Where do I put this file? Thanks! EDIT: Got it working now, it is GREAT, thank you! I read on a different mod to : Make sure you have loose file loading setup in your StarfieldCustom.ini [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=
I cannot get this to work on game pass, no matter where I put the file. I have my StarfieldCustom.ini updated, but still nada
Edit: Figured it out. Don't copy and paste the .ini edits from the site, type them out yourself, the site sometimes adds invisible characters that mess up the .ini and keep it from loading things.
BetterHUD - Enhanced Player Healthbar and Boostbar Patch - Scanner Encumbrance Display With Time Patch Created by KhaoMaat - SilverEzredes - yoddle https://www.nexusmods.com/starfield/mods/1137 I hope you don't mind. I made a hyper link for people who are lazy like me. 😁😁😁
Question; so I can use this MOD but I have to install the patch? The only reason I ask is because the patch's homepage states that you should be using BetterMOD v.1.0.1 but the file I have indicates that it's v0.3. Thank you.
I just found a possible bug, involving the new update's newly added 'Afflictions/Sustenance' features/mechanics, that might be effecting this mod...
While this mod is indeed still working as advertised with the new update (1.11.36), the update's various newly added mechanics involving the new 'Afflictions' and/or 'Sustenance' features may be having a negative side effect to this mod.
HOWEVER, seemingly this bug has no major negative effects (nothing game breaking), aside from just a visual glitch, with the negative afflictions statuses constantly showing on the Watch Display HUD (shown in the images below).
Also, this can happen randomly---loading up a save may present this bug, while loading up another save it might not be present. I have also noticed that this bug sometimes/randomly disappears (and/or returns) when loading/traveling to a different location (a different cell) when a loading screen is involved.
Tested this with absolutely no other mods installed, aside from core-mods installed:
Address Library for SFSE Plugins (current/latest version for 1.11.36) Baka Achievement Enabler (SFSE)(current/latest version for 1.11.36) Plugins.txt Enabler (current/latest version still compatible with 1.11.36) Starfield Community Patch (current/latest version for 1.11.36) Starfield Script Extender (SFSE) (current/latest version for 1.11.36)
(I can't imagine any of these core-mods could possibly be causing a conflict with this mod, in relation to the new (Afflictions/Sustenance) features.)
(Enlarge Image: Right-click Image, Open Image in New Tab)
Spoiler:
Show
'Scanner Encumbrance Display with Time' mod is indeed still working as advertised, with the new Starfield Update 1.11.36.
HOWEVER, the various newly added 'Afflictions/Sustenance' features (/mechanics), may be having a side effect with this mod. Seemingly, this bug has no major negative effect (nothing game breaking), aside from just a visual glitch, with the negative afflictions statuses constantly showing on the Watch Display HUD (which can happen randomly; sometimes it's there, while sometimes it is not)...
...Even though you may not even have any negative afflictions currently applied to your character.
Thanks for this. I've been using it for a while now.
Just curious if it's possible to have the time have a black background for the actual digits rather than a transparent one. The reason I ask is I have the transparency value set to 50% for my game so I don't go snow-blind while my character is in a dark environment, but when I move them into a bright environment, such as a snow-covered landscape, the time's hard to read against the bright background. When on planets with a fast rotation, especially planets with creatures that want to eat me, knowing when sunset is essential for me.
I was thinking the same thing, but only because of how the time is in the white area at the top, so I kinda wish the mass was in the white area at the bottom, to balance it out.
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EDIT: Got it working now, it is GREAT, thank you!
I read on a different mod to :
Make sure you have loose file loading setup in your StarfieldCustom.ini
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
...\Documents\My Games\Starfield\Data\interface
worked for me
Edit: Figured it out. Don't copy and paste the .ini edits from the site, type them out yourself, the site sometimes adds invisible characters that mess up the .ini and keep it from loading things.
if anyone wants to use this mod with SilverEzreds heath and booster mod here's a patch
https://www.nexusmods.com/starfield/mods/1137
Created by KhaoMaat - SilverEzredes - yoddle
https://www.nexusmods.com/starfield/mods/1137
I hope you don't mind. I made a hyper link for people who are lazy like me.
😁😁😁
Again, THANK YOU yoddle/YoddleBerry, for this hella essential must-have-mod! Still appreciatin' ya! ♥ ♥ ♥
While this mod is indeed still working as advertised with the new update (1.11.36), the update's various newly added mechanics involving the new 'Afflictions' and/or 'Sustenance' features may be having a negative side effect to this mod.
HOWEVER, seemingly this bug has no major negative effects (nothing game breaking), aside from just a visual glitch, with the negative afflictions statuses constantly showing on the Watch Display HUD (shown in the images below).
Also, this can happen randomly---loading up a save may present this bug, while loading up another save it might not be present. I have also noticed that this bug sometimes/randomly disappears (and/or returns) when loading/traveling to a different location (a different cell) when a loading screen is involved.
Tested this with absolutely no other mods installed, aside from core-mods installed:
Address Library for SFSE Plugins (current/latest version for 1.11.36)
Baka Achievement Enabler (SFSE)(current/latest version for 1.11.36)
Plugins.txt Enabler (current/latest version still compatible with 1.11.36)
Starfield Community Patch (current/latest version for 1.11.36)
Starfield Script Extender (SFSE) (current/latest version for 1.11.36)
(I can't imagine any of these core-mods could possibly be causing a conflict with this mod, in relation to the new (Afflictions/Sustenance) features.)
(Enlarge Image: Right-click Image, Open Image in New Tab)
HOWEVER, the various newly added 'Afflictions/Sustenance' features (/mechanics), may be having a side effect with this mod. Seemingly, this bug has no major negative effect (nothing game breaking), aside from just a visual glitch, with the negative afflictions statuses constantly showing on the Watch Display HUD (which can happen randomly; sometimes it's there, while sometimes it is not)...
...Even though you may not even have any negative afflictions currently applied to your character.
No negative afflictions (/debuffs) present.
Just curious if it's possible to have the time have a black background for the actual digits rather than a transparent one. The reason I ask is I have the transparency value set to 50% for my game so I don't go snow-blind while my character is in a dark environment, but when I move them into a bright environment, such as a snow-covered landscape, the time's hard to read against the bright background. When on planets with a fast rotation, especially planets with creatures that want to eat me, knowing when sunset is essential for me.
EDIT: Also with 1.10.32! ♥
EDIT: Still good to go, with 1.9.71. ♥
Thanks