Starsector

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BeyondTheHorizon

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daniel1506

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199 comments

  1. daniel1506
    daniel1506
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    Sticky
    As this mod is in Beta test stage, it may have various changes or improvement can be done in the future. Players' feedback and suggestions are very important. So feel free to leave comments.

    Development status:
    Next update:
    Chiss Ascendancy and First Order (Adding more ships)
    More Star system for the Empire (Completed)
    Star Wars systems and planets redone (Completed)
    More Space Station

    As Gravity Well Generator can only interdict teleport or displacer type shipsystem by system id due to code limitation. So if there're any shipsystem from other mods that you want to add to the list, please leave a comment.
  2. luken126
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    When is the next update please. Would love to know I miss playing this mod and I can't figure out how too.
    1. daniel1506
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      LOL. 1.0.2 was out two days after your comment.
  3. Talad90
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    update please
  4. reacteur30
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    is death star can be add to my fleet ?
    and if yes ........ can i destroy planet ? >:))))))))
    LONG LIFE TO THE EMPIRE !!!!!!
    1. daniel1506
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      You can switch Death Star between ship and station in 1.0.1. Destroy planet tho, needs to be tested, don't know if deleting a planet will crash the game.
  5. Pizdecnahuyblyat
    Pizdecnahuyblyat
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    Hey, looks very cool. Wanted to ask if it works with the recent release (0.96a) and if there is any incompatibilities. Im running a bunch of other mods and wanted to know if there is any I should watch out for. Thanks
    1. daniel1506
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      It's compatible with 0.96, just use the latest version of the Star Wars mod. As far as I remember, there's no conflict with other mod too.
  6. Malvic
    Malvic
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    when I load the game this happens, I have downloaded all the star wars 2020 mods needed

    Fatal: Error loading [data.scripts.combat.SWConquerorFireEffect]
    Cause; File 'data/scripts/combat/.SWConquerorFireEffect.java', Line 53,
    column 19; Imported class "org.magiclib.util.MagicFakBea" could not be loaded
    Check starsector,log for more info
    1. daniel1506
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      Magiclib package changed from `data.scripts` to `org.magiclib` on version 1.0.0. Which version of Magiclib are you using?
  7. Aranwen0
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    would you be willing to make a separate mod just for the hullmods or ships? 

    I rarely run the random core that allows turning off factions so the game ends up super cluttered even without other faction mods.
    1. daniel1506
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      I think it can be done by removing "jars":["jars/Star_Wars_2020.jar"], in mod_info.json
    2. Aranwen0
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      removing the jar line from mod_info caused a crash on the start loading screen, tried it without the jars folder and teh code but it still crashed, and to no surprise tried without the jars folder it crashed. 

      ty for the reply ^,^
  8. Behemoth1911
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    I've had Starsector for about a week, and started trying to mod it only a day or two ago, is there some trick to getting mods to work with different game versions?  This looks amazing and I'd like to give it a shot without hassling the mod creator to update every time a hotfix drops for the game.
    1. daniel1506
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      Do you mean Starsector 0.96a? I actually update the mod for 0.96a, will release it soon.
    2. Behemoth1911
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      Awesome, thanks.
    3. Baronfuming
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      For future reference, every mod has a mod_info.json file. Open that up in your preferred text-editor and change the "gameVersion": "0.96a-RC8", to whatever the latest version may be. This overrides the version-check, but won't fix any genuine incompatibility between the version the mod was designed for and the game version. Use at your own risk of errors.
  9. TRUEVALUE
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    Is there an option or way to play with only the Star Wars factions?
    1. daniel1506
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      You may use Nexerelin mod disable faction option to play with Star Wars factions only.
  10. Kraegus
    Kraegus
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    Absolutely love this mod, great work!

    I am trying to set up more ships to be able to be reversed engineered with the industrial expansion mod. Ive changed both the whitelists in the Star Wars mod file and the Industrial Expansion file, but I still can't get any of them to be allowed to be reverse engineered. Am I missing something?
    1. daniel1506
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      Not sure what's the problem, let me see if the industrial revolution mod has any instructions for modders.
      PS: "Requires multiple pristine ship hulls and a blueprint of the same size (gets overwritten) to reverse engineer a ship." Did you meet the requirements?
  11. ToconNoot74
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    Compatible with Nexerlin mod?
    1. daniel1506
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      Yes, absolutely.