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FonzieD

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FonzieD

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About this mod

TARIFF EDITION 7.0. The best mod of all time. Not just a harder difficulty -- All the bad things are useful! The OP things are also useful but not OP! A must-play mod! Wow!

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^ Make sure you check the changelogs! ^
If you don't want to bother reading everything below or in the changelogs, then at least read this: You will need to play cautiously. You will need to reread quirk and community skill descriptions. You will die faster. .22 caliber guns break more easily. High capacity guns carry a little less. You will need to reread the costs on various facility actions. You will need to save your influence for what you really need. Injury chance is cranked way up, so be careful.

There are a lot of changes so this will not be a super detailed list, especially since that patch notes have most of the detail over time. Most of the changes involve basically making the game harder, the bad things not bad and the OP things not OP. These changes were made with the idea in mind of keeping the natural feel of the game the same despite the drastic changes.

Intended to be played on Lethal with Night Time Light Boost set to "Darker"

Changes/Balance
  • A lot of trash skills/traits are buffed. Forge weapons are objectively the best in the game now. The Electronics skill isn't complete useless.
  • You can't literally just ignore food anymore.
  • Sieges are a real threat instead of just annoying. Be careful, you can get your entire base wiped out.
  • Shotguns have built in penetration, putting them closer to the power of other weapons.
  • Suppressor quality effects suppression amount.
  • Brakes don't allow you to mag-dump a plague heart to death before anything can even spawn
  • Bloaters don't drop loot at infestations anymore (come on bro they literally kill themselves)
  • Ferals don't drop guns anymore, if you want good drops, kill juggernauts.
  • Try to play different in general. Some things you won't really notice until you do something different.
  • You will see different colors every now and then.
  • No beds makes people more sad.
  • Revolvers have been buffed in every way.
  • Soda can bombs are useful.
  • Grenade launchers have increased impact, making them more useful against plague hearts and juggernauts.
  • Crossbow plague sample drop bonus actually exists now.
  • Some of the weak melee weapons are slightly buffed.
  • Some of the curves that effect drop rates are different.
  • The ancient skill problem of one-star Wits giving way too much search speed is fixed.
  • Having low morale actually does something now.
Difficulty
  • A lot of common crutches are nerfed, like .22 guns, outpost mines, radio disruption, etc.
  • Many high capacity mags carry roughly 15% less ammo.
  • Infirmary slows blood plague, but it doesn't stop it.
  • Plague cures are more expensive, especially the sample cost.
  • Salvaging gives fewer parts.
  • Fatigue, and especially injuries, take some time to deal with. Even if you have lots of healing items, you don't want to tank a bunch of unnecessary hits.
  • Ferals have somewhat different behavior. They don't glow anymore, so they are harder to spot.
  • Juggernauts can't be cheesed with a car. They are also faster.
  • Everything hits harder.
  • No more portable sun, your lights are not as bright.
  • Everything sells for less. Allied discounts aren't as big. All influence-granting actions give either less or no influence. Many guns are way more expensive, along with ammo.
  • There is a huge reduction in all loot.
  • Various facility actions cost more.
  • You can't boost your max HP as high as vanilla.
  • Plague hearts have more health and the gas lasts a long time.
  • You won't find certain items anymore in plague hearts and other places. Military guns, for example, only can be found by killing infestation juggernauts.
  • Radio calls are more expensive.
  • Recycling, lichenology, and fishing only give 1.5 of their respective resource per day.
  • Increased plague resistance perks are reduced.
  • Enclave recruits will have slightly fewer skill points, a more even spread of points across the members and they are less likely to have specializations.
  • It will take longer to level everything.
Requires Helios Mod Manager