Nowadays I'm helping my friends with their band, also my work has gotten a bit busy. I will have to wait 2 or 3 weeks to take a breath from this marathon. Hopefully I can release a new mod that weekend. Until then, have fun.
A Co-pilot slot is added when Space pilot level 60 or higher. If additional slots are added, 'ship crew 999' in this mode will not operate. Can I remove or replace the Space pilot level 60 effect?
Is it happen or you just guessing? If happen can you share a picture with me? Because I Directly change the main game codes for make co-pilots or first officers to being 999.
Right the expansion of the slots for cargo , weapons and equipment works same as the exp multiplier and the 5 skill points per level. A problem i am encountering is that i am unable to craft certain goods (components) as the crystal chamber or thermal regulator, i will get a notification that it has been crafted but the (one) item will not count. you cannot select it. Honestly i think the mod would be better if divided in packet's. Personally i only want the expansion of the weapon and equipment hold's the rest is not that important. The amount of money, exp, skillpoints, and the material number can be easily edited by using cheat engine by searching (exact Value/ 4 bytes).
I agree, having all of this in one mod is a bit much. I grabbed it for the cargo space, but it included so much extra (my shields increased 10x, not listed) that I removed it. I don't want to faceroll the game, just wanted a little more cargo space. Good mod, don't get me wrong. Just not what I'm looking for, would be great to see something like this broken up a bit. None of the cargo expansion mods currently listed have been updated.
I will update partial versions as soon as possible. I just wanted to see how much stuff I could manipulate. I use this mod in my own game. I hate the "realistic" restrictions in games. Because when we play, isn't it reality and the obstacles itself that we don't want anyway?
Mod has updates with new update release of game (2.0.9).
Also, as you may have already seen me mention in other comments and in the release description, the code is buggy due to the fact that the game was written on an old unity version and I reverse engineered it without having the old libraries. I have to actively modify and bypass some code, like the game's producer, so generating different assemblies blocks each other, leaving code pollution.
I found some ways to meet your request and I hope I can produce partitioned Assembly.dlls soon.
Game doesnt load for me when i put the file in the folder. Get to the star valor splash screen then the program crashes. I've put the origional back in and its back working again.
Hi guys! I'm pleased to announce that I was able to create a new mod for the new version of the game without having to deal with the issues I had with previous versions. Please download and Enjoy!
It's unexpectedly easy. Just download the zip file. And replace the Assembly-CSharp.dll with where its original. Dont forget the save a copy original first! You dont need to do anything on DLL. I did already :D
31 comments
If additional slots are added, 'ship crew 999' in this mode will not operate.
Can I remove or replace the Space pilot level 60 effect?
A problem i am encountering is that i am unable to craft certain goods (components) as the crystal chamber or thermal regulator, i will get a notification that it has been crafted but the (one) item will not count. you cannot select it.
Honestly i think the mod would be better if divided in packet's.
Personally i only want the expansion of the weapon and equipment hold's the rest is not that important.
The amount of money, exp, skillpoints, and the material number can be easily edited by using cheat engine by searching (exact Value/ 4 bytes).
Also, as you may have already seen me mention in other comments and in the release description, the code is buggy due to the fact that the game was written on an old unity version and I reverse engineered it without having the old libraries. I have to actively modify and bypass some code, like the game's producer, so generating different assemblies blocks each other, leaving code pollution.
I found some ways to meet your request and I hope I can produce partitioned Assembly.dlls soon.
Have fun.
EDIT: Seems equipping a cargo module fixes it!
Any ideas?
any help on how to install the .dll file?