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This page was last updated on 26 March 2024, 6:20PM
- Changelogs
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Version 3.5.5
- After being made aware of both a few errors happening in-game with the renamed materials AND the fact that Bethesda is using software for some of the crafting that might go off of names instead of FORMIDs, the resource renames have been (temporarily) dropped until a solution can be found.
- That said, work is being done to 'wrap up' Books, Misc, and Ammo, plus more forks are on the way in the next update and will bring with them "Vanilla Plus" versions that drop the "Category: " prefixes for those who don't care for them while keeping the rest of the rename.
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Version 3.5.1
- Forgot to update the version number in the FOMOD. No other changes.
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Version 3.5
- Walter White's Backyard BBQ Edition
- Another 'choose which version you want' category, this time for ingestibles
- "Aid" doesn't show effect signifiers.
- "Aid Plus" does, but only to a degree. Apparel was easy as they had only like one effect each, whereas ingestibles could have two or more stacked.
- As the Vanilla UI has a cutoff point on length and the StarUI Inventory mod resizes text, putting all the specific signifiers in there would have looked a jumbled mess.
- Here are the basics, reduced to a 'same line' list to save changelog scrolling. You can also see the signifiers listed in both the FOMOD installer and in the AidPlus file itself.
- Chems vs. Meds: Chem: Gives boosts to one or more things - does NOT heal. Med: Heals. May give other boosts as well.
- Signifiers (Drinks): (C) - Acts like a Chem, (M) - Acts like a Med
- Signifiers (Meds & Chems): (BDR) - Boost Damage Resistance, (BD) - Boost Damage, (BH) - Boost Health, (BO2) - Boost O2, (Mix) - A mixture of two or more different effects, (Pers) - Boost Persuasion, (Res) - Aid in Research, (Spec.) - Specialized Buffs, (Wgt.) - Boost carry weight, (RH) - Restore Health, (T) - Treat
- Also fixed a few typos in the Apparel file.
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Version 3.0.1
- Hotfix to fix the header in the Apparel files and a couple of errors in Misc.
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Version 3.0
- To start off with, I hope that no one thinks that my calling this the "Your Body - Your Choice" edition is meant as a joke, poking fun at the movement. I'm a strong voice for bodily autonomy and support everyone's right to make their own choices regarding healthcare.
- With that out of the way, the update is called that because "Your Body..." signifies that Apparel has been added to CDO's ever-growing list and...
- ..."Your Choice" is due to the fact that the mod now installs via FOMOD because the Apparel entry actually forks.
- One branch is a plain rename, with Unique items tagged for easy identification.
- The other branch is the one I prefer, which adds in parenthetical notes about the mod that the item contains, making it easier for you to, say, quickly find clothing that boosts Persuasion without having to scroll through a whole virtual closet of clothes that don't.
- 304 items were renamed in this - far more than what you can find in the vanilla game, but I figured I'd go ahead and rename them all now in case any of you, like myself, run mods that give you access to clothing that you might not usually be able to loot.
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Version 2.5
- After learning a NEAT trick from a fellow modder on how to cut down on time with FORMID exports, I am happy to count the 'Materials' section as 'done' unless there are any I missed.
- I do admit that I classified them the way StarUI does, and they probably do so via keywords. Here are the classifications:
- "Compounds" - Exactly as it says on the tin. Not solo elements.
- "Gas" - Single elements, classified by their gaseous of matter.
- "Liquid" - Single elements, classified by their Liquid of matter.
- "Ore" - - Single elements, classified by their solid of matter....with a caveat. Since they are all mined ores and some Compounds and Manufactured Parts are solids, liquids, or gasses, I went with 'Ore' for this category instead of 'Solid'.)
- "Manufactured" - Stuff that is manufactured at a workbench (or found in the wild, having been manufactured by someone else)
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Version 2.2
- Almost done with Misc items, except for Quest (removed at quest's end) and Unique (quest ends, but you get to keep item) items.
- Began adding books. Titles are mostly renamed to move 'A, An, The, etc' to the end of titles (aka "A Christmas Carol" becomes "Christmas Carol, A") or to make multi-volume titles more uniform.
- Small note: One of the Sanctum sets shows Volume 1 and Volume 3. There -IS- no Volume 2 in the game files. Oversight? Or cruel joke? You decide.
- Many of the Books are marked 'Quest: - Whatever the quest is: Book title'. these are mostly unmarked quests where you aren't given clear goals or quest triggers from picking up the books.
- These 'quests' are: The Coe Museum on Akila, Sinclair's Books on Akila, the collectable Snowglobes, and Media Sponge on Cydonia.
- If you need/want to know what all books you need for each 'quest', feel free to look inside CDO-Books.txt in this mod's files. I added notes to each section as a semi-spoiler.
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Version 2.0
- Okay. So yeah, finally, it looks like all of the standard clutter has been renamed, leaving just building materials, Quest and Unique items, and the other catagories to go.
- Thanks to the help of Gambit77 on the modding Discord, my previous mental block of what to do with ECM Constant versions of antique items has been solved, since each item had a visually identical version out there in the world that was like 655 credits, while the versions given out for quest rewards were worth a few thousand credits. Some of the quest reward ones can also be found placed elsewhere in the world instead of just in the rewards list because, like us, I'm guessing that one or more devs also fell into the trap of "all three items are called 'hammer', so just grab one I guess..." that gave birth to this mod.
- Gambit77 named the Basketball trophy as a thank-you. The rest are nods to great real/fictional teams, players, or games.
