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spandrel

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spandrel

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About this mod

An overhaul to Update 4, with a large number of gameplay changes and incorporating ideas from older mods that weren't updated to latest version.

Requirements
Permissions and credits
Requires YOSE edition (including all DLCs).

Here's a basic summary:

Zombie speed (three different levels available, choose the one you want and overwrite game/lib/class*/zombies folder contents -- the subfolders in that folder have the alternates, recommended copy and paste).

Consumable stack size increased (first character in breakdown may have stack size of only 3 until re-start or character change).

Vehicle capacity increased

Shotguns and revolvers revamped a bit (disturbance value, noise, damage) to make them useful outside a safe zone (I intended to make the shotguns much more powerful up close, and increased range a bit, though damage drops drastically at long range) -- you can delete the entire scripts folder if you don't like them

Skill tree expanded: melee specialization, firearm specialization, stamina technique (marathon, combat, focus aim), and survival technique (stealth, rage) are all available, as well as both nimble and powerhouse skills (about five characters have both traits).

Wits is increased through stealth kills, surveys, killing freaks, and blowing or burning up zombies as well as by searching. Greater increase per repeatable in story and lifeline games than in breakdown.

Outpost limit is 8 for all, no longer dependent on home size, and the safe range is increased to about double, allowing control of a large area plus some outliers.

For any changes you don't want, you can pretty much just delete that respective BMD file. Expertise of course you will lose the expanded skill tree and wits alternative increase methods. XMLs are included if you want to have a look or make changes yourself.

New re-writes of a couple popular mods are also included, since I wasn't sure what files were changed in the update. A lot of the good ideas came from earlier mod authors and full credit for thinking of them in first place goes to them. These include glowing containers and expanded skill trees in particular. This mod does not include changes to existing facilities of homes. The built-ins don't upgrade well, characters get stuck, etc., and I couldn't find work-around.