This mod adds new modules to the ship builder. This mod is unusable with Starfield 1.11.36 and later. The last version of the game that this mod will work with is Starfield Update 1.10.31. DerreTech is now here: https://www.nexusmods.com/starfield/mods/9185
Starfield .nif Mesh Path Migration Tool for SF 1.11.33 by JMPZ11 saves my work https://www.nexusmods.com/starfield/mods/9234
Elminster, the lead dev of XEdit, spent 20 minutes with me when his first update for Starfield was ready. He showed me the steps of how I would create a new ship module in XEdit (even though I had only about 3 days worth of experience using it)
--- Deantendo created the logo https://www.nexusmods.com/users/151636953
just a re-labeling to try to get the warning to remove my modules from your ships out to the most people before the update
Version 1.8.2
Added a set of 1x1 slopes matching the new cowlings Added a set of 2x1 / 1x2 slopes matching the new cowlings Improved the textures on the cowlings
Version 1.8.1
Added 7 new (structural) interchangeable windshields for the SM373 Cockpit Added 8 new (structural) interchangeable windshields for the BW Cockpit Removed the second variants of the SM373 and BW Cockpits as they are now superfluous. They will still exist on your current ships, but you won't be able to buy new ones. Ship Services are paying a lot of credits to buy back the discontinued variants. Improved the models and textures of the SM373 and BW Cockpits Added decoration panels to the SM373 and BW Cockpits Removed decoration panels from the 3x3x2 hab, 1x2 hab, 1x3 hab, Y-Sym, and Observation Deck Reduced Starship Design perk requirement on the SM373 Cockpit to level 3 Reduced Starship Design perk requirement on the M17x Cockpit to level 2
Version 1.8.0
Added a set of cowlings fixed a problem on the models of the MM Series Cargo
Version 1.7.7d
Added an MM Series Conduction Grid Remodeled the MM Series Comspike Updated the glass textures on the 1x2x1 and 1x3x1 to be consistent with my other modules
Version 1.7.7c
Added an MM Series ComSpike Fixed the scan jammer entry Fixed a small problem on the models of all the MM Series modules
Version 1.7.7b
Fixed a collision issue in the interior of the 3-story fore switchback staircase
Version 1.7.7a
Added an MM Series Scan Jammer Added 2 ship replica decorations of entries to the ship build contest Changed the glass texture on the Y-Sym to match all my other modules with glass
Version 1.7.7
Added a new verison of the Kon-Tiki cockpit with an aft doorway
Version 1.7.6b - 4.1.24c
Added a ship replica decoration of my Baby Dragon Added 3 ship replica decorations of entries to the ship build contest Improved the models of the SM373 Cockpit
Version 1.7.6b - 4.1.24b
Rebuilt the archive in case the last version caused weird problems.
Version 1.7.6b - 4.1.24a
Added a ship replica decoration of the first entry to the ship build contest
Version 1.7.6b - 4.1.24
Added a new April Fool's structural module Added a new MM Series cargo module and shielded cargo module Added a new variant of the Pmf-V Shield Added a new variant of my ship replica decoration Removed research requirements from the ship replica decorations Fixed a problem on the models of the new Observation Bulbs
Version 1.7.6
Added a new landing gear with two variants Updated the models of the MM Frame and MM Grav Drive Reworked perk and level requirements across the board
Version 1.7.5
Added the new MM series tiny modules: fuel tank, shield, reactor, and grav drive Added the new MM Frame - the only way to attach MM series modules to your ship Added a new variant of the Observation Bulb The new BW Cockpit now has a built-in reverse thruster, allowing it to BREATHE FIRE Updated textures on the new cockpit
Version 1.7.4
Added a new cockpit Added a new four-way Cross Spine with two variants. Updated the models, textures, and collision of the Hab Spines and Cross Braces Updated the model and textures on my ship replica decoration Updated some of the textures on the original Neo-Howitzer Fixed a collision problem on the Brr Reactor
Version 1.7.3
Added a glass variant of the corner hab Added an opaque variant of the SM373 Cockpit Added a 1:100 scale replica of my personal ship to the decoration menu. Updated the model of the original SM373 Cockpit Updated the models of the other two corner hab variants fixed a collision issue on the fin and skeg removed grunge from the Dragonscale Plate
Version 1.7.2
Added a fin and a skeg Added Port and Stbd flips for the Y-Sym Added a new variant of the ramp to match my newer aesthetic Updated the textures of the powered angled wings (structural versions remain the same) Updated the textures and model of the Y-Sym Improved the exterior collision and models of several modules Re-ordered my modules in the ship builder lists Reorganized my meshes folders Fixed several stray references in my .esm
