I'm currently experimenting with the latest trends in generative AI to see if I can bring even MORE Majel Roddenberry back into the game!
It seems so darn fitting that she can now potentially be immortalized as a ship's AI computer using actual AI. I'm really excited about these possibilities, and I'll hopefully have more news for you soon.
I expect the TNG fork will be the easiest to accomplish this on, but it will be super interesting to see if I can get the AI to sound like the TOS version of her voice, too!
Good evening folks! As promised, I've updated the mod to work with Cryptic's "Unraveled" update that was released earlier today. Enjoy and have fun! If you find any additional broken sounds or music caused by Unraveled, let me know! The TNG fork has been updated as well!
1.32 Patch Notes
Spoiler:
Show
____ All sound effects that were broken by the "Unraveled" update have been repaired.
Hey there! Me again. Just an FYI, I think on Nukara, there's two music tracks that are playing at the same time. I usually hear it at Forward Camp Charlie when in ground battle with the Tholians.
Again, love the mod. Still using it all these months and thanks for the awesome work!
Me: * Prepares to release the giant "2.0" update for the TNG fork* Cryptic: We launched "Unraveled" today! Me: Hurray! That sounds exciting! Cryptic: We also broke both versions of your mods again. Me: .... Me: .........
Me: ...............
Me: .........KHAAAAAAAAAAAN!!!!
Don't worry. I went "by the book" this time. ;-) Expect an update from me by tonight or tomorrow!
Hi all! I didn't expect to drop another update so quickly, but I discovered a few more areas on my TOS character that I had forgotten about, and it was really bugging me. :D Eight more tracks have been added to the list! (This is in addition to the 20 I added earlier this week.) Enjoy!
Happy First Contact Day/Week, everyone! I wanted to make sure and get this update out to you as soon as possible in celebration. :P
In the previous update, I wasn't too happy with what I discovered in regard to the Delta Quadrant content. Silly old Cryptic always seems to have their re-used tracks popping up in unexpected locations. I've fixed the issues, and made a few replacements and additions.
I won't be satisfied with STO TOS until it covers ALL content in the game - at least as much as STO TNG does. This update comes with 20 new tracks and replacements. Enjoy!
1.3 Patch Notes
Spoiler:
Show
Replacements:
Music_X4.fsb \ DS9_DS9 Ship_loop1 - "DS9 ambiant music" REPLACED WITH "Shore Leave and Paradise Syndrom" Music_Delta_Quadrant.fsb \ STO_Delta_Quadrant_Theme_Extended - "TWOK - Entreprise Clears Moorings" REPLACED WITH "Medicine Girl" Music_Delta_Quadrant.fsb \ STO_Delta_Quadrant_Combat_1_Extended - "TWOK - Surprise Attack (Delta Combat)" REPLACED WITH "The Galileo Seven (Mix)" Music_Delta_Quadrant.fsb \ STO_Delta_Quadrant_Combat_2_Extended - "TWOK - Surprise Attack (Delta Combat)" REPLACED WITH "Fight Music 1" Music_Delta_Quadrant.fsb \ STO_Delta_Quadrant_Combat_3_Extended - "TWOK - Surprise Attack (Delta Combat)" REPLACED WITH "Fight Music 2"
New Tracks:
Music_MirrorUniverse.fsb \ STO Mirror Universe Ambient 1 v2 - "The Empath (Mix 1)" Music_MirrorUniverse.fsb \ STO Mirror Universe Ambient 2 v4 - "The Empath (Mix 2)" Music_MirrorUniverse.fsb \ STO Mirror Universe Combat 1 - "TWOK - Surprise Attack" Music_MirrorUniverse.fsb \ STO Mirror Universe Combat 2 v1.1 - "TWOK - Kirk's Explosive Reply" Music_X4.fsb \ DS9 Ambient 1 (suspense, not DS9 interior) - "Doomsday Machine - The New Commander" Music_X4.fsb \ DS9_Combat_1 - "Fight Music 3" Music_X4.fsb \ DS9_Combat_3 - "Fight Music 4" Music_X4.fsb \ DS9_Combat_2_Horror - "Doomsday Machine - Kirk Does it Again" Music_X4.fsb \ DS9 Pastoral Space Ambient 1 - "For the Uniform (DS9)" Music_X4.fsb \ DS9_Ambient_2_Horror (Used during TFO Terran invasion of DS9) - "TWOK - Entreprise Clears Moorings" Music_X4.fsb \ DS9_Ambient_3 - "Doomsday Machine - Spock Takes Command" Music_X4.fsb \ X4_Weyoun7 (another mirror/ds9 combat track) - "Doomsday Machine - Violent Shakes" Music_Battlezone.fsb \ STO Battle 1 2014 - "Doomsday Machine - Decker's Foil" Music_Battlezone.fsb \ STO Battle 2 2014 - "The Corbomite Maneuver" Music_Battlezone.fsb \ STO Battle 3 2014 - "Doomsday Machine - Decker's Foil"
I'm pleased to announce that version 1.2 is now available for download! What does this update contain? Quite a bit! (And you can expect more to come in the future.)
