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FonzieD

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FonzieD

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101 comments

  1. OsObOeBLuDO
    OsObOeBLuDO
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    • 0 kudos
    can i and my friend play together with this mod?
    1. FonzieD
      FonzieD
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      • 6 kudos
      no clue. it should work i guess.
  2. AndrewWasHere
    AndrewWasHere
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    Nerfing Lichenology and Fishing makes them useless. Fishing will only feed the survivor using it, so they're not contributing a 5th skill to the community. Lichenology is just herbalism now, so no point in buying the rare skill book. Waste of influence unless you want instant herbalism without grinding the levels.

    Basically just wondering the reason behind the nerfs? Not complaining, just curious.
    1. FonzieD
      FonzieD
      • supporter
      • 6 kudos
      this has been fixed
  3. xillcy3
    xillcy3
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    I have the following modlist: 

    sstylish
    fullhouse integrated
    enclave siege
    follower enlist
    follower health bar
    growing threat
    growing communities
    in-game clock
    vehicle health bar
    plague heart health gauage
    enhcnaed outposts
    flashlight only lightbright
    hospitals give beds
    gameplayoverhaul-v3-2
    weapons rarity
    plate of dismay
    snowflake mod
    expand your base mod
    outpost efense upgrade
    wwcc integrated mod

    would any of these be duplicateive or overwrite your mod's changes? 
    1. FonzieD
      FonzieD
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      • 6 kudos
      there would be some conflicts, yes
    2. xillcy3
      xillcy3
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      which ones? i feel game play overhaul and the flashlight might be unnecessarily with this mod
    3. FonzieD
      FonzieD
      • supporter
      • 6 kudos
      the mod manager should say which ones conflict, i don't know all of those mods so i can't check myself
  4. zekkyo1234
    zekkyo1234
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    Dont know if this is an issue with my game or the mod. I had a character with EMT Driver character on my regular lethal playthrough and the Ambulance delivery radio command was fine, but when I got him on my PoD community it says "Unrecognized radio command for buff Radio_EMTVehicleDelivery_Charge". Also the flashlight is back to being hecka bright for me dunno why
  5. German67
    German67
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    我觉得还是太容易了,我得死!你能制作一个不改变怪物生成速度的版本吗?我想添加我的三倍怪物生产率。
  6. omer03
    omer03
    • member
    • 1 kudos
    Is it just me or is the vandito supposed to have 12 inventory slots? Is it changed with the mod?
    1. FonzieD
      FonzieD
      • supporter
      • 6 kudos
      it was nerfed from 15 -> 12 a while back.
  7. omer03
    omer03
    • member
    • 1 kudos
    The ammo rucksack seems to be a different price
    1. FonzieD
      FonzieD
      • supporter
      • 6 kudos
      Fixed.
  8. Groinfaced
    Groinfaced
    • supporter
    • 0 kudos
    Yo. Good to see someone still doing SOD2 overhaul mods. Love your work. 

    I see it is intended for lethal difficulty, does this work on Nightmare difficulty?

    Cheers
    1. FonzieD
      FonzieD
      • supporter
      • 6 kudos
      Lethal only.
  9. omer03
    omer03
    • member
    • 1 kudos
    Selling prices are bugged. When selling to friendly enclaves you get more influence than by selling to allied enclaves.
    And buying a skill textbook costs 250, but learning a skill from a level 2 outpost costs 275. The outpost should be cheaper than directly buying the book.
  10. Frost7zip
    Frost7zip
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    Greetings! The mod turned out great. Not much loot, not much influence. Changes in the duration on time of energizers (super), forces you to craft energizers and snacks. Vaccines are great too. Need samples, grab a crossbow and go for it. Like all the changes. I wish the author of the mod a high flight of fancy. This is the mod I have been looking for a long time. Thank you very much. Good luck. 
    P.S. About Plague Hearts, everything is great (health, gas blast radius). I destroy a heart in about 3 minutes (heavy weapon). No complaints.