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TaxEvasionMaster

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35 comments

  1. Majeck
    Majeck
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    This is pretty cool, but I can't get my mod that removes manufacturer location locks to work with this. I like what this does, but it is SO ANNOYING that BGS put location-locks on ship parts. Any chance you'd add a location unlock to this?
    1. TaxEvasionMaster
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      Are you making changes to COBJ records? I use location-lock-removing mods myself without issue. Currently I have "Easier Ship Building" and in the past I used "All ship parts" which I linked on this page at the bottom.
    2. Majeck
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      Sorry for the confusion; I'm not MAKING a mod, I'm using yours with others. And yes the mod was Easier Ship Building, but it wasn't working at all. I've gone back to using Ultimate Shipyards Unlocked alone, at least for the time being.
    3. TaxEvasionMaster
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      I am using it with Easier Ship Building now, and it works. All modules unlocked at the New Atlantis shipyard but my edits here remain. Try loading this mod afterwards, thats what I've done.
    4. Majeck
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      That seems counterintuitive... later loading is supposed to overwrite or supersede what loaded before, right? I had this mod loading first, ESB after, so ESB should have ... ok whatever :D I'll switch them around and see what happens.
  2. xSci5x
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    Please please please! Port this over to xbox. Increasing ship skills for a better ship is so much more logical than it being based on rank. Great idea!
    1. TaxEvasionMaster
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      Already is ported
    2. xSci5x
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      It is on the Creations site but when you look at "Available For" on the right it only shows PC.
      https://creations.bethesda.net/en/starfield/details/f1ac2554-c7ef-439f-96d6-87b55f4f47e8/Immersive_Ship_Scaling
    3. TaxEvasionMaster
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      Ah right, I'll see if I can port it over quick. If not the perms are open regardless
    4. xSci5x
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      Nice Thanks!
  3. mlmlars
    mlmlars
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    this mod removes legit access to Reladyne White Dwarf 3015.
    the edited entry is not working. must be player >1 level rather then player > 0 level?
    1. TaxEvasionMaster
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      A couple modules were purposefully made like that due to balance reasons, since I wanted to avoid changing the actual stats to make them work
  4. Monarch4Ever
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    Had to invest in the Ship Design because of you@#!%

    Awesome, endorsed :)
    1. TaxEvasionMaster
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      Enjoy
  5. Valmiria
    Valmiria
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    I don't know about the exact reasoning for other parts. But for the two Missile Launchers in that image it's because of the number of missiles each can fire. The Atlatl 280A can 6 missiles that do 82 damage each. While the Infiltrator SC-02 can fire 14 missiles that do 65 damage each. This makes both the total damage as well as the sustained DPS of the Infiltrator SC-02 vastly higher than the Atlatl 280A.

    That being said I'm not disagreeing with the general idea behind this mod at all and think it's definitely a great idea. Since it really did feel incredibly lame in vanilla how heavily your level limits what you can do with ship building. Doubly so when taking into consideration that the game freely lets you capture and use enemy ships that have parts WAY higher leveled than what you can buy at lower levels.
    1. TaxEvasionMaster
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      Thats an interesting point, the actual volley size isn't written anywhere in game or on the wiki so I just figured it would be the same across the board
  6. Blubbiebacke
    Blubbiebacke
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    I know that one part is not missing, I have design and flying at level 4.

    Shield generator Assurence SG-1800
    1. TaxEvasionMaster
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      That one, along with a couple other modules, are not available for balance purposes
  7. Kaixa
    Kaixa
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    I guess this mod needs to be updated when they release new DLC as there will be new ship parts.
    1. TaxEvasionMaster
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      Yes
  8. xiuide
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    Great concept, however when I load this into MO2 it complains about missing master sfbgs021.esm. as far as I can tell, this is not shipped with the base install. Is this a creations content that you installed, and if so, is it actually required, or just an oversight?
    1. TaxEvasionMaster
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      Its probably one of the free creation skins I had loaded in creation kit, I'll clean master and re upload it
    2. xiuide
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      Thanks for cleaning the file, but unfortunately it looks like you may have uploaded the original again by accident (It happens, no worries!). comparing the crc-32 checksum of both the original download, and the 1.1 update returns the same hash of 9A404DFB
    3. NewPlayer88
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      Just checked the new version and it still says the mod is missing master sfbgs021.esm, you can see it in xEdit for Starfield.
    4. TaxEvasionMaster
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      Should be fixed now
    5. NewPlayer88
      NewPlayer88
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      You rock, its fixed now.
    6. TaxEvasionMaster
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      Great
    7. xiuide
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      works like a charm now, thanks!
  9. mlmlars
    mlmlars
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    thank you for sharing this, apprichiated.

    while you on it and know where all the things are, would you consinder this also have optional patches for the shipdesigners around here like:
    DERRETECH and DERRETECH Legacy
    Matilija's Aerospace
    Avontech
    Tiger Shipyards Overhaul

    because your mod makes sense!
    1. TaxEvasionMaster
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      Yeah I had a feeling a lot of patches would be needed lol. At least most of the added stuff is just structural.
    2. mlmlars
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      thank you for even considering! hero of the day!
  10. NewPlayer88
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    Was unable to load it in as it said it is missing another master file. Do you know which file i should get from CC to make it work?
    1. TaxEvasionMaster
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      The only CC I use is the free observatory and skins by Bethesda, but I don't think this should be an issue anymore since I cleaned the masters. On my end it shows that Starfield.esm is the only master.