* Fixes to ALL sound effects that were broken by Cryptic's "Refractions" update. (Which was...well...literally ALL sound effects. So THAT was fun.) * Music added to Delta Quadrant content (finally!). * Replacements and re-recording of tracks that sounded silly and inappropriate due to Cryptic's random audio cues. * Re-editing of unsatifactory recordings. (Hopefully some of the more hard-to-find music tracks sound a bit cleaner now.)
Here are the full patch notes/file lists for the update. Enjoy, and stay tuned for more!
1.2 Patch Notes
Spoiler:
Show
____ Refractions Patches
UI (Melodies) Music_ST_Fanfare.fsb \ STO_Theme_Fanfare - "TOS episode opening" (Updated for Refractions) UI_COMRAM.fsb \ LevelUp_Fanfare - "Level Up! (TOS episode conclusion)" (Updated for Refractions) UI_COMRAM.fsb \ LevelUp - "blank" (Updated for Refractions) Music_ST_Fanfare.fsb \ Fanfare_2 - "Somber Ending" (Updated for Refractions) Music_ST_Fanfare.fsb \ ST Space Fanfare 1 - "Somber Ending" (Updated for Refractions)
Special Area Melodies Starfleet Academy: AMB_StarfleetAcademy_Stream.fsb \ StarfleetAcademy_Amb - "Where No One Has Gone Before" by Sam Dillard (Updated for Refractions)
Earth Space Dock: AMB_Station_Sol_ESD2_Comram.fsb \ Sol_ESD2_Int_Rumble01 - "The Motion Picture - Enterprise Flyby" (Updated for Refractions)
DS9: Music_DS9.fsb \ DS9 - "DS9 Theme" by Vitamin String Quartet (Updated for Refractions) _______ New Areas and tracks
AMB_StarfleetAcademy_Stream.fsb \ StarfleetAcademy_Amb - "Where No One Has Gone Before" by Sam Dillard Addendum: "The Motion Picture - Enterprise Flyby" _____ Track Edits
Music_Explore9.fsb \ STO_Sector_Space_Map_3 - "Shore Leave" REPLACED WITH "The Big Go"
Music_New_Romulus.fsb \ New_Romulus_01 - "The Paradise Syndrome" REPLACED WITH "Captain's Wig"
Music_GenericBattle3.fsb \ ST General Battle 3 - "The Trouble with Tribbles" REPLACED WITH "Fight Music 1"
Music_KlingonBattle3.fsb \ ST Klingon Battle 3 - "The Trouble with Tribbles" REPLACED WITH "Fight Music 2"
Okay, so, I screwed up when I first uploaded this. I accidentally had the "mission complete" track playing instead of the opening fanfare. Embarrassing! It's literally one of the first tracks you hear, making a terrible first impression. /facepalm
That's what I get for rushing.
I've uploaded the fix now. If you've downloaded this over the weekend, please grab the new version I just put out. (9/19/2022) I'm so sorry about that!
When you unzip the file, navigate into it until all you have left is the "sound" folder. Drag the entire "sound" folder into here: C:\Program Files (x86)\Steam\steamapps\common\Star Trek Online\Star Trek Online\Live\localdata
That being said, the mod is currently broken as I type this, thanks to Refractions. I'll have a fix in the next day or two.
There's actually already a "theatrical" mod out there, but for this and my TNG mod, I'm specifically trying to stay true to the television shows as much as possible, rather than the movies.
That being said, I do have one movie track that plays when you're in Earth Space Dock. (Currently broken, thanks to Refractions, but I'll have a repaired update in the next day or two.)
21 comments
I'm currently experimenting with the latest trends in generative AI to see if I can bring even MORE Majel Roddenberry back into the game!
