A new lethal difficulty combined with various balance changes while keeping the game the same. Intended to be the way lethal should be played.
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Changelogs
Version 1.6
Ferals are even more likely to drop ammo than mods
Decreased zombies at infestations for performance/AI problems
Increased base fatigue recovery (now is roughly 15% below base game)
Fixed Water Outposts and Rain Collectors not giving fatigue recovery
FOR THE TIME BEING, standing gains from kills are doubled because the devs still have not fixed the bug that is causing you to not gain standing for most missions.
Version 1.5
Slightly increased follower aim
Infestations should be way more aggressive, but are capped at 10 instead of 20.
Sieges should be moderately harder
Slightly reduced community skill XP requirements
Increased .22 sway
Version 1.4.1
nerfed well oiled machine
Version 1.4
Infestation system should be more focused on siege sites (I hope)
Feral drop rate nerf
screamer AI tweak
*slightly* reduced gun/zombie noise. increased injury time and decreased healing item spawns (basically, it reduces endless zombie attacks but makes your encounters riskier)
repair kit cost doubled
major follower AI changes (they no longer should be suicidal, but shouldn't be offensively OP)
> also changed normal blue to high-vis blue
Version 1.3
Quick supply slight buff
plague heart supply drop heavily nerfed
recon abilities buffed
increased vehicle visibility on map when zooming out
quirk skills heavily changed
salvaging slight top-end nerf
.22 rifle accuracy slightly buffed
easter eggs <3
Version 1.2.1
Fixed plague heart damage resistance being too high
Version 1.2
Reduced zombies at infestation sites for performance reasons
Tweaked Screamer AI
Fixed a bunch of guns that had incorrect values for some reason
Tweaked other infestation values
Version 1.1
Bane zombies have green eyes. Reverted cesspit zombie influence buff because them giving 2 influence instead of 1 crashes the game (???)
Removed free weapons from Mysterious Broadcast
Fixed juggernaut influence
Slightly increased plague sample drop rate with crossbow kills
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^ Make sure you check the changelogs! ^
There are a lot of changes so this will not be a super detailed list, especially since I don't remember all the numeric changes. Most of the changes involve basically making the bad things not bad and the OP things not OP. If you used my other mods you will already know some of them, but here's a basic list:
Difficulty
A lot of common crutches are nerfed, like .22 guns, outpost mines, radio disruption, etc.
Salvaging gives fewer parts.
Ferals have somewhat different behavior. Their skulls also got a little bit harder.
Juggernauts can't be cheesed with a car.
Try to not get bit.
Everything sells for less. Allied discounts aren't as big. All influence-granting actions give either less or no influence. Many guns are way more expensive, along with ammo.
There is a huge reduction in all loot.
Various facility actions cost more.
Plague hearts have more health and the gas has a bigger AOE.
You won't find certain items anymore in plague hearts and other places. Experimental military guns, for example, only can be found by killing infestation juggernauts.
Radio calls are more expensive.
Recycling, lichenology, and fishing only give 1 resource per day.
Increased plague resistance perks are reduced.
Enclave recruits will have slightly fewer skill points, a more even spread of points across the members and they are less likely to have specializations.
It will take longer to level everything.
And some other stuff that you will find on your own.
Changes/Balance
Infestations should be a real threat instead of just annoying. Be careful.
Bloaters don't drop loot at infestations anymore (come on bro they literally kill themselves)
Ferals don't drop guns anymore, if you want good drops kill juggernauts.
A lot of trash skills/traits are buffed. Metalworking and all forge weapons are buffed, for example.
Try to play different in general, there are tons of unlisted changes.
You will see the color blue more.
Beds!
Revolvers. It's high noon.
Soda!
Grenade launchers!
Crossbow plague sample drop bonus might actually be noticeable now.
Some of the curves that effect drop rates are different.
The ancient skill problem of one-star Wits giving way too much search speed is fixed.