Star Wars: Battlefront

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Team EGM

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Antstafer

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/*----------------------------------------------------+
STAR WARS: BATTLEFRONT (2004)
.::ENHANCED GAMEPLAY/GRAPHICS MOD::.
..:V3.1:..
+----------------------------------------------------*/


// =================================================================
// Thanks for downloading!
// =================================================================

> Thank you for downloading the Enhanced Gameplay/Graphics Mod V3! Our team of modders did their very best in the time invested making this project. We hope that you will have a more entertaining experience playing with this package on Star Wars: Battlefront. We also hope that if this product meets your expectations, you recommend the game and our packages to your friends and family.
~ The EGM Team

Join our official Discord server to find the latest updates and help!
https://discord.com/invite/mN5Mue928e

// =================================================================
// SYSTEM REQUIREMENTS
// =================================================================

MINIMUM:

CPU: 2.5-3GHZ Core Frequency
GPU VRAM: 2GB
RAM:4GB
STORAGE: 20GB

RECOMMENDED:

CPU: 3.2-4GHZ Core Frequency
GPU VRAM: 3-4GB
RAM:16GB or more
STORAGE: 20GB


// =================================================================
// Using the Launcher
// =================================================================

Step 1. Run 'Antstafer's Launcher' as administrator.
Select your Game Type, Steam.
For modders, you may choose to select SPTest if you have it configured.

Step 2. Enable Launch Arguments if you desire to window-mode your game or skip intros.

Step 3. Fixes.
It is recommended to have all enabled to ensure stability, especially if you choose to play multiplayer.

**WARNING- The 'Aggro Unlock' feature may be too much for newer/casual players to handle, as it removes the hardcoded limitation in which AI can detect and fire upon enemy troops and the player. If you can target an AI, that AI also has the capacity to target you as well.
If you find the game too difficult now or if you have no capacity in yourself to take cover, then I would suggest un-ticking this box.

Step 4. Select 'Launch' to run the game.
** YOU WILL ALWAYS ALWAYS ALWAYS USE THE LAUNCHER TO LAUNCH THE GAME FROM NOW ON. RUNNING VIA BATTLEFRONT.EXE WILL END IN PAIN!!! **

// =================================================================
// Technical Support
// =================================================================

>If you have any problems installing this software please join our public Discord here-
https://discord.com/invite/mN5Mue928e

Here you will be able to either browse through our public section where the most common problems are usually identified.
Alternatively, you can post your problem, but before you do so please make sure your operating system (Windows) and device drivers (video card, sound card & motherboard) are fully up to date, as this is usually the main problem when experiencing software difficulties.

When submitting a fault please include as much information as you can.


NOTE: Due to the graphical enhancements featured in this release, the expansion may cause a performance hit on some machines


// =================================================================
// Known Bugs/Crashes in V3.1
// =================================================================

** GALACTIC CONQUEST AND CAMPAIGN MODES ARE NOT 100% SUPPORTED IN THIS RELEASE.
There are plans to impliment custom Galactic Conquest in the future. **

>Launcher Error: "Invalid STEAM file, make sure you are using v1.3.7 executable and both steamless and the 4GB applied."
>Solution: You failed to clean your entire game folder and perform a fresh install of the vanilla game before install of EGM v3.1. Go do that.

>Instant Action map list showing repeating maps
>Solution: You failed to clean your entire game folder and perform a fresh install of the vanilla game before install of EGM v3.1. Go do that.


>Crash when loading an AddonMap
>Reason: addon map is likely trying to call 'all_inf_basicjungle', 'all_inf_basicurban' or 'all_inf_basicdesert' unit sets. These had to be trimmed from the EGM mod for best stability until we can find a way to get rid of the limitation with side.lvl size.

>Stock units missing on AddonMap
>Reason: addon map is trying to call 'all_inf_basicjungle', 'all_inf_basicurban' or 'all_inf_basicdesert' unit sets. These had to be trimmed from the EGM mod for best compatibility until we can find a way to get rid of the limitation with side.lvl size.

>Crash on map load
>Solution: Make sure Anti-Aliasing is set to 0 in video options

>Rhen Var: Citadel: Buildings disappearing at certain angles
>Solution: No known fix yet.

>Endor: Bunker: Trees and buildings disappearing at certain angles
>Solution: No known fix yet.



Multiplayer Bugs �
** While Multiplayer works, it can sometimes be unstable and crash after a few matches for seemingly no reason. **

>RandomCrash when leaving MP lobby
>Solution: No known fix yet.

>Sometimes can�t leave turrets as well as them failing to disappear when destroyed
>Solution: No known fix yet.

>Geonosis prone to crashing halfway during a MP session
>Solution: No known fix yet.


// =================================================================
// Modifications & Fixed Limitations
// =================================================================

Gameplay Changes-

>Realistic Damage. 1-3 hits kills, depending on distance, type of unit and radius.

>Larger Battle Sizes for each level depending on what it is
(I.e, Geonosis will have more units on the battlefield as opposed to Bespin: Platforms)

>New 'Enhanced' maps. These include HD textures, longer draw distances, Expanded mapspace, more decorations, etc.
These do not replace the vanilla maps, but are added alongside them for those who prefer to play the classics.

>Remastered HD Unit and Vehicle models

>FOV Increase for all units and vehicles.

>HD Textures for units and effects

>Hi-Res Casting Shadows for all models

>New Immersive Sounds (From Gistech's amazing Visual Sides mod)

>Blasterbeams move faster and go much farther

>Blasterbeams now have a destructive impact effect like in the movies

>Firing while moving is very inaccurate, and crouch/prone is more accurate than standing.