It seems so darn fitting that she can now potentially be immortalized as a ship's AI computer using actual AI. I'm really excited about these possibilities, and I'll hopefully have more news for you soon.
I expect the TNG fork will be the easiest to accomplish this on, but it will be super interesting to see if I can get the AI to sound like the TOS version of her voice, too!
1.32 Patch Notes
____
All sound effects that were broken by the "Unraveled" update have been repaired.
UI_COMRAM.fsb \ LevelUp_Fanfare - "Level Up! (TOS episode conclusion)"
UI_COMRAM.fsb \ LevelUp - "blank"
UI_COMRAM.fsb \ Warp_SectorSpace - "TOS Engine"
UI_COMRAM.fsb \ Warp_SpoolUp_DSC - "TOS Engine"
UI_COMRAM.fsb \ STO_ChatMsg - "Incoming Message (TOS communicator beep)"
UI_COMRAM.fsb \ TOS_Tell - "Incoming Message (TOS communicator beep)"
UI_COMRAM.fsb \ Fleet_Transfer - "Data Received"
UI_COMRAM.fsb \ Crafting_Start - "Working"
UI_COMRAM.fsb \ Crafting_Collect - "Food Synthesizer"
UI_COMRAM.fsb \ Submission_Complete - "Verified"
UI_COMRAM.fsb \ Scanning_Startup2 - "TOS Device"
UI_COMRAM.fsb \ Scanning_Amb3 - "TOS Tricorder Scan"
It made my day.
Bless you for this hard work.
<3
Again, love the mod. Still using it all these months and thanks for the awesome work!
Cryptic: We launched "Unraveled" today!
Me: Hurray! That sounds exciting!
Cryptic: We also broke both versions of your mods again.
Me: ....
Me: .........
Me: ...............
Me: .........KHAAAAAAAAAAAN!!!!
Don't worry. I went "by the book" this time. ;-) Expect an update from me by tonight or tomorrow!
1.31 Patch Notes
Spoiler: Show
Music_Devidian_Ambient.fsb \ DevidianAmbient01 - "creepy sample suite"
Music_Devidian_Ambient2.fsb \ DevidianAmbient02 - "creepy sample suite"
Music_Tholian.fsb \ Tholian_Ambient01 - Nukara - "The Corbomite Maneuver (Remastered Suite)"
Music_Tholian.fsb \ Tholian_Combat01 - Nukara Combat - "Fight Music 4"
Music_S15_Discovery.fsb \ STO_Discovery_Ambient Explore 1 - "Discovery Theme (two versions)"
Music_S15_Discovery.fsb \ STO_Discovery_Combat 1 - "Fight Music 1"
Music_BRE_BorgInvasion.fsb \ BorgInv_Ambient01 - "creepy sample suite"
Music_BRE_BorgInvasion.fsb \ BorgInv_Ambient02 - "creepy sample suite"
In the previous update, I wasn't too happy with what I discovered in regard to the Delta Quadrant content. Silly old Cryptic always seems to have their re-used tracks popping up in unexpected locations. I've fixed the issues, and made a few replacements and additions.
I won't be satisfied with STO TOS until it covers ALL content in the game - at least as much as STO TNG does. This update comes with 20 new tracks and replacements. Enjoy!
