I forgot I was experimenting with their speeds when I put this up. I uploaded another mod after this one with three different zombie speeds to pick. The fastest of those has the fast zombies at the pursue speed of the slower. It's just one step down from original game.
Oh hell I did put that in here. Go to SoD YOSE directory, game\libs\class 3.1\zombies, copy and paste the contents of the (slower)zombies folder over the files in the root zombie folder. This is just one step down from original speeds. If they're still too slow, just delete files in the zombie folder. All zombies will then be as fast as original game.
I think you can change the movement speed from walking, running, and sprinting of zombies (even the special zombies) by editing the XML files in the "gamemode" folder inside " libs/class3.1/gamemode/... " (I can't remember the exact location, but it's in the gamemode I'm sure of that).
Do you remember which pak that was in? I don't have the folder. I just changed relative speeds and animation loops in "zombies", but changes don't seem to always carry consistently or have exactly the impact I'm looking for in this file. I think the animation loop itself has a lot to do with it. If I get bored maybe I'll try to make an extremely fast shuffling zombie just to see. Thanks for the heads up.
Something else I just realized, Vienna Cho is a regular character who can appear in breakdown revision, but still links to lifeline character folder. So if you have breakdown but not lifeline, the character file will likely not load.
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yet i wish zombies could move little bit faster
the game is too easy now
(on 25lv breakdown)