The installation has changed from the Starfield.ini to the StarfieldCustom.ini in your Documents/My Games/Starfield folder. Please change this now as when the game updates, if you are using the Starfield.ini it will reset.
Attention, if you have a problem with a sudden drop in frames to 10 fps, usually after exiting to the menu. This means that Vram is full. In my casae jump from 9-12 Gb, after installing the mod and half a day of searching for the cause.Recommended min 16gb vram.
i got the 4k sarah mod from you and i was just wondering if i could use this mod with that one too. And if so, do i just add the 2 "4k_interior" lines to the ini?
I would appreciate a version of loose mesh and/or texture files. While I have experience with breaking down these files from Skyrim, I know many do not have the experience and that way no one with mod organizer needs to monkey with their INI. Also 4K/2K and 2K Versions might be nice. Just some thoughts. Thanks.
If you add a properly named .esm file to the archive there is no need to alter the .ini files at all. Just the plugins.txt file since it will need plugins.txt enabler.
Actually it does work on Game Pass version also. You could add following instructions to installation section:
Add the following additional lines in StarfieldCustom.ini located at Documents/My Games/Starfield folder: [General] bEnableMessageOfTheDay=0 [Display] SPhotoModeFolder=Photos [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=
Than in same folder remove data folder as it wont be required anymore, and than all mods can be installed in Game folder, instead documents/my games, either manually or through Vortex.
THANK YOU. I asked about this weeks ago and he completely ignored my comment. Do I NEED to delete the data folder from the My Games/Starfield folder? I have loose files to load as well, so Id hope not.
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sResourceIndexFileList and SResourceIndexFileList
When I add the sResourceIndexFileList=.... .ba2.... and launch my game it generates the second line with a bunch of .ba2 files and the capital S.
Here is what my [Archive] section reads as now:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
sResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2, Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield - Textures06.ba2, Starfield - Textures07.ba2, Starfield - Textures08.ba2, Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield - Textures11.ba2, Starfield - TexturesPatch.ba2, 4K_Ship_Interior - Textures.ba2, 4K_Ship_Common - Textures.ba2
SResourceEnglishVoiceList=Starfield - Voices01.ba2, Starfield - Voices02.ba2, Starfield - VoicesPatch.ba2
SResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2, Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield - Textures06.ba2, Starfield - Textures07.ba2, Starfield - Textures08.ba2, Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield - Textures11.ba2, Starfield - TexturesPatch.ba2
SResourceStartUpArchiveList=Starfield - Interface.ba2, Starfield - Localization.ba2, Starfield - Shaders.ba2, Starfield - ShadersBeta.ba2, Starfield - WwiseSounds01.ba2, Starfield - WwiseSounds02.ba2, Starfield - WwiseSounds03.ba2, Starfield - WwiseSounds04.ba2, Starfield - WwiseSounds05.ba2, Starfield - WwiseSoundsPatch.ba2, BlueprintShips-Starfield - Localization.ba2
SResourceArchiveList=Starfield - Animations.ba2, Starfield - DensityMaps.ba2, Starfield - FaceAnimation01.ba2, Starfield - FaceAnimation02.ba2, Starfield - FaceAnimation03.ba2, Starfield - FaceAnimation04.ba2, Starfield - FaceAnimationPatch.ba2, Starfield - FaceMeshes.ba2, Starfield - GeneratedTextures.ba2, Starfield - LODMeshes.ba2, Starfield - LODMeshesPatch.ba2, Starfield - Materials.ba2, Starfield - Meshes01.ba2, Starfield - Meshes02.ba2, Starfield - MeshesPatch.ba2, Starfield - Misc.ba2, Starfield - Particles.ba2, Starfield - PlanetData.ba2, Starfield - Terrain01.ba2, Starfield - Terrain02.ba2, Starfield - Terrain03.ba2, Starfield - Terrain04.ba2, Starfield - TerrainPatch.ba2
SResourceArchiveMemoryCacheList=Starfield - Interface.ba2, Starfield - Misc.ba2
Should I move the modded .ba2 reference to the line with the capital S? Or is it fine as it is?
Add the following additional lines in StarfieldCustom.ini located at Documents/My Games/Starfield folder:
[General]
bEnableMessageOfTheDay=0
[Display]
SPhotoModeFolder=Photos
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
Than in same folder remove data folder as it wont be required anymore, and than all mods can be installed in Game folder, instead documents/my games, either manually or through Vortex.
Hope that helps.
Do i need to load HDTPShip ba2 first and then yours?
Are you replacing the same files, can i ignore the HDTP files and just load yours?
Any help and info in the description about it would be nice.