1.3 Patch Notes
Spoiler: Show
Replacements:
Music_X4.fsb \ DS9_DS9 Ship_loop1 - "DS9 ambiant music" REPLACED WITH "Shore Leave and Paradise Syndrom"
Music_Delta_Quadrant.fsb \ STO_Delta_Quadrant_Theme_Extended - "TWOK - Entreprise Clears Moorings" REPLACED WITH "Medicine Girl"
Music_Delta_Quadrant.fsb \ STO_Delta_Quadrant_Combat_1_Extended - "TWOK - Surprise Attack (Delta
Combat)" REPLACED WITH "The Galileo Seven (Mix)"
Music_Delta_Quadrant.fsb \ STO_Delta_Quadrant_Combat_2_Extended - "TWOK - Surprise Attack (Delta
Combat)" REPLACED WITH "Fight Music 1"
Music_Delta_Quadrant.fsb \ STO_Delta_Quadrant_Combat_3_Extended - "TWOK - Surprise Attack (Delta
Combat)" REPLACED WITH "Fight Music 2"
New Tracks:
Music_MirrorUniverse.fsb \ STO Mirror Universe Ambient 1 v2 - "The Empath (Mix 1)"
Music_MirrorUniverse.fsb \ STO Mirror Universe Ambient 2 v4 - "The Empath (Mix 2)"
Music_MirrorUniverse.fsb \ STO Mirror Universe Combat 1 - "TWOK - Surprise Attack"
Music_MirrorUniverse.fsb \ STO Mirror Universe Combat 2 v1.1 - "TWOK - Kirk's Explosive Reply"
Music_X4.fsb \ DS9 Ambient 1 (suspense, not DS9 interior) - "Doomsday Machine - The New Commander"
Music_X4.fsb \ DS9_Combat_1 - "Fight Music 3"
Music_X4.fsb \ DS9_Combat_3 - "Fight Music 4"
Music_X4.fsb \ DS9_Combat_2_Horror - "Doomsday Machine - Kirk Does it Again"
Music_X4.fsb \ DS9 Pastoral Space Ambient 1 - "For the Uniform (DS9)"
Music_X4.fsb \ DS9_Ambient_2_Horror (Used during TFO Terran invasion of DS9) - "TWOK - Entreprise Clears Moorings"
Music_X4.fsb \ DS9_Ambient_3 - "Doomsday Machine - Spock Takes Command"
Music_X4.fsb \ X4_Weyoun7 (another mirror/ds9 combat track) - "Doomsday Machine - Violent Shakes"
Music_Battlezone.fsb \ STO Battle 1 2014 - "Doomsday Machine - Decker's Foil"
Music_Battlezone.fsb \ STO Battle 2 2014 - "The Corbomite Maneuver"
Music_Battlezone.fsb \ STO Battle 3 2014 - "Doomsday Machine - Decker's Foil"
* Fixes to ALL sound effects that were broken by Cryptic's "Refractions" update. (Which was...well...literally ALL sound effects. So THAT was fun.)
* Music added to Delta Quadrant content (finally!).
* Replacements and re-recording of tracks that sounded silly and inappropriate due to Cryptic's random audio cues.
* Re-editing of unsatifactory recordings. (Hopefully some of the more hard-to-find music tracks sound a bit cleaner now.)
Here are the full patch notes/file lists for the update. Enjoy, and stay tuned for more!
1.2 Patch Notes
Refractions Patches
UI (Melodies)
Music_ST_Fanfare.fsb \ STO_Theme_Fanfare - "TOS episode opening" (Updated for Refractions)
UI_COMRAM.fsb \ LevelUp_Fanfare - "Level Up! (TOS episode conclusion)" (Updated for Refractions)
UI_COMRAM.fsb \ LevelUp - "blank" (Updated for Refractions)
Music_ST_Fanfare.fsb \ Fanfare_2 - "Somber Ending" (Updated for Refractions)
Music_ST_Fanfare.fsb \ ST Space Fanfare 1 - "Somber Ending" (Updated for Refractions)
UI (Sound Effects)
UI_COMRAM.fsb \ Warp_SectorSpace - "TOS Engine" (Updated for Refractions)
UI_COMRAM.fsb \ Warp_SpoolUp_DSC - "TOS Engine" (Updated for Refractions)
M_P_Player_Space_Warps.fsb \ Warp_out4 - "TOS Warp Flyby" (Updated for Refractions)
M_P_Player_Space_Warps.fsb \ Warp_In5 - "TOS Warp Flyby" (Updated for Refractions)
UI_COMRAM.fsb \ STO_ChatMsg - "Incoming Message (TOS communicator beep)" (Updated for Refractions)
UI_COMRAM.fsb \ TOS_Tell - "Incoming Message (TOS communicator beep)" (Updated for Refractions)
UI_COMRAM.fsb \ Fleet_Transfer - "Data Received" (Updated for Refractions)
UI_COMRAM.fsb \ Crafting_Start - "Working" (Updated for Refractions)
UI_COMRAM.fsb \ Crafting_Collect - "Food Synthesizer" (Updated for Refractions)
UI_COMRAM.fsb \ Submission_Complete - "Verified" (Updated for Refractions)
UI_COMRAM.fsb \ Scanning_Startup2 - "TOS Device" (Updated for Refractions)
UI_COMRAM.fsb \ Scanning_Amb3 - "TOS Tricorder Scan" (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_001_Notif (ship is under attack) - "Proximity Beacon" (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_001_Sugg (longer version) - "Proximity Beacon" (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_010_Notif (ship is under attack. engine disengaged.) -
