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LJTIGER69Uploaded by
LjTiger69Virus scan
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About this mod
This mod add new habs and modules to the ship builder.
- Requirements
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This mod does not have any known dependencies other than the base game.
Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Translations are allowed and not requires permission.
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Mandarin
- French
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Translations available on the Nexus
Language Name Mandarin Author:sht547 Tiger Shipyards Overhaul -chinese Translation French Author:LJTIGER69 Tiger Shipyards Overhaul Traduction FR French Author:Mascano Tiger Shipyards Overhaul French Translation Mandarin Author:Voicesaa Tiger Shipyards Overhaul - CH - Mirrors
- Changelogs
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Version 2.26.1
- Added a new variant set of Mid Wings
- Added a new variant set of Small Wings
- Added a new strucural set of Wing's Caps
- Added a new Half-Hab module (nif by Nytehunter)
- Added a new structural Half-Hull module (nif by Nytehunter)
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Version 2.25.1
- Minor fixes and optimizations
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Version 2.25
- Redesigned Structural Wings modules
- Added extra snap points to new Wings
- Added a new structural set of Mid Wings
- Added a new structural set of Small Wings
- Added a new structural set of Wing-Plates
- Changed the statistics of Engine Boosters. Now you can add more boosters.
- Corrected a bad definition for some engines and reactors
- Added more info of Boosters to the Ship Builder Information Panel
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Version 2.24
- Fixed flickering on internal walls
- Minor color adjustment to habs
- Added new Structural Wings modules
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Version 2.23
- Fixed wrong category for R390 Reactor
- Fixed wrong category for Impulse Engine
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Version 2.22
- Rebuild the 1x1 Stairs modules
- Moved the table into The Lodge player's room
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Version 2.21
- Fixed engine flame of 'Tig Impulse T100 engine'
- Added 1x1x1 All-way Passage (hab) module
- Added two new cockpits variants (*)
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Version 2.20
- New crossbrace SolarHab module
- New spine SolarHab module
- New structural SolarPanel module
- Placed all Mission Boards to Decoration Panel
- Removed Messhall table from 3x3x2 Empty Hab and moved to Decoration Panel
- Added new Engines: Class A - Class B - Class M
- Added new Reactors: Class A - Class B - Class M
- Added new Grav Drives: Class A - Class B
- Added Booster version for all Engines, Reactors and Grav Drives
- Added new snap positions for Shield and Shield Booster
- Redefined Class for various ship modules
- Revised restrictions and cost for all ship modules
- Revised materials for colorize in various modules
- Fixed minor issue
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Version 2.19
- Fixed collisions in some modules
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Version 2.18
- Added new 1x1 Stairs (hab) module (from 2 to 6 floors)
- Fixed the flickering when colorize habs.
- Removed invisible walls from Crossbrace & Spine habs
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Version 2.17
- Update 2x2x1 Hab module. Now includes all ladders connection points
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Version 2.16.1
- Fixed issue in ba2 file.
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Version 2.16
- Added new 2x2x1 Hab module with extra snap points
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Version 2.15
- Fixed issue on Ramps that cause "No modules below bay" error in the Shipbuilder.
- Added Shipbuilder Icons.
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Version 2.14
- Fixed snap connection point of 1x3x1 Hab module.
Fixed category for items in Decoration Panel
- Fixed snap connection point of 1x3x1 Hab module.
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Version 2.13
- Added new modules: 1x2x1 and 1x3x1 Hab (Variants of Stroud and Deimos modules)
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Version 2.12
- Added new modules: Ramps. Decks, Companionway, CrossBrace and Spine. Redesigned external of 3x3x2 Hab. Fixed errors
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Version 2.09
- Fixed esm file format. Added new 1x1 ObservationBulb hab. Added Christmas Holidays structural modules and Christmas Tree item for decoration panel.
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Version 2.08
- Fixed AFT rotation of Suppressor Turret
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Version 2.07
- Added Long Docker in AFT position. Fixed ambient sound and ShipModuleTrigger. Change cabinets on top floor of the hab
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Version 2.06
- Added ship Terminal - Fixed TA Mission Board - All modules can be colored
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Version 2.05
- Improved Lights of the Hab. Rebuild Turret 76-62SR
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Version 2.04
- Rebuild mod with CK
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Version 2.03
- Fixed issue in nif files. Added new mission boards and furnitures into Frontier hab
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Version 2.02
- New modules. Little rework of internal 3x3x2Hab
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Version 2.01
- Fixed issue to nif files.
