Battlefront Main Play Mod (6.0 (Final))
So here it is. The final version of the Main Play Mod for Battlefront I.

It fixes bugs in prior versions, adds new additions and suchlike. It also includes, as did the prior release (which was not posted here, as it was released at the end of March). It also relocalizes all units and weapons, so that the new weapons and units are named, and weapons are laregly named correctly.

As before, backup all relevant files (your sides, Mission.lvl and core.lvl). it also includes new level files for Naboo Theed, Yavin IV: Arena and Bespin: Platforms, although these are not compulsory, but you should back up those files too if you want to play the newer versions.


(As a side note, if any other staff still play BF1, they might want to give this a download to write a score card out)
Star Fire Side Mod (1.1)
Tech: 9
Balance: 8
Quality: 9
FunFactor: 10
Creativity: 9

Overall Rating: 9
Europa: Bridge (3.0)
Version three of Ty294's Europa Bridge is essentially the same as the previous version.

Like the previous two iterations, Europa: Bridge is essentially one big bridge suspended over a chasm. It's a mostly straight fight across the bridge, although there are various objects scattered here and there.

Changes from the earlier version are, as the author mentions, pretty minor. The only substantial change is that the sky has actually been given... a sky this time around. Less importantly, the placements of some objects on the bridge were tweaked.

If you liked either of the last two versions, give this one a try.
Kashyyyk: Shores (3.0)
Yep, it's released now! All I can say is, have fun reading the extra long README file. I don't have enough time, so this is the description that you are getting. The changes are ENORMOUS! This is my favorite work of art!!


- Majin Revan
BattleFront 1 Redemption Mod (1.0)
Since I don't have SWBF1, and since this was a larger mod project, I felt it would be unfair to leave this without a review. To that end, I asked for a guest review, and got one from user "YTF" from Gametoast forums. Here's his review:


I'll first begin with the title of the mod. I don't see what's exactly "redemptive" about it, but then again, the list of super-cool mod names is surprisingly limited, so it works just fine.

Just for the sake of getting it out of the way, I'll start with the things I didn't like. The first thing I noticed when I booted up Battlefront and opened Cloud City was the lack of localization correcting. The MagnaGuard is still Assault Droid (I didn't even know it was supposed to be a MagnaGuard until I reread your entire post), and the Wookiee Jedi is still Clone Pilot. A lot of weapons remain unlocalized as well, so that should definitely be something to fix for your next version.

Second off, I dislike how you gave the Jetpack, Shield, and Geonosian Wings infinite energy. I mean, I didn't like how low the energy bar was to begin with, but I feel that it's sort of stretching it when you give them infinite (at least the Shield and Jetpack, giving infinite to the Geo Wings actually makes some sense). I'll admit it's fun flying around without any energy depletion, but it sorta ruins the gameplay. For example, on Cloud City you can fly behind buildings with the Jet Trooper or the Geonosian without leaving the battlefield and camp there. I actually found an AI that somehow managed to lodge itself between two buildings outside of the main area. It took me almost twenty minutes to find him so I could end the match.

An issue related to weapons is the grappling hook equipped to the Clone Sharpshooter. I thought it to be kinda cool at first, thinking "Hey, I haven't seen very many maps with this thing. I wonder if it really works." Well, not really. In fact, I was pretty much goofing around for like five minutes trying to get it to latch on to stuff. Nothing really interesting happened until I pointed it at the ground and it sucked me halfway through and I died instantly.

Ok, so what did I like about this mod? Quite a bit. Just for an example, the Jet Trooper's EMP Rifle is awesome. I rather dislike overpowered weapons, but this is one of the few exceptions. I love firing down the Cloud City hallway and exploding everything in sight.

So, with all that said, it's a pretty good mod. Not bad at all considering that hardly anyone mods for SWBF1 anymore. It's pretty balanced and the basic concept is cool, but there are a few bugs that need fixing. No mod is perfect, but the more you devote yourself to it, the more you will appreciate it in the end, and that's all that matters. I will definitely download the next two parts when they are released.

My rating: 8.5

Rhen Var: Bridge (1.0)
Tech: 9
Balance: 8
Quality: 9
FunFactor: 10
Stability: 10
Creativity: 9
Item Placement: 9
Size vs. Usefulness: 8

Overall Rating: 9
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