"Proximity Beacon" (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_010_Sugg (longer version) "Proximity Beacon" (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_002_Notif (target shields down) - "Target Hit" (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_002_Sugg (longer version) - "Target Hit" (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_003_Notif (fore shields failing) - "Shields Down" (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_003_Sugg (longer version) - "Shields Down" (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_004_Notif (rear shields faling) - "Shields Down" (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_004_Sugg (longer version) - "Shields Down" (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_005_Notif (right shields faling) - "Shields Down" (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_005_Sugg (longer version) - "Shields Down" (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_006_Notif (left shields faling) - "Shields Down" (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_006_Sugg (longer version) - "Shields Down" (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_007_Notif (hull < 75%) - "Hull Breach 1" (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_007_Sugg (longer version) - "Hull Breach 1" (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_008_Notif (hull < 50%) - "Hull Breach 1" (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_008_Sugg (longer version) - "Hull Breach 1" (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_009_Notif (hull < 25%) - "Hull Breach 2 (Destruct Sequence)" (Updated for Refractions)
VOICE_Notifications.fsb \ Combat_Space_009_Sugg (longer version) - "Hull Breach 2 (Destruct Sequence)" (Updated for Refractions)
Special Area Melodies
Starfleet Academy:
AMB_StarfleetAcademy_Stream.fsb \ StarfleetAcademy_Amb - "Where No One Has Gone Before" by Sam Dillard (Updated for Refractions)
Earth Space Dock:
AMB_Station_Sol_ESD2_Comram.fsb \ Sol_ESD2_Int_Rumble01 - "The Motion Picture - Enterprise Flyby" (Updated for Refractions)
DS9:
Music_DS9.fsb \ DS9 - "DS9 Theme" by Vitamin String Quartet (Updated for Refractions)
_______
New Areas and tracks
Fleet Starbase:
AMB_FederationShip_PlayerStarbaseComram.fsb \ PlayerStarbase_Amb_Fed - "The Motion Picture - Enterprise Flyby"
Delta Quadrant
Music_Delta_Quadrant.fsb \ STO_Delta_Quadrant_Theme_Extended_Sector - "TWOK opening"
Music_Delta_Quadrant.fsb \ STO_Delta_Quadrant_Theme_Extended - "TWOK - Entreprise Clears Moorings"
Music_Delta_Quadrant.fsb \ STO_Delta_Quadrant_Combat_1_Extended - "TWOK - Surprise Attack (Delta Combat)"
Music_Delta_Quadrant.fsb \ STO_Delta_Quadrant_Combat_2_Extended - "TWOK - Surprise Attack (Delta Combat)"
Music_Delta_Quadrant.fsb \ STO_Delta_Quadrant_Combat_3_Extended - "TWOK - Surprise Attack (Delta Combat)"
_______
Track Addendums
AMB_StarfleetAcademy_Stream.fsb \ StarfleetAcademy_Amb - "Where No One Has Gone Before" by Sam Dillard
Addendum:
"The Motion Picture - Enterprise Flyby"
_____
Track Edits
Music_Explore9.fsb \ STO_Sector_Space_Map_3 - "Shore Leave" REPLACED WITH "The Big Go"
Music_New_Romulus.fsb \ New_Romulus_01 - "The Paradise Syndrome" REPLACED WITH "Captain's Wig"
Music_GenericBattle3.fsb \ ST General Battle 3 - "The Trouble with Tribbles" REPLACED WITH "Fight Music 1"
Music_KlingonBattle3.fsb \ ST Klingon Battle 3 - "The Trouble with Tribbles" REPLACED WITH "Fight Music 2"
That's what I get for rushing.
I've uploaded the fix now. If you've downloaded this over the weekend, please grab the new version I just put out. (9/19/2022)
I'm so sorry about that!
When you unzip the file, navigate into it until all you have left is the "sound" folder. Drag the entire "sound" folder into here:
C:\Program Files (x86)\Steam\steamapps\common\Star Trek Online\Star Trek Online\Live\localdata
That being said, the mod is currently broken as I type this, thanks to Refractions. I'll have a fix in the next day or two.
There's actually already a "theatrical" mod out there, but for this and my TNG mod, I'm specifically trying to stay true to the television shows as much as possible, rather than the movies.
That being said, I do have one movie track that plays when you're in Earth Space Dock. (Currently broken, thanks to Refractions, but I'll have a repaired update in the next day or two.)