Love this. I completely agree with you and the philosophy around it. I've been gaming for decades, yea I'm an old man want to fight about it?!? LOL. And have found that these mods are great for when you want to get to playing around with things in games that spend far too much time achieving something and feel like it's mediocre in the end and feel like you wasted time. Keep up the great work!
This mod doesn't touch the equipment of weapons slots. my request is that it does what Inventory Slot mod continued does on top of what it does. Also, have it affect your whole fleet, not just your ship.
> I've been gaming for decades, yea I'm an old man
You and me both. :-)
> Request, Anyway to get this merged with the "Inventory Slot mod continued" Mod? :)
I don't have the time directly, but I've included the exact edits I made to make this mod at the bottom of the description page, so if you or someone else wants to marge them, that "source code" should make it easy to do so.
I'm unlikely to make such an optional mode. However, you can start the game with this and then immediately save out and uninstall this mod. The only lasting effects will be a slight exploration of the initial sector and lower asteroid health in that initial sector -- things like cargo and passenger space and the like will go back to "normal" when you remove this mod, but you'll still be in your bigger starting ship.
Please tell us, what soft do you using? i used dnSpy, but it giving errors on compiling it back, like i need to open more files wich Assembly-CSharp uses.
Thanks for the mod! Do you plan to update it for 2.0.5? I know I know, it just came out yesterday but I love your mod. :)
For how I like to play roguelike games, the early game speedup really works for me. Still fun, combat is challenging, but not such a grind to get up there.
Just recently found this game played a couple hours before i installed this mod im almost 13 hours in now then Bam the game updates and mod gone..Really hoping they update soon!
20 comments
Request, Anyway to get this merged with the "Inventory Slot mod continued" Mod? :)
You and me both. :-)
> Request, Anyway to get this merged with the "Inventory Slot mod continued" Mod? :)
I don't have the time directly, but I've included the exact edits I made to make this mod at the bottom of the description page, so if you or someone else wants to marge them, that "source code" should make it easy to do so.
Please tell us, what soft do you using? i used dnSpy, but it giving errors on compiling it back, like i need to open more files wich Assembly-CSharp uses.
Many thanks to the author!
For how I like to play roguelike games, the early game speedup really works for me. Still fun, combat is challenging, but not such a grind to get up there.
Cheers!