Version 1.7.1
Added a corner hab with two variants Added a variant of the Observation Deck with my metallic textures Updated the exterior models of several habs and fixed several minor incongruities fixed several collision issues on several modules reorganized my geometries subfolders
Version 1.7
Added 1x1x2 direct-line stairs matching my newer modules, as a variant of my old stairs. Added 1x1x3 switchback stairs as a variant of my 1x1x2 switchback stairs Added a new matte-textured variant of the Neo-Howitzer (otherwise identical) Added a new equipment plate with four flips Added decoration panels to the 1x2x1 and 1x3x1 from 1.6 Minor fixes to several hab interiors
Version 1.6
Added a new switchback staircase hab with a little cargo space. its doorways are automatically forced-open when used. Added a non-glass variant of the 1x2 hab that cannot have ladders Added a non-glass variant of the 1x3 hab that cannot have ladders All Y-Sym doorways will now be forced open automatically (even going into the same hab) Very minor adjustment to the observation deck model Fixed the satellite dish attachment problem Fixed the exterior collision of the Hab Spines and Cross Spines Removed the vestigial structural attach points from the Hab Spines and Cross Spines
Version 1.5.4
the mod is now "open source." converted my personal shorthand back to longhand in the .esm. added a structural module that adds a lot of hull, metallic and matte variants improved some of the textures of the new cockpit fixed a minor collision issue on the fuel tank holiday modules are now hidden by default
Version 1.5.3
Added a set of structural wing and nose cap modules.
Version 1.5.2
Added a new cockpit. Added a new variant for the reactor-hab
Version 1.5.1a0
door caps, doorways, ladders, and ladder caps are now in an optional file, which requires ship overlap tolerance of -2 (or more extreme)
Version 1.5.1a
Added a new ship weapon: the DerreTech Neo-Howitzer
Version 1.5.1
Added new engines ship overlap tolerance beyond the vanilla value (-.25) is no longer required, with the exception of the doorways Adjusted the models of several modules Fixed an invisible wall from the Reactor-Hab Fixed a niche issue with the door caps
Version 1.5.0e
Added a shield generator Fixed a problem with the fore door cap
Version 1.5.0d0
Updated the model for the grav drive to also include the fuel lines that match up with the new fuel tank, just like the reactor. The mod is now based on V1.8.88 of the base game
Version 1.5.0d
Added a new fuel tank Added a new structural (cosmetic) satellite dish Updated the Brr Reactor's model with a fuel line to go with the new fuel tank Adjusted several modules' meshes
Version 1.5.0c
Added a new cargo module Added a new shielded cargo module Temporarily made all my modules available everywhere by default Put the vanilla Hopetown technician back
Version 1.5.0b
fixed an invisible wall from the Y-Sym. rotated the Reactor Hab outer shell to fit better with most modules added new structural frames to match my grav drive and reactor added flips for the Z00m grav drive and Brr reactor added a new colorize-able logo onto various modules replaced the hopetown ship services vendor with my own that is 99.9% identical. this is temporary until I figure out a better solution to a potential problem I'm trying to prevent.
Version 1.5.0a
fixed the reactor-hab properties
Version 1.5.0
Added a reactor-hab
Version 1.4.9c
Happy Holidays! Added a reactor Slightly changed the grav drive's textures (matching the new reactor) Improved the grav drive's collision Restructured my mod to make (already extremely unlikely) mod conflicts even less likely
Version 1.4.9b
Happy Holidays! Added a grav drive
Version 1.4.9a
Happy Holidays! Added a 1x2x1 hab. Fixed some minor issues with the 1x3x1
Version 1.4.9
Happy Holidays! Added a 1x3x1 hab. Added a Holiday Flora decoration item
Version 1.4.8a
Happy Holidays! Fixed a problem with the Holiday Fauna in the ship builder
Version 1.4.8
Happy Holidays! Added two new structural pieces
Version 1.4.7g0
Removed an unfinished project from the ship builder menu
Version 1.4.7g
Added arrows for the observation bulb in the ship builder to show which direction the stairs point. Look down into the bulb from over top of it.
Version 1.4.7f
added flips for the observation bulb
Version 1.4.7e
added flips for the observation deck
Version 1.4.7d
Improved the ramp's exterior collision. Improved the ramp's exterior model and closed off the gaps fixed the ramp's interior doorway seals to show up when they're supposed to and in the right place improved the ramp's interior model to include the standard doorway openings changed the ramp from variants to flips
Version 1.4.7c
Fixed yet another invisible wall from the Y-Sym. i'm pretty sure that's the last one.
