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Alcatraz974

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Alcatraz974

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20 comments

  1. cZhj08iXfvN5jW
    cZhj08iXfvN5jW
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    Thank you so much for this. So much potential in this idea.

    Here is a thought: For challenge runs: Could you add gear that detract stats? Like... -5% attack?

    ...Oh, I have "Better Gear and Exospine Equipment" installed... I wonder if there is a conflict? Will report back.

    EDIT: Yes, it does clash with that mod and seems to overwrite it. Damn. I'll keep an eye on this... But right now that one is too valuable to lose...
    1. Alcatraz974
      Alcatraz974
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      Hello sir, thanks for the feedback !

      I can basically make an equipment that drains your HP or reduce your attack or reduce <Insert anything here>.

      There's also conditioning equipment in game that change the value depending on HP(<50% or >50%) and is used to change damage values. I don't know for now if I can change that but will try
    2. cZhj08iXfvN5jW
      cZhj08iXfvN5jW
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      Thanks for the reply!!
      I wonder if something could be done that using Burst or Beta attacks will consume HP instead of their respective gauges. Big trick would be to make it so that your own attack can't kill you, I guess. But reductions to damage, melee, ranged and just attack are something that interest me a lot.

      Eve gets VERY overpowered on NG+, and turning on hard doesn't super help with that after a certain point. Seeing as there are new outfits into even NG++, would be nice to have a way to bring player level down.

      ...Something else that I'm wondering: Can you also make Exospines? Because since those can be leveled up, something like a "challenge exospine" that decreases attack could be upgraded if the player so wishes, thus giving more (or less) of a stat decrease. Could be interesting? -10% at level 1. not enough? upgrade and it goes to -20%. or something like that.
  2. timerular
    timerular
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    Can the maximum usage limits for drugs and the maximum usage limits for cardiac resuscitation be modified?




    1. Alcatraz974
      Alcatraz974
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      It can, but it is not in the current scope of this project because what you want is not directly tied to the character stats. I'll expand on that when I'll have time 
    2. timerular
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      OK, maybe try providing energy gain? 50% or 100% or more?
    3. timerular
      timerular
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      This allows you to use skills faster.
  3. starchaser0392
    starchaser0392
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    Finally! Equipment/build mods! Hopefully this allows more diverse build for Eve, current available build are very boring

    Suggestion:
    Elemental Normal/power Attacks (Fire/Thunder/Ice D.O.T damage)
    1. Alcatraz974
      Alcatraz974
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      Don't expect a noob making a mod for the first time adding entirely new mechanics 😭

      But don't worry 'cause there's already a DOT feature in the game. I can't promise you elemental features, but can make you a custom DOT equipment in the near future ;)

      EDIT: It seems like that elements can be applied in-game, so you might be able to get what you want ;)
    2. starchaser0392
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      Thanks for considering my idea! I also hoped that there would be additional sockets for weapons (maybe extra 4 equipable gears on weapon, maybe only at 50% stats nerf to keep the game balanced and not too easy ) but that probably is too hard to implement
  4. Fireshade000000
    Fireshade000000
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    I love the idea for your mod. I'll let you know if it works on my end.
  5. mazditzo
    mazditzo
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    This !!!

    really good idea.

    for people who already finished two run of NG+ and just want a clean new game with "god power" would be good option.
    maybe it can combine two effect for one gear etc

    because three stars OG still better than one star Mk2, there are many mods who improved mk2. The point of grinding made it boring for NG+ (from my opinion tho)

    for the start could you make all the gear and exo available early at the shop? then might be the upgraded version could be added
    1. Alcatraz974
      Alcatraz974
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      This mod doesn't change the condition to unlock certain gear from the vendor (for example there's a basic condition that checks the current world phase to unlock new gear at the vendors, or even check (in case of MK2 equipments) that the previous version equipment were first bought before unlocking the new equipment)

      I'm already working on equipments that combines 2 even 3 effect with a malus ( meaning up to 4 effect on the same equipment ! ).

      I know that you said you want everything unlock from the start in NG+, but will you want new unlockable equipments tied to quest reward or boss kills ? Because there's a way to modified rewards.
  6. junehe
    junehe
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    It would be nice to be compatible with almost all clothing mods, as well as most combat mods (referring to the optional file shortened by the 633 scan CD) and the 520 better MK2. This will give players more options.
    1. Alcatraz974
      Alcatraz974
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      Which one ?  When testing I did not encounter any issues on my end
  7. 2033925118
    2033925118
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    High critical boost and HP stealing,please
    1. Alcatraz974
      Alcatraz974
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      Already working on it :)
  8. timerular
    timerular
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    可以修改药物的最大使用限额和心脏复苏的最大使用限额吗?
  9. hoanghieu5080
    hoanghieu5080
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    Thank you kind sir!!!
    A huge leap for the equipment modding of this game. 
  10. ThePhenomenalOne1
    ThePhenomenalOne1
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    Very excited to see where this goes!