Just an ESM plugin with no records, for loading ba2 files or other uses. Made 100% with xEdit.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 2
No significant difference from v1. Removed the author name, as that was not necessary.
Version 1
Initial Release
I recommend using Plugin.txt Enabler so you can use this plugin to set a load order for your texture mods or any other various applications you choose to use it for.
The xEdit team advises to not use the sTestFile method for loading plugins. They also recommend only using .esm files made in xEdit for Starfield modding. Please read the pinned Sticky in the comments, for further clarification.
If using this to load a ba2 file, rename this plugin to match the ba2 name.
IF: YourMod.ba2 YourMod - Main.ba2 YourMod - Textures.ba2 etc.
THEN: YourMod.esm
This file is thoroughly tested and guaranteed to work, if used correctly. I am not responsible for you breaking your own game.
I will update this when there are necessary updates to xEdit and/or the game itself.
This plugin is made 100% in xEdit, from the source.