Nerfing Lichenology and Fishing makes them useless. Fishing will only feed the survivor using it, so they're not contributing a 5th skill to the community. Lichenology is just herbalism now, so no point in buying the rare skill book. Waste of influence unless you want instant herbalism without grinding the levels.
Basically just wondering the reason behind the nerfs? Not complaining, just curious.
sstylish fullhouse integrated enclave siege follower enlist follower health bar growing threat growing communities in-game clock vehicle health bar plague heart health gauage enhcnaed outposts flashlight only lightbright hospitals give beds gameplayoverhaul-v3-2 weapons rarity plate of dismay snowflake mod expand your base mod outpost efense upgrade wwcc integrated mod
would any of these be duplicateive or overwrite your mod's changes?
Dont know if this is an issue with my game or the mod. I had a character with EMT Driver character on my regular lethal playthrough and the Ambulance delivery radio command was fine, but when I got him on my PoD community it says "Unrecognized radio command for buff Radio_EMTVehicleDelivery_Charge". Also the flashlight is back to being hecka bright for me dunno why
Selling prices are bugged. When selling to friendly enclaves you get more influence than by selling to allied enclaves. And buying a skill textbook costs 250, but learning a skill from a level 2 outpost costs 275. The outpost should be cheaper than directly buying the book.
Greetings! The mod turned out great. Not much loot, not much influence. Changes in the duration on time of energizers (super), forces you to craft energizers and snacks. Vaccines are great too. Need samples, grab a crossbow and go for it. Like all the changes. I wish the author of the mod a high flight of fancy. This is the mod I have been looking for a long time. Thank you very much. Good luck. P.S. About Plague Hearts, everything is great (health, gas blast radius). I destroy a heart in about 3 minutes (heavy weapon). No complaints.
101 comments
Basically just wondering the reason behind the nerfs? Not complaining, just curious.
sstylish
fullhouse integrated
enclave siege
follower enlist
follower health bar
growing threat
growing communities
in-game clock
vehicle health bar
plague heart health gauage
enhcnaed outposts
flashlight only lightbright
hospitals give beds
gameplayoverhaul-v3-2
weapons rarity
plate of dismay
snowflake mod
expand your base mod
outpost efense upgrade
wwcc integrated mod
would any of these be duplicateive or overwrite your mod's changes?
I see it is intended for lethal difficulty, does this work on Nightmare difficulty?
Cheers
And buying a skill textbook costs 250, but learning a skill from a level 2 outpost costs 275. The outpost should be cheaper than directly buying the book.
P.S. About Plague Hearts, everything is great (health, gas blast radius). I destroy a heart in about 3 minutes (heavy weapon). No complaints.