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  • XEdit Patching Tutorial

    Plugins for Starfield are intended to be some level of .esm, or master file. Either a light, medium, or full master. Since the Creation Kit will create an extra file for the patch, rather than editing the master, and its system requirements are somewhat restrictive, I'm making this tutorial for xEdit/SF1Edit.

    Grab the latest version from the xEdit discord here. https://discord.com/invite/QQAMqG23sn

    You will need to rename the xEdit64.exe to SF1Edit64.exe to set the program in Starfield mode.

    For this tutorial we will be looking at Outrora's excellent HVAP Carbine. The mod must be installed to do these edits. xEdit will automatically make a backup when you close the program and save.

    Your first step after launching the program is to sim...

  • Findings and Funtion

    (This first section is from the XEdit version)

    Let's talk about how this works. I originally began working on a mod to make the quality tiers craftable. This was nearly identical to Gambit77's Mod. However, I quickly realized that I would have to make direct edits to every single weapon, which created a compatibility nightmare that I wanted to avoid.

    Another option (that I may still try for Fallout 4) was to just remove the tiers and give the player a hidden perk that increases damage based on their level. This could work great for Fallout4 because most of the weapons follow the same curve for damage improvement. However, in Starfield, each weapon has its own damage curve, so that was out, as I wanted to preserve the vanilla balance in the base version.