>Rocket launchers now have a bigger blast/push radius. You can now send units flying in a raw display of power >:).

>Explosions from vehicles are semi-deadly, and knock back units.

>Sticky grenades can stick to troops and have more of an effect on troops.

>'Special Units' such as the Imperial Jet Trooper, Wookies, and Republic Jet Troopers are harder to take down compared to regular troops.

>Vehicles are stronger, and tanks now live up to the name

>Jedi/Sith can now die and block blaster fire

>Each heavy weapon troop from each faction carries a machine gun, but moves slower (except for CIS, since they have droidekas).

>Units generally move faster than they did in vanilla.

>AI Units now use the 'prone' position when taking cover, and hide in clever defensive spots waiting for the unsuspecting player to pass by.
They also lay mines in unexpecting areas as well. (ENHANCED-MAPS-ONLY FEATURE!)

>Free Camera Mode added to the options menu

>Vehicles and all grenades now use the large water splash effect when shooting water


Fixed Limitations-

>Fixed model memory limitation (Low res units fix)
This fixes the jarring switch out of hi-res unit models/animations to their low-res counterparts.
In vanilla, the max hi-res units you can have around you is 8 at a time.
This limitation is removed, allowing for hundreds of hi-res units on screen at once with hi-res animations. No more tumble-weed troops!

>RedEngine Memory Increase
Along with playing a role in fixing the model memory, we have raised the memory allowed by RedEngine as a whole, which allows for over 500 million polygons on screen. We have tested this with High LOD BF2 2017 models with over 400 troops, and it doesn't break a sweat! This fix opens up the door for modders to go ham and create beautiful hi-poly assets and effects for the game.

>Raised the total working AI count allowed on the maps
Though vanilla has no real limitation on the number of units that can spawn on a map, the max amount of active units total is capped at around 100, however. On larger maps, this causes 50 or so units on each team to stand around doing nothing until they reach their place in the queue. We have done away with this limitation, and now all units are able to be activated by the AI system!

>Command more than 2 AI with the 'Follow Me' key
Ever wish you could command more than 2 units? Well we did, which is why you can now command up to 8 units! Now you can finally lead a decent sized raid-party to capture those enemy CPs.

>Fixed Crouch glitch in steam version
Have you been playing the Steam version of Battlefront and noticed the crouch button sometimes making you go prone? This annoying bug is now fixed!

>Fixed Effects Limitation (explosions, blaster fire, etc)
*Raises the total number of allowed effects on screen (blaster fire, explosions, water splash impacts, etc).

>Zero Editor Memory fix
A good fix for you modders out there who want to edit a map without having to offload your textures and models. We have created our own 'HD' patch for Zero Editor that allows you to load maps with higher resolution textures without it crashing. Saves a lot of time!

>Increased Vehicle limit
*In vanilla you can have a max of around 20 vehicles on a map. We have removed this limitation, allowing for massive air and tank battles.

>Fixed limitation on foliage distance/amount
Raises the distance at which foliage can appear on screen.

>Fixed limitation on decal distance
Raises the distance at which decals ( like terrain burns ) can appear on screen, and the amount. Watch as the battlefield progressively gets more destroyed!

>Fixed Sound Memory Limitation
Raises the number of SFX channels, reducing the chance of blaster audio cutting out on large battlefields, or mods with lots of sfx.

>Increased AI Shooting distance / Aggro distance
Removes the limit of which an AI can detect other AI and the player. Instead of bee-lining towards each other across the map, they will use the "Max Range" values in their weapon ODFs accordingly to account for their aggro-distance and when they will open fire. This can be seen as a true "Hard" mode, where snipers can actually target you across the map, and return fire from the same distances you can. No more will they allow themselves to be picked-off like flies to your scope!

>Removed Premature LOD switching for Vehicles and Buildings
Removes the premature LOD switching for vehicles and buildings based off the number of triangles in a scene.


// =================================================================
// Other Battlefront Mods...
// =================================================================


>If you've enjoyed this pack, why not check out what other modders have to offer for Star Wars: Battlefront?

The latest mods can be found here: http://www.swbfgamers.com/


// =================================================================
// The EGM Team
// =================================================================

>Antstafer
>Abkarino
>Bexdrey

// =================================================================
// SPECIAL THANKS:
// =================================================================

The EGM Team would like to thank the following people over on swbfgamers.com and Discord for their experience and help with troubleshooting this mod as well as keeping modern Battlefront modding alive. None of this would have been possible without their help.

>DarkPhantom
>Giftheck
>Davewsa30h
>Surestsafe
>Sereja
>Fox

// =================================================================
// CREDITS:
// =================================================================

>Pandemic for the Mod Tools, and LucasArts for the game.
>Blender 3.1
>PrismaticFlower on GitHub for SWBF-msh-Blender-IO.
>LarsH for his vehicle and unit assets.
>Simon Dudley for letting us use his beautiful combat speeder model.
>Robear on Sketchfab for his R4 Droid.
>Janovich on Sketchfab for his ammo pouches.
>Admiral Tributon on Sketchfab for his Phase 1 Clone Trooper model.
>IgorLethe on Sketchfab for his R2D2 model.
>Eknightger on Sketchfab for his B1 Battledroid model.
>Mindmulchforthemasses on Sketchfab for the speederbike
>Gazthing on Sketchfab for their beautiful ATAT model.
>Giftheck for his sounds mod, weapons and other models and assets.
>Sereja for the Millenium Falcon rig base.
>Free Radical for assets from Star Wars: Battlefront III.
>EA & Dice for assets from Star Wars Battlefront (2015) & Star Wars Battlefront II (2017)

** If we've accidentally left anyone or specific party out of these credits, please forgive us. **