Star Trek Voyager: Elite Force

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Stukatto

Uploaded by

Stukatto

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Description:
Readme:
"CTF (CCC) Asylum" Full Version README

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<<<<<<<<<<<NOTE>>>>>>>>>>>>



You must delete any previous version of this map that you may have

or they MAY conflict..

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Author:

Melv "Stukatto" Miller



email:

[email protected]



Date:

29th August 2001



Map Name:

"CTF (CCC) Aslyum"



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Description:

Full VersionFull-vis



Welcome to the open day at the =CCC= Asylum. Come take a look round at the wonderful complex

in which members of the =CCC= clan are housed when not playing EF. Remember don't poke things through the bars!

AND NO FEEDING OF THE INMATES.



I have created new textures,shaders and sounds for this map and included some new models.

Most of the powerups are in there including the holodecoy,my fave!



Secret:

There is one main secret located within Asylum, To prevent cheating and players hiding in a serious game, everyone

playing the map at the time will be notified with an on-screen message that someone has accessed the secret.

It will also take some time to actually get into the secret area aswell, it's tricky!



There are also a couple of hidden sounds and items located in the map.To save u hassle, the two jetpacks used by falling areas are not accesible.

They are bait. ;-)



Enjoy ;)



!!!!!!!!!***********************************************************************!!!!!!!!!!!!

*****************************WARNING!!*******************************************

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Some locations in the map may contain scenes of a gory nature and may

not be suitable for younger players.Parental/Player discretion is advised.

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!!!!!!!!!!**********************************************************************!!!!!!!!!!!!!



Map supports :

FFA/TDM/CTF (and modes included in the add-on) You do not need the Elite Force add-on to play this map, although it's

recommended to have the 1.2 patch installed to get full functionality out of the map ie,breakable objects.

Download the patch fromhttp://www.3ddownloads.com if u do not have it.





Installation

===============

Extract the pk3 file to your \baseEF folder.

Select from the in-game menu. (or type /map ctf_asylum in the console)



Bot support

=============

Yes,available in all game modes.

*Note: They may sometimes cause errors when they run into a breakable object,but these are harmless errors

and can be ignored.





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CONSTRUCTION DATA

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Tools used

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EFRadient/qeradiant202:

Map editor



Q3MAP.exe:

bsp compiler



BSP-GUI:

Bot support creation (.aas)



Pakscape/Winzip:

Pk3 creation/manipulation



Notepad:

arena/readme file creation



Adobe Photoshop 6 and Wally:

Custom textures and screenshots manipulation



Q3ase:

Shader construction

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Creation Time:Couple of months on and off,this is it's second layout design.

Known Bugs: Only thing I can think of is Bots and that sometimes they act stoopid! ;-)



Compiler Computer:

AMD K6/2 500Mhz

128Mb RAM

Nvidia TnT2 Pro 32Mb

HD 12.6Gb 6Gb Free

SB Live player 1024



Compile data:

Full-Vis -light -extra



bsp write=101 secs



Active portals=5764

vis data size=176328

0..>10= 25 secs

6 average passes per leaf

12Mb required passage memory

0..>10= 48secs

0..>10= 44secs



173 secs elapsed



-light-

Extra Detail Tracing



243 light emitting surfaces



0..> 10 =33 secs

0..> 10 =849 secs



944 secs elapsed. (approx 20 mins)

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234 Textures (Custom)

15Shaders (Custom)

3205 Brushes

715 Entities

0 Leaks



BSP Size (Uncompressed) 5.255Mb



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Credits/Thanks:

-------------------------

Me, Raven for EF, ID for engine, Mr Chapel(Chief Beta Tester), Paul Cross(beta tester),Crazy Dave (Dave Boyer) for his input into Asylum.

Everyone in the =CCC= Clan (http://www.clanccc.co.uk),for playtesting,keep it up and we'll be rulers of the galaxy.;-),

Agent007 for feedback,all the moderators and members at the Raven boards for help and support over the (almost) past year and anyone I missed. ;)



Raven Mod Forums:

http://www2.ravensoft.com/cgi-bin/ubb/Ultimate.cgi?action=intro&BypassCookie=true&category=2



(GO HERE TO LEARN ABOUT MODDING,THIS SHOULD BE YOUR FIRST PORT OF CALL, NOT MY ICQ/ OUTLOOK EXPRESS. ;-) )





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Textures/Prefabs:



Stukatto (ME) Signs,transparencies,appliances,sky ect ect ect ;-)



Some of the outside ground surfaces :I2K2 "Surface Tension" ( http://digital-eel.com/surface/ )



Asome tiles and surfaces in corridors,some machine panels,Foyleman ( www.foyleman.com )



Textures in the "instil" folder,courtesy of Alex "HOBBIT" Manilov. (no email supplied)



Original Custom red laser beam shader courtesy of Agent007 ( [email protected] ). Modified for Asylum by me.



Prefab Truck courtesy of {IS}Bael ( [email protected] ) (http://www.infernalseraphs.com/). Modified for Asylum by me.



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Sounds:



All custom, apart from 3. All trademarks and copyrights of their respective owners.All rights reserved.



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Models:



Bushes and ferns are copies of the ones included in the addon for Elite Force. (The addon is not required for them to appear in game.)



Impaled skeleton courtesy of Oak. ( [email protected] ) Found at Oakshiro's mapobjects.

(http://www.planetquake.com/oakshiro/objects.htm )



Skull Video Camera courtesy of Peter Bˆhme. ( [email protected] ) Found at Oakshiro's mapobjects.

(http://www.planetquake.com/oakshiro/objects.htm )



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===========================================================

Stukatto's Map Page:(email me: [email protected])

http://www.stukatto.pwp.blueyonder.co.uk

For news,views,previews,maps,tutorials and files related to mapping for EF.

===========================================================



Disclaimer:



I/We, will not be held responsible for any damage or loss of data as a resulting from the use or mis-use of the files located in this zip file,

as always I recommend using a virus checker on all downloaded material.



This map MAY NOT be decompiled and used as a base map for any other creation,

without the written consent of the original authors permission,nor shall any part of this zip be used for commercial gain.



However if you wish to distribute this map it must contain ALL the original files,that were present during the initial download,

and must not be altered in any way shape or form.It may be distributed in any form other than normal snail mail. ;-)



The .map file is available on request, subject to status and conditions,not mentione herein.



I reserve the right to modify these files in anyway, at any time, without warning.



================================================================



"CTF_Asylum" and custom textures ©2001 Melvin "Stukatto" Miller. All rights Reserved.

"Star Trek","Voyager" ©2001 Paramount Pics Inc.

"Elite Force" ©2000 Activision Inc. All rights reserved.

All other copyrights and registered trademarks acknowledged of their respective owners.



Engage.....


This file has been archived from File Front which shut down on April 30th, 2016 and would otherwise have been lost forever.

With help from the archiveteam.org and some former staff from File Front we have retained this file for prosperity. If you wish to claim this file as your own, or have any concerns - please email [email protected].