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CnRJay

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CnRJay

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83 comments

  1. CnRJay
    CnRJay
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    The installation has changed from the Starfield.ini to the StarfieldCustom.ini in your Documents/My Games/Starfield folder. Please change this now as when the game updates, if you are using the Starfield.ini it will reset.
  2. polandrew
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    Attention, if you have a problem with a sudden drop in frames to 10 fps, usually after exiting to the menu. This means that Vram is full. In my casae jump from 9-12 Gb, after installing the mod and half a day of searching for the cause.Recommended min 16gb vram. 
  3. hamletsdead
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    Are the ini tweaks still needed with this if you use MO2? 
  4. VaporPlayZ
    VaporPlayZ
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    i got the 4k sarah mod from you and i was just wondering if i could use this mod with that one too. And if so, do i just add the 2 "4k_interior" lines to the ini?
  5. TygerxEyes
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    I would appreciate a version of loose mesh and/or texture files. While I have experience with breaking down these files from Skyrim, I know many do not have the experience and that way no one with mod organizer needs to monkey with their INI. Also 4K/2K and 2K Versions might be nice.  Just some thoughts. Thanks. 
    1. VikMorroHun
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      If you add a properly named .esm file to the archive there is no need to alter the .ini files at all.  Just the plugins.txt file since it will need plugins.txt enabler.
  6. ProfesorConstellation
    ProfesorConstellation
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    Version in 2k?
    1. xKakashii
      xKakashii
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      bump - same question
    2. ZMD78
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      +1
  7. TCUFrogsfan45
    TCUFrogsfan45
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    What is the difference between:
    sResourceIndexFileList and SResourceIndexFileList

    When I add the sResourceIndexFileList=.... .ba2.... and launch my game it generates the second line with a bunch of .ba2 files and the capital S.

    Here is what my [Archive] section reads as now:
    [Archive]
    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=
    sResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2, Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield - Textures06.ba2, Starfield - Textures07.ba2, Starfield - Textures08.ba2, Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield - Textures11.ba2, Starfield - TexturesPatch.ba2, 4K_Ship_Interior - Textures.ba2, 4K_Ship_Common - Textures.ba2
    SResourceEnglishVoiceList=Starfield - Voices01.ba2, Starfield - Voices02.ba2, Starfield - VoicesPatch.ba2
    SResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2, Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield - Textures06.ba2, Starfield - Textures07.ba2, Starfield - Textures08.ba2, Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield - Textures11.ba2, Starfield - TexturesPatch.ba2
    SResourceStartUpArchiveList=Starfield - Interface.ba2, Starfield - Localization.ba2, Starfield - Shaders.ba2, Starfield - ShadersBeta.ba2, Starfield - WwiseSounds01.ba2, Starfield - WwiseSounds02.ba2, Starfield - WwiseSounds03.ba2, Starfield - WwiseSounds04.ba2, Starfield - WwiseSounds05.ba2, Starfield - WwiseSoundsPatch.ba2, BlueprintShips-Starfield - Localization.ba2
    SResourceArchiveList=Starfield - Animations.ba2, Starfield - DensityMaps.ba2, Starfield - FaceAnimation01.ba2, Starfield - FaceAnimation02.ba2, Starfield - FaceAnimation03.ba2, Starfield - FaceAnimation04.ba2, Starfield - FaceAnimationPatch.ba2, Starfield - FaceMeshes.ba2, Starfield - GeneratedTextures.ba2, Starfield - LODMeshes.ba2, Starfield - LODMeshesPatch.ba2, Starfield - Materials.ba2, Starfield - Meshes01.ba2, Starfield - Meshes02.ba2, Starfield - MeshesPatch.ba2, Starfield - Misc.ba2, Starfield - Particles.ba2, Starfield - PlanetData.ba2, Starfield - Terrain01.ba2, Starfield - Terrain02.ba2, Starfield - Terrain03.ba2, Starfield - Terrain04.ba2, Starfield - TerrainPatch.ba2
    SResourceArchiveMemoryCacheList=Starfield - Interface.ba2, Starfield - Misc.ba2

    Should I move the modded .ba2 reference to the line with the capital S? Or is it fine as it is?
  8. Could you make dark rusty interiors? it would be kinda awesome.
  9. Corg
    Corg
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    Actually it does work on Game Pass version also. You could add following instructions to installation section:

    Add the following additional lines in StarfieldCustom.ini located at Documents/My Games/Starfield folder:
    
    [General]
    bEnableMessageOfTheDay=0
    [Display]
    SPhotoModeFolder=Photos
    [Archive]
    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=

    Than in same folder remove data folder as it wont be required anymore, and than all mods can be installed in Game folder, instead documents/my games, either manually or through Vortex.

    Hope that helps.
    1. IshBoi
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      THANK YOU. I asked about this weeks ago and he completely ignored my comment. Do I NEED to delete the data folder from the My Games/Starfield folder? I have loose files to load as well, so Id hope not.
    2. CnRJay
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      I didn't ignore your comment. I do not use Game Pass, and anything have to do with it, is out of my knowledge. I'm glad Corg was able to help you.
  10. sdffdsasffsdsfd
    sdffdsasffsdsfd
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    Please add some b/a images. Thank you for making this!
  11. FankX
    FankX
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    Since HDTP are providing ba2 files as well.

    Do i need to load HDTPShip ba2 first and then yours?
    Are you replacing the same files, can i ignore the HDTP files and just load yours?

    Any help and info in the description about it would be nice.
    1. CnRJay
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      HDTP uses the same files as me. Using their .ba2 would overwrite mine, and more than likely cause issues with your game. Choose one or the other.