Ship stats and size are shown in the screen shots, the stats may vary depending on player lvl and skill progression.
Ship Layout: Deck 1: Consists of, the landing bay, (is on the forward left side standing in front), loads into the engineering bay, Turn right, goes to the armory, turn left, enters the lower floor of the cockpit and the integrated captains quarters. Take the stairs up to 2nd floor of the cockpit (deck 2).
Deck 2: consists of, a 1x1 companion way, 2x1 control center, left door, 2x2x1 battle station with an aft right side door leading to the 3x3x2 tiger "frontier" hab , right door, 2x2x1 living quarters.
REQUIREMENTS: Please read this carefully.
The main file requires the Watchtower paid creation, which is 1000 credits, I was unaware of this when I posted the mod, so I made a file with the requirement removed, posted under optional. This file requires all below.
The optional file requires all below this line.
One paid creation: Va'runn'sev (formally Derre Tech) 500 credits. (for the foils)
Nexus requirements are linked in the tab.
Class C piloting skill (can be disabled)
NOTE: The below may not apply, due to how the vanilla engine works when buying ships from the vendors, FE: I purchased a class A ship with ship design 1 unlocked, the ship came with engines that required lvl 3 ship design to upgrade, I could still purchase and fly the ship, but just in case I listed them anyway.
lvl 4 Starship Design.
For the below, I highly recommend using Unlimited Shipyards Unlocked or an equivalent. (If I'm wrong in the above note)
Quest, All That Money Can Buy completed. SAL6830 engines.
The Crimson Fleet Questline, the ship is equipped with the com spike, conduction grid, and a multi-channel scan jammer.
INSTALL: Use mod manager.
TO USE THE FILE: Follow the instructions provided by Transfer Ships, enter required console command, type (with quotes) "Vulture 2"