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Version 2.00
- Added new "Habs (Tiger)" category into Ship Builder. Now mod require Ship Builder Category
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Version 1.12
- Fixed errors reported by Matilija
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Version 1.11
- Fixed issue in shipbuilder. Added two weapon Turrets
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Version 1.10
- Redesigned Cockpit CK-50 Odin - Added new structures "Equipment Brackets"
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Version 1.09
- Update to SF 1.11.36
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Version 1.08
- Fixed wrong file uploaded
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Version 1.07
- Change Reactor Booster and Grav Drive Booster Class - fixed collision of C120 Railgun weapon - fixed faction of Doctor
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Version 1.06
- Added new cockpit
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Version 1.05
- Added three new Weapons (LAS,BAL,PAR) - Added new Shield Booster Generator
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Version 1.04
- Fixed wrong esm
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Version 1.03
- Added new Missile-Turret. new EM-Turret and new Shield. Redesigned Engine, FuelTank, Reactor and ReactorBooster. Fixed internal wall
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Version 1.02
- Change name of hab to "Frontier" - Rebalanced the equip stats - Add new Porthole structures with crew slot capacity
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Version 1.01
- Added optional file with support of SBC
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Version 1.00
- Initial version
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TIGER SHIPYARDS OVERHAUL
This mod add a new Habs and modules to the ship builder. Modules are the update versions of the vanilla module, but nothing
is replaced, they are new modules which you can find into ship builder.
MAIN FEATURES (v2.26)
A full list of contents is available in the sticky post.
Installation
This mod work only with SF v1.12.30 or later
The mod is provided with two optional patches:
If for some reason some modules are not visible in Ship Builder, check you have enabled the loose files:
Open the file "StarfieldCustom.ini" (or create it if not present) located in "Documents\My Games\Starfield" and add these lines:
I also recommend to add these lines to avoid problems with the snap parts of your ship.
Credits
Thanks to:
derekm17x and his great mod DerreTech that was ispired me to start this work
matilija for some helps and suggestions.
OminousVoice for the patch of 3x3x2 Hab
Nytehunter for his nifs of the Half-Hab and Half-Hull
jmpz11 for his migration tool and other stuff for modders
vmroche for help me to upload mod on Creations.
SesamePaste for his geometry plugin for Blender.
This mod add a new Habs and modules to the ship builder. Modules are the update versions of the vanilla module, but nothing
is replaced, they are new modules which you can find into ship builder.
MAIN FEATURES (v2.26)
- Optional patch that add new Trackers Alliance Mission Board into 3x3x2 Frontier Hab
- Optional patch that add support to Ship Builder Category (v1.10.0 or later)
- A Terminal PC that share info about mod. You can find it at The Lodge into player's room, and into all habs and cockpits.
- Recruitable Crew 'Doctor Venus Tiger' (find her at 'The Lodge' in the basement)
- New items for Decoration Panel, that includes all Mission Boards and other stuff used by the mod.
- All habs and modules can be purchased from any Ship Services Technician.
- Restrictions and cost for all habs and modules are based only by Class and Player level. See tables in sticky post.
- All habs and modules can be colorized.
- Internal hab contain a lot of Containers, Safes, PharmaKits and WeaponRacks with lootable items.
- Increased GravJump Settings. Now Grav Drive can Jump up to a maximum of 100 LY
- Added icon for shipbuilder (W.I.P.)
- Added Half-Hab and Half-Hull (NIFs by Nytehunter)
A full list of contents is available in the sticky post.
Installation
This mod work only with SF v1.12.30 or later
The mod is provided with two optional patches:
- 1 - add support to Ship Builder Category (v1.10.0 or later) - Now also available for xBox
- 2 - add new TA MissionBoard into 3x3x2 Frontier hab (also placed on Decoration Panel)
- these patches require the main file
If for some reason some modules are not visible in Ship Builder, check you have enabled the loose files:
Open the file "StarfieldCustom.ini" (or create it if not present) located in "Documents\My Games\Starfield" and add these lines:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
I also recommend to add these lines to avoid problems with the snap parts of your ship.
[Spaceship]
fShipBuilderModuleOverlapTolerance=-2
Credits
Thanks to:
derekm17x and his great mod DerreTech that was ispired me to start this work
matilija for some helps and suggestions.
OminousVoice for the patch of 3x3x2 Hab
Nytehunter for his nifs of the Half-Hab and Half-Hull
jmpz11 for his migration tool and other stuff for modders
vmroche for help me to upload mod on Creations.
SesamePaste for his geometry plugin for Blender.