About this mod
Makes skills likely become beyond from normal and feels like there is a long way to get to maximum of skills
- Permissions and credits
This mod will make your game like there was 100 lvl.
As an update 2.0.0 is on main detail now
and see update 3.0.0 on version log
Level XP requirement (specialist skill)
From the start will go same as normal untill you have specialist skill.
You can gain their ultimate skill at level 4.
This mod won't affect of any redtalon specialist skills (but there is issue that something affects but not much).
level 1 - 2 times of normal
level 2 - 2 times of normal
level 3 - 2 times of normal
level 4 - 2 times of normal(at this level will be as level 7 from vanilla)
level 5 - 4 times of normal
level 6 - 8 times of normal (compare to start from 1 - 7 again)
level 7 - 16 times of normal (compare to start from 1 - 7 for 2 times)
Skill types XP required adjustment
-Cardio : +25% xp requirement
-Wits : -50% xp requirement
-Fighting : -25% xp requirement
-Shooting : +50% xp requirement
Level of Skill
Cardio
-add 10 to 50 stamina from level 1 to 7 (+5,+10,+15,+20,+30,+40,+50)
Wits
-add 10% to 50% search speed from level 1 to 7 (10%,20%,30%,35%40%,45%,50%)
Fighting
-add 10 to 50 health from level 1 to 7 (+5,+10,+15,+20,+30,+40,+50)
Shooting
-you can unjam gun with 50% slower and restore as damaged gun
-add 5% - 40% firearm sway from level 1 to 7
-add 5% - 40% firearm recoil from level 1 to 7
-add 20% - 100% reload speedfrom level 1 to 7
-add 20% - 100% unjam speed from level 1 to 7
Marathon
-reduce fatigue rate 5% to 40% from level 1 to 4
- level 4 you can sprint free on light weight carrying
- level 5 - 7 increase plague recovering while resting
- level 5 - 7 reduce fatigue rate 50% to 70%
- level 5 -7 increase infection and injury recovery rate by 100% - 150%
- level 7 reduce sprint cost by 66%
Backpacking
-add 10 to 50 stamina from level 1 to 4
-add 5 to 15 medium weight carrying from level 1 to 4
- level 4 add 1 item slot to character
- level 5 -7 add additional 10 - 40 to stamina
- level 5 -7 add additional 5 -15 medium weight carrying
- level 5 -7 +50% - 100% painkiller efficient
Acrobatic
- level 1 -4add 10% - 50% climbing costs
- level 4 unlock rolling dodge and -40% dodge costs
- level 5 - 7 add additional 20% - 60% dodge costs
- level 5 - 7 -20% - 40% chance to take plague and injury
Powerhouse
- level 1 - 4 reduce melee costs 5% - 25%
- level 4 unlock executing
- level 5 - 7 add additional reduce melee costs 5% - 25%
- level 5 - 7 add 5 - 10 for light and medium weight carrying
- level 5 - 7 reduce melee durability costs 10% - 20%
Stealth
-level 1 - 4 reduce enemy visibility 5% - 35%
-level 4 unlock quick stealth kill
-level 5 - 7 add additional 5% -20% reduce enemy visibility
-level 5 -7 add 30% - 80% vehicle stealth
-level 7 you can run with no alert on nearby zombies
Scout
-level 1 - 4 add 10% - 70% container visibility range
-level 4 unlock long range enemy detection
-level 5 - 7 add 10% - 50% search speed
-level 5 - 7 add 15m - 45m enemy detection range
-level 5 -7 reduce10% - 20% fatigue rate
Resourcefulness
-level 1 - 4 reduce consumable weight 10% - 70%
-level 4 add 1 item slot and 2 item stacks
-level 5 - 7 increase 25% - 75% ammo stacks
-level 5 - 7 add additional 1 - 2 item stacks
Discipline
-level 1 -4 add light weight carrying 15 to 30 , 15 - 30 stamina and -25% melee durability loss per hit
-level 4 unlock restore 5 stamina on kill enemy
-level 5 - 7 add additional light weight carrying 5 to 10
-level 5 -7 add 15 to 30 health
-level 5 - 7 add medium weight carrying 5 to 10
-level 7 -50% melee durability loss per hit
Endurance
-level 1 - 4 add 10 - 50 health
-level 4 -50% injury severity rate
-level 5 - 7 add additional 10 - 40 health
-level 5 -7 add plague resist 50 to 150
-level 5 -7 reduce melee cosat by 7% - 22%
-level 7 -75% injury severity rate
Closecombat
-level 1 - 4 reduce melee stamina cost 10% - 50% (can effect other melee type)
-level 4 unlock execute attack
-level 5 increase knockdown rate 25%
-level 6 increase lethality rate 25%
-level 7 increase impact rate 50%
Strike
-level 1 - 4 add 5% - 35% knockdown rate (can effect other melee type)
-level 4 reduce slam attack cost 66%
-level 5 - 7 increase impact rate 25% - 100%
-level 5 -7 reduce melee's weight by 25% - 50%
-level 7 your attacking always knockdown zombies
Swordplay
-level 1 - 4 add 5% -35% lethality rate (can effect other melee type)
-level 4 unlock excute attack
-level 5 your melee always dismember zombies
-level 5 - 7 add additional lethality rate 5% - 15%
-level 5 -7 reduce melee noise 25% - 75%
-level 5 - 7 reduce durability loss per melee hit by 25% - 50%
Weaponhandling
-level 1 - 4 increase unjaming speed 20% - 100% and restore gun durability 50% - 200%
