State of Decay
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mystyk

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star-mystyk

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About this mod

Prevents anyone getting sick more than once, be it by Bloater or random chance. YOSE & OG.

Permissions and credits
Name: Never Sick Again
Version: 1.00
Author: Mystyk (star-mystyk)


NOTE: File updated to include YOSE Storymode, OG Storymode and Breakdown.


Description:
===========
It always annoyed me that people would get sick at the drop of a hat. It looks to be a flu-type sick with a fever all the time, not that it actually says, unless you walked into a Bloater, then it's Cough, followed by Fever.

Remember in Storymode while following Lily at the start, "You can't be sick, you understand? No one can be sick." I don't know about you but I took that to mean sickness is rare, and that if someone did get sick then it'd be a really big deal. Confined to a corner of the yard as if highly contagious and ready to turn at any time.
Instead, it's treated as no big deal, go have a lie down, pass it on, whatever.

This edits rtsevents so will conflict with any other mod that also edits that file.
The xml is included so, you can open this and another mod's rtsevents.xml with WinMerge, then copy over my edits to merge them into another file. That's the only way to use more than one mod that edits the same file.

I've been testing this for a good while, now. 37 consecutive levels to be exact, and have not had any of my main 6 get sick at random again. Not even my start character.

Sickness/recovery is controlled by a timer, so your characters need to get sick and recover for this mod to take effect, whether you're controlling them or not.


Exception:
==========
This only changes random sickness, the times when a character gets sick for no apparent reason. It doesn't cover food poisoning.


Update:
==========
I recently had a request for the Original Game to be done. That's now included under Optional Files.
The main file has been updated to include YOSE Storymode.
Storymode (for both) never had the same coding as Breakdown so I've improvised. For both Original and YOSE Storymode is untested.
If there's an issue post it in the Bugs tab, or send a PM.


Installation:
===========
1. Back up your rtsevents.win.bmd file (If there is one already present)
2. Extract the files to a temporary location.
3. You'll end up with 1 folder (plus a Readme file)
4. Inside this folder is a Game folder.
5. Add the contents of the Game folder to *your* Game folder (Steam--SteamApps--common--State of Decay YOSE--Game)
6. Either start a new game or go to the next Breakdown level for changes to take effect.
OR
1a. Merge my edits into your main rtsevents.xml (with WinMerge or a similar program), if you use a mod that edits the file already.
1b. Convert the xml to bmd, it won't work otherwise.
2a. Either start a new game or go to the next Breakdown level for changes to take effect.


Uninstall:
=========
Simply delete rtsevents.win.bmd then restore your backup, if you needed to make one.
Steam--SteamApps--common--State of Decay YOSE--Game--libs--class3.1--rts--rtsevents.win.bmd
or
Steam--SteamApps--common--State of Decay--Game--libs--class3.1--rts--rtsevents.win.bmd


Requirements:
==============
YOSE - Storymode, Breakdown
Original Game - Storymode, Breakdown


Incompatible:
=============
Any mods that alter the rtsevents file.


Tools Used:
===========
SoDTools
xml2bmd
Notepad++


Contact:
===========
Due to the closure of the Undead Labs forum, and now The Alamo, if you have any issues or questions on any of my SoD mods please send a message.
Alternatively, The Alamo's Discord server is still active, and will continue to be. Feel free to ask any questions there.



My Other State of Decay Mods:
=============================


My mods are not to be re-uploaded onto other sites without my permission. Likewise for "editing," "fixing," or using any part in a modpack, then re-uploading.
Unless otherwise stated, if any of my mods haven't been updated in several months, consider them completed.