Version 1.4.7b
Fixed another invisible wall from the Y-Sym
Version 1.4.7a
Fixed an invisible wall from the Y-Sym
Version 1.4.7
Added the Y-Sym Hab
Version 1.4.6b
removed even more of the exterior collision of the observation deck so it will bypass even more of the ship builder's rules.
Version 1.4.6a
completely recreated the ladder cap and added a top version- only one is needed but both can be placed at the same spot. still won't work 100% of the time. reduced the Scrambler's EM damage.
Version 1.4.6
Added an EM autoturret- the DerreTech Scrambler
Version 1.4.5a
removed a lot of the collision on the exterior of the observation deck so the ship building rules won't apply to it
Version 1.4.5
added an observation deck
Version 1.4.4c
Made a dedicated ladder cap module.
Version 1.4.4b
put my doorways, door caps, and ladders back into the ship builder.
Version 1.4.4a
Added a decoration panel to my 3x3x2 hab so you can decorate it without the need for any other mod. Retextured the stairs and catwalks in all my habs to blend with the rest of the hab better. Rotated the dome of the observation bulb so that the hab is bilaterally symmetrical.
Version 1.4.4
Added an observation hab. Fixed an issue with the radar in the ship builder.
Version 1.4.3b
Potential fix for cockpit not showing up in the ship build list. Renamed solar powered modules to be consistent.
Version 1.4.3a
Added powered versions of the Solar Hab Spine and Solar Wings, along with a radar with comspike functionality, to the equipment section for dramatically increased cost. The cheap non-powered versions of all pieces remain in their respective categories.
Version 1.4.3
Added solar hab spine and radar
Version 1.4.2a
fixed the ramp clipping through bays. fixed the floating cockpit piece present in the shipbuilder.
Version 1.4.2
added two sets of structural pieces- angled solar panel wings
Version 1.4.1
fixed the collision issue on the exterior of the ship when you attach a ramp directly to the landing bay
Version 1.4
Added a 1x1x2 hab stairs, flips all four directions. hab connect points on all sides, structural connect points on top and bottom
Version 1.3.3
Changed the jump seats in the cockpit. Fixed the function to press R to go directly to the cockpit.
Version 1.3.2a
hotfix for using a top docker and the new cockpit at the same time
Version 1.3.2
Added a new cockpit
Version 1.3.1
fixed the serious issues with the ramp (collision, geometry clipping) completely remodeled the interior of the ramp improved the exterior of the ramp Now you need to set ship build tolerance to -4
Version 1.3
Added a custom (empty) 3x3x2 hab with internal stairs
Version 1.2
Added glass cross spines. Added ramps in the other three directions. DerreTech modules are now at the top of the lists in the ship building menu.
Version 1.1.3
Reworked the models of the Hab Spines to better match the dimensions of standard habs. Hab Spines and Ramps can now change color. All door and ladder utility pieces are now free to add to your ship. Fixed a floating texture issue.
Version 1.1.2
hotfix for borked windows
Version 1.1.1
(failed) hotfix for borked windows
Version 1.1
Made the ramp an independent hab module. Added fore/aft forced doorway connections. Added dedicated door cap pieces. Made the Hab Spines variations of each other in the build menu.
Version 1.0
Main Release
Version 0
the mod is now "open source." converted my personal shorthand back to longhand in the .esm. added a structural module that adds a lot of hull, metallic and matte variants improved some of the textures of the new cockpit fixed a minor collision issue on the fuel tank holiday modules are now hidden by default
Starfield Update 1.11.36 All of the game’s .mesh files were renamed, which breaks this mod to the point that I would have to start it over and rebuild every module from scratch. It has nothing to do with the ship builder or the changes to the ship builder.
The last version of the game that this mod will work with is Starfield Update 1.10.31
You need to remove all of my modules from all of your ships before updating the game AND before uninstalling the mod.
Once all of my modules are off all of your ships, this mod is safe to uninstall during a play-through. You don't need to start a new game or NG+ as long as all of my modules are off your ships.
I can't speak to what will happen from uninstalling any patches you have for this mod.
Permissions This mod (#5686) will remain "open source" for everyone to do whatever they want with it.
Uninstallation 1.Remove all of my modules from all of your ships 2a. If you're using a mod manager, just use its uninstall function 2b. If you manually installed this, delete the .esm and the \meshes\derretech folder. Then delete the following files:
1x1x2 hab with switchback stairs. 4 flips. its doorways are automatically forced open when connected to another hab.
