State of Decay 2
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FonzieD

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FonzieD

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About this mod

A new lethal difficulty combined with various balance changes while keeping the game the same. Intended to be the way lethal should be played.

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^ Make sure you check the changelogs! ^


There are a lot of changes so this will not be a super detailed list, especially since I don't remember all the numeric changes. Most of the changes involve basically making the bad things not bad and the OP things not OP. If you used my other mods you will already know some of them, but here's a basic list:

Difficulty

  • A lot of common crutches are nerfed, like .22 guns, outpost mines, radio disruption, etc. 
  • Salvaging gives fewer parts. 
  • Ferals have somewhat different behavior. Their skulls also got a little bit harder.
  • Juggernauts can't be cheesed with a car. 
  • Try to not get bit.
  • Everything sells for less. Allied discounts aren't as big. All influence-granting actions give either less or no influence. Many guns are way more expensive, along with ammo.
  • There is a huge reduction in all loot.
  • Various facility actions cost more.
  • Plague hearts have more health and the gas has a bigger AOE.
  • You won't find certain items anymore in plague hearts and other places. Experimental military guns, for example, only can be found by killing infestation juggernauts.
  • Radio calls are more expensive.
  • Recycling, lichenology, and fishing only give 1 resource per day.
  • Increased plague resistance perks are reduced.
  • Enclave recruits will have slightly fewer skill points, a more even spread of points across the members and they are less likely to have specializations.
  • It will take longer to level everything.

And some other stuff that you will find on your own.

Changes/Balance
  • Infestations should be a real threat instead of just annoying. Be careful.
  • Bloaters don't drop loot at infestations anymore (come on bro they literally kill themselves)
  • Ferals don't drop guns anymore, if you want good drops kill juggernauts.
  • A lot of trash skills/traits are buffed. Metalworking and all forge weapons are buffed, for example.
  • Try to play different in general, there are tons of unlisted changes.
  • You will see the color blue more.
  • Beds!
  • Revolvers. It's high noon.
  • Soda!
  • Grenade launchers!
  • Crossbow plague sample drop bonus might actually be noticeable now.
  • Some of the curves that effect drop rates are different.
  • The ancient skill problem of one-star Wits giving way too much search speed is fixed.
And some other minor stuff.

There will be more stuff added over time.