This is pretty cool, but I can't get my mod that removes manufacturer location locks to work with this. I like what this does, but it is SO ANNOYING that BGS put location-locks on ship parts. Any chance you'd add a location unlock to this?
Are you making changes to COBJ records? I use location-lock-removing mods myself without issue. Currently I have "Easier Ship Building" and in the past I used "All ship parts" which I linked on this page at the bottom.
Sorry for the confusion; I'm not MAKING a mod, I'm using yours with others. And yes the mod was Easier Ship Building, but it wasn't working at all. I've gone back to using Ultimate Shipyards Unlocked alone, at least for the time being.
I am using it with Easier Ship Building now, and it works. All modules unlocked at the New Atlantis shipyard but my edits here remain. Try loading this mod afterwards, thats what I've done.
That seems counterintuitive... later loading is supposed to overwrite or supersede what loaded before, right? I had this mod loading first, ESB after, so ESB should have ... ok whatever :D I'll switch them around and see what happens.
Please please please! Port this over to xbox. Increasing ship skills for a better ship is so much more logical than it being based on rank. Great idea!
It is on the Creations site but when you look at "Available For" on the right it only shows PC. https://creations.bethesda.net/en/starfield/details/f1ac2554-c7ef-439f-96d6-87b55f4f47e8/Immersive_Ship_Scaling
I don't know about the exact reasoning for other parts. But for the two Missile Launchers in that image it's because of the number of missiles each can fire. The Atlatl 280A can 6 missiles that do 82 damage each. While the Infiltrator SC-02 can fire 14 missiles that do 65 damage each. This makes both the total damage as well as the sustained DPS of the Infiltrator SC-02 vastly higher than the Atlatl 280A.
That being said I'm not disagreeing with the general idea behind this mod at all and think it's definitely a great idea. Since it really did feel incredibly lame in vanilla how heavily your level limits what you can do with ship building. Doubly so when taking into consideration that the game freely lets you capture and use enemy ships that have parts WAY higher leveled than what you can buy at lower levels.
Thats an interesting point, the actual volley size isn't written anywhere in game or on the wiki so I just figured it would be the same across the board
Great concept, however when I load this into MO2 it complains about missing master sfbgs021.esm. as far as I can tell, this is not shipped with the base install. Is this a creations content that you installed, and if so, is it actually required, or just an oversight?
Thanks for cleaning the file, but unfortunately it looks like you may have uploaded the original again by accident (It happens, no worries!). comparing the crc-32 checksum of both the original download, and the 1.1 update returns the same hash of 9A404DFB
The only CC I use is the free observatory and skins by Bethesda, but I don't think this should be an issue anymore since I cleaned the masters. On my end it shows that Starfield.esm is the only master.
35 comments
https://creations.bethesda.net/en/starfield/details/f1ac2554-c7ef-439f-96d6-87b55f4f47e8/Immersive_Ship_Scaling
the edited entry is not working. must be player >1 level rather then player > 0 level?
Awesome, endorsed :)
That being said I'm not disagreeing with the general idea behind this mod at all and think it's definitely a great idea. Since it really did feel incredibly lame in vanilla how heavily your level limits what you can do with ship building. Doubly so when taking into consideration that the game freely lets you capture and use enemy ships that have parts WAY higher leveled than what you can buy at lower levels.
Shield generator Assurence SG-1800
while you on it and know where all the things are, would you consinder this also have optional patches for the shipdesigners around here like:
DERRETECH and DERRETECH Legacy
Matilija's Aerospace
Avontech
Tiger Shipyards Overhaul
because your mod makes sense!