1x1x3 hab with switchback stairs. variant of the 1x1x2 switchback stairs. 4 flips.
An empty 3x3x2 hab with stairs
An empty 1x3x1 hab, two variants
An empty 1x2x1 hab, two variants
Two structural christmas holiday modules (hidden by default)
A structural April Fool's module- the DerreTech Asteroid Tractor. 4 flips.
Two sets of angled solar panel wings (structural)
A set of structural cowlings. One main variant with an intentionally-partial second variant. flips.
A set of structural slopes: 1x1, 1x2, 2x1. flips
A set of structural frames: 1x1, 1x2, 2x1. flips.
A set of structural wings: 2x1, 1x2. flips.
A set of structural nose caps: 2x1, 1x2, 1x1. flips.
Structural radar.
Structural fin and skeg.
Structural satellite dish that uses equipment attach points. 5 flips.
Structural module- Dragonscale Armor Plate- that adds a fair bit of hull to protect your ship's soft underbelly. metallic and matte variants.
Structural equipment plate. four flips.
YFSM Cargo module. flips
Six ship replica decorations of entries to the ship build contest
Three ship replica decorations of my personal ships for outpost/ship decoration.
A Christmas tree decoration item for outpost/ship decoration (hidden by default)
Starship Design Rank 1
Spoiler:
Show
Class A: DerreTech MM Series Modules - Reactor, Shield, Grav Drive, Fuel Tank, Scan Jammer, ComSpike, Conduction Grid, Cargo, and Shielded Cargo - these can only attach to the DerreTech MM Frame.
The structural DerreTech MM Frame- the only module that can house the DerreTech MM Series modules
BW Cockpit with a built-in decoration panel
8 structural windshields for the BW Cockpit (3 colorizable)
Observation bulb (hab).two variants. flips in all four directions for better stair placement
A corner hab, three variants
Starship Design Rank 2
Spoiler:
Show
Y-Sym (hab), four flips. allows you to offset modules onto a new coordinate grid. offset sections cannot have ladders or doorways between them. its doorways are automatically forced open when connected to another hab
Observation deck (hab). two variants. flips in all four directions.
Glass-enclosed hab spines. two variants.
Glass-enclosed cross braces (hab). two variants.
Glass-enclosed four-way spines/braces (hab). two variants
Solar panel hab spine
M17x Cockpit
Starship Design Rank 3
Spoiler:
Show
YFSM Shielded Cargo module. flips.
DL Fuel Tank module. flips.
7 structural windshields for the BW Cockpit (3 colorizable)
Solar panel hab spine - powered version (equipment)
Two sets of angled solar panel wings - powered versions (equipment)
Radar - comspike functionality version (equipment)
Starship Design Rank 4
Spoiler:
Show
DerreTech - Kon-Tiki B-700 Bridge cockpit. aft doorway, no ladder
Class C: SM373 cockpit with a built-in decoration panel
Class C: Z00m Grav Drive. flips.
Class C: Brr Reactor- flips.
Class C: Pmf-V Shield Generator. two variants.
Class C: NLT Engine
Class C: Repulsor Lift Landing Gear. two variants.
Starship Design Rank 4, Player Level 75
Spoiler:
Show
Class C: ship weapon- Scrambler: EM auto-turret.
Class C: ship weapon- Neo-Howitzer: ballistic cannon. two variants.
Class C: Miniaturized Beam Reactor/hab- two variants.
Bugs/Problems
Spoiler:
Show
Bugs/Problems that I would not have worked on without Creation Kit
Lighting for all of the habs
Navmesh inside all of the habs for companion movement
Sound inside all of the habs
Empty habs are inconvenient
Bugs/Problems that I didn’t care enough to spend more time on
Connecting a ramp directly to your bay can get you stuck when spawning into the ship. It's due to the shape of the ramp. Just don't connect one directly to the bay
Connecting one of my habs directly to your bay can sometimes make you load into the cockpit when entering your ship
Decorating the Observation Deck is finicky. Move around to the far ends- that seems to help
The [main story spoiler] function of the cockpit that you can use very late in the main story can appear in strange places around your ship
The Y-Sym somehow prevents nearby ladders from being activated.
The optional door/ladder file is generally awful. It doesn't look great in the ship builder. It doesn't create actual doors- only doorways. The ladders are not activate-able. It does enough of what I intended; I don't care about it beyond that.
Selecting a weapon then clicking and dragging it will not highlight the equipment attach points on the Neo-Howtizer. The equipment attach points still work, it just looks like they won't.