Just another stray reshade preset for stray
-
SVReShade (Simple Vibrance ReShade) enhances the game with a beautiful HDR mimic and more vibrant colors. should not effect FPS at all.
- 1KB
- 24
- --
SVReShade (Simple Vibrance ReShade) enhances the game with a beautiful HDR mimic and more vibrant colors. should not effect FPS at all.
-
Epic Cinematic GFX UE4 Graphics enhanced in Engine Rending Quality NOT a Reshade
Cinematic quality NOT Reshade.Improved TAAU, Draw Distances extended LOD, Diffused = Shadows CSM & maps, reflections res sampling, Ambient occlusion, volumetric, Lighting engine photon mapping, emissive, light maps & normals, light shafts, Global Mip LODs, effects, Improved Rain, character details, Global Textures, SSS, SSGI, SSR, Dif
- 7KB
- 22
- --
Epic Cinematic GFX UE4 Graphics enhanced in Engine Rending Quality NOT a Reshade
Cinematic quality NOT Reshade.Improved TAAU, Draw Distances extended LOD, Diffused = Shadows CSM & maps, reflections res sampling, Ambient occlusion, volumetric, Lighting engine photon mapping, emissive, light maps & normals, light shafts, Global Mip LODs, effects, Improved Rain, character details, Global Textures, SSS, SSGI, SSR, Dif
-
Zurk Vibrant Photorealism - More Detail. More Vibrance. Better Lighting.
Achieving photorealism with more detail, more vibrant colors, and better lighting
- 4KB
- 16
- --
Zurk Vibrant Photorealism - More Detail. More Vibrance. Better Lighting.
Achieving photorealism with more detail, more vibrant colors, and better lighting
-
ClearPlayHDR ReShade for Stray, for those who like a more natural color palette, low bloom, low saturation and HDR-style clarity at playable frame rates.
- 2KB
- 16
- --
ClearPlayHDR ReShade for Stray, for those who like a more natural color palette, low bloom, low saturation and HDR-style clarity at playable frame rates.
-
A basic enhancement of Stray's visual style to suit my taste
-
A texture edit of the main cat but instead it's my cat Antonio
-
Lowest possible Settings to run even on Toasters
-
What if instead of robots taking over, humans survived?
-
Using techniques used in horror games to get a much more movie-like aesthetic
-
Performance friendly.
-
Ads ray tracing
-
Adds more visual depth using anaglyph 3D effects (the cheap 3D) using ReShade
-
This is just a map to guide you to make seamless textures. Use your Photoshop or GIMP clone stamp tool carefully to patch these area.
- 3.4MB
- 4
- --
This is just a map to guide you to make seamless textures. Use your Photoshop or GIMP clone stamp tool carefully to patch these area.
-
Needs qUINT_RTGI shader. Needs access to depth buffer. Added lcoal contrast.
-
Added local contrast.RTGI shader needed.