-level 5 -7 add 5 - 10 to clipsize
-level 5 - 7 add 10% - 30% for knockdown , dismemberment and penetration
Gunslinger
-level 1 - 4 increase 20% - 100% reload speed and reduce 10% - 50% gun 's weight
-level 4 snap shoot cost less stamina
-level 5 -7 add 1 -2 bullet per shot
-level 5 -7 reduce 20% - 60% gun loudness
Assault
-level 1 - 4 reduce recoil rate 50% - 80%
-level 4 +50% gun knockdown and add 20 ammo stack
-level 5 -7 increase 25% -50% shooting speed
-level 5 -7 add additional ammo stack 20 - 60
Sharpshooting
-level 1 - 4 reduce sway rate 50% - 80% , increase accuracy by 10% - 50%
-level 4 +50% gun dismemberment
-level 5 - 7 increase gun damage 25% - 50%
-level 5 - 7 add additional gun durability per shot 20% - 60%
Version 3.0.1
-Fixed basic shooting skill at level 0 doesn't decrease speed rate for reloading , swaying and unjaming
-No more gain xp speed for all basic skill at all
-Scout skill has increased "reduce fatigue severity" by 15 - 30% at lvl5 - lvl7 (from 10% - 20%)
-Fixed minor problem for close combat skill
Version 3.0.0
-Moved ability "reduce firearm loudness" from gunslinger to sharpshooting (gunslinger is kinda op enough and this ability fits well for long ranged sniper)
-Moved ability "durability loss per shot" from sharpshooting to gunslinger
-Now,Scout skill will gain 100% search speed on lvl 5 up and maintains to lvl 7 instead
-Swordplay has replaced "always dismember" on lvl 5 with "+300% dismember rate"
-Strike has replaced "always knockdown" on lvl7 with "+300% knockdown rate"
-Acrobatic has increased plague and injury avoid chance to 35% - 70% on lvl 5 - 7 (from 20% - 40%)
-Marathon also added trauma and hp recovery 100% - 150% at lvl 5 - lvl 7
-Powerhouse has increased "melee durability" by 10 - 30% at lvl5 - lvl7 (from 10 - 20%)
-Backpack has added "reduce injury severity" by 10 - 30% at lvl5 - lvl7 so this will fit well with increase healing consumable attribute
-Stealth has increase "reduce zombie visibility" by 20% - 40% at lvl5 - lvl7(from 15% - 25%) this will help you become low priority target for zombies if you come
with your allies
-Discipline has removed "+25% melee durability" on lvl 7 (On lvl7 would give you +50% melee durability but now it maintains to +25% at all level)
-Discipline will gain "+10 medium carrying weight" on lvl5 and maintains to lvl 7 (from 5 - 15 on lvl 5 - lvl 7) so this can expand to light carrying weight
-Discipline has adjusted "add health" to lvl5 : 10 / lvl6 : 20 / lvl7 : 30 (was lvl5 : 15 / lvl6 : 15 / lvl7 : 30)
-Discipline has added "plague resist" 50 - 100 to lvl 5 - lvl 7 (after removed "level 7 : +25% melee durability" and this will replace it instead)
-Shooting skills now use the previous unjam mechanic (unjamming take 200% longer and no more gain random gun durability restoring between 10% - 40% but only always restores at 20% of durability ) So this would make Weapon handling skill more valuable
-Gun Recoil , Gun Sway and Gun Reloading has made them become worse by 200% for level 0 basic shooting skill
and will keep improving them to normal at level 7 (I say if you never used gun before your firearm skill could be that worse right?)
Version 2.0.1
-Fixed gunslinger sharpshooting and assualt text don't describe for unjam speed
-Restoring durability gun from jaming has their minimum for 10% and maximum for 40% (Due all shooting ranks can unjam gun and their unjam time required is faster that make a bit OP)
Version 2.0.0
-there are so many adjustment so I put an updates together with main detail with cyan color
Version 1.0.1
-remove -40% durability loss per shot for base shooting skill(because shooting already has unjaming ability) , but sharpshooting will not remove this buff as level 5 - 7
-fixed increase lethality won't affect closecombat at level 6
Version 1.0.2
-reduced duration for unjamming from 100% to 50% (feel like it takes too long with restoring just gives a broken gun)
-fixed endurance has 25% injury severity on level 5 and 6
-fixed knockdown rate for strike dosen't apply at level 5 and 6
-increased sharpshooting bonus gun durability loss per shot at level 5 - 7 to 20% - 60% (was 20% - 40%)
-reduced closecombat bonus impact rate at level 7 to 100% (was 150%) because it's op like swinging heavy melee at high speed
Version 1.1.0
-Maraton will add plague and injury recovery while resting for 100% - 150% at lvl 5 - 7
-Fixed Scout gain enemy detection for 90m on lvl4 (it should be 45m)
-Resourcefulness will add increase stack of ammo for 25% - 75% at lvl 5 - 7
-Endurance will add reduce stamina cost for attacking for 7 - 22% at lvl 5 - 7
-Removed melee cost for Strike skill and replaced it with reduce melee's weight 25% - 50% at lvl 5 - 7
-Swordplay will add increase durability 20% - 40% at lvl 5 - 7