- Uniques and Quest items will not be their own update, but will trickle in, in time, since those take a bit of research to find out which they actually are. (Quest gets removed at end of quest, Unique can be kept as a trophy or sold)
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Version 1.9
- For those unfamiliar with Red Dwarf, Lister is a laid-back low-ranking guy and the last (as far as he knows) living human. Rimmer is an uptight and dead crewmate who was revived as a hologram to keep him company, and who only slightly outranks him.
- In this scene, Rimmer is having 'fun' taking inventory and, because he can't physically interact with anything, has ordered Lister to assist him.
- Lister: "Rimmer, it's Saturday night, I wanna boogie on down!"
- Rimmer: "4,691 irradiated haggis."
- Lister: "We've been doing this for four hours, let's have a break!"
- Rimmer: "4,691 irradiated hag-g-is."
- --- "Red Dwarf" Balance of Power (TV Episode 1988)
- Why is this relevant? Because, as I am sure you can guess, the process of identifying each item by its uniqueness, copying the FORMID, and formatting the 'script' to make it display without an ESM is a tedious task and thanks to Bethesda's recent update borking SFSE for a couple of days, 'playtime' was halted for a bit and all I could really do was grind away on the update, adding many, MANY more items.
- The good news is that, with the exception of decor and a few odds and ends, the junk is mostly renamed. The next update will flag a lot of quest and unique items as well as possibly the raw materials that you harvest from plants, animals, ore nodes, and vents.
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Version 1.6.2
- Okay folks, here it is... The thing you've ALL been waiting for.
- The Super Secret Double Probation OP Slooty Game-Breaking NG+9000 8K Enhanced Boosted Pre-Order PC-Exclusive DLC-Sized Foil Chase Rare Variant Autographed* And Numbered Limited Edition CDO Update ships today!
- (* Autograph is from Todd Howard's 4th favorite Uber Eats delivery driver's neighbor's 5th cousin's BFF's uncle's former landlord's son's assistant pee-wee league coach's ex-wife's divorce lawyer's janitor)
- Now, without further ado the changes are as follows:
- Horticulture section is finished. Plants and succulents are now renamed. Yay! New saves or new game not required, due to diligent code optimization and vertex reduction of the new names in Blender.
- Also, if you've read this far and are wondering why I dragged that joke out, I suck at plant identification and when a Google Search turns up with a website that lists 700+ different versions of succulents that they COULD be, well, I figured the time and the headache of even ATTEMPTING to match them up with actual names before just settling on letter designations earned me a small bit of levity.
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Version 1.6
- My lack of sleep is your gain. Added many, many new items like bar stuff, dishes, and more. Some things did shift to better-fitting categories.
- And yes, in case you hadn't already guessed, this is the "ALL COFFEE CUPS ARE RENAMED" release. Seemed fitting for an all-nighter
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Version 1.1
- Wanted to beef it up for its initial debut so, with the exception of the toy motorcycles and sports equipment (which will be its own thing), all of the toys in the Misc. section now have new names. Especially Wilby!
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Version 1.0
- First release. Code name: "Put a foot in the door"
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- Author's activity
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March 2024
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26 Mar 2024, 6:20PM | Action by: Chaophim
Changelog added
'Change log added for version 3.5.5'
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26 Mar 2024, 6:15PM | Action by: Chaophim
File added
'CDO-Main [version 3.5.5]'
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26 Mar 2024, 1:34PM | Action by: Chaophim
Attribute change
'Description changed.'
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24 Mar 2024, 4:47AM | Action by: Chaophim
Changelog added
'Change log added for version 3.5.1'
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24 Mar 2024, 4:46AM | Action by: Chaophim
File added
'CDO-Main [version 3.5.1]'
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24 Mar 2024, 4:41AM | Action by: Chaophim
File added
'CDO-Main [version 3.5]'
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24 Mar 2024, 3:35AM | Action by: Chaophim
Changelog added
'Change log added for version 3.5'
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24 Mar 2024, 3:22AM | Action by: Chaophim
File added
'CDO-Main [version 3.5]'
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23 Mar 2024, 1:55AM | Action by: Chaophim
File added
'CDO-Main [version 3.0.1]'
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23 Mar 2024, 1:54AM | Action by: Chaophim
Changelog added
'Change log added for version 3.0.1'
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22 Mar 2024, 8:14PM | Action by: Chaophim
Changelog added
'Change log added for version 3.0'
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22 Mar 2024, 8:12PM | Action by: Chaophim
File added
'CDO-Main [version 3.0]'
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17 Mar 2024, 11:25AM | Action by: Chaophim
Primary image changed
'Coffee Mug problem that started this whole mess as an example.'
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17 Mar 2024, 11:25AM | Action by: Chaophim
Primary image changed
'And now you know EXACTLY which Coffee Mugs you have!'
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17 Mar 2024, 11:25AM | Action by: Chaophim
Primary image changed
'Coffee Mug problem that started this whole mess as an example.'
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17 Mar 2024, 11:20AM | Action by: Chaophim
Mod image added
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17 Mar 2024, 11:20AM | Action by: Chaophim
Mod image added
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17 Mar 2024, 1:30AM | Action by: Chaophim
Changelog added
'Change log added for version 2.5'
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17 Mar 2024, 1:20AM | Action by: Chaophim
File added
'CDO-Main [version 2.5]'
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12 Mar 2024, 8:55PM | Action by: Chaophim
Changelog added
'Change log added for version 2.2'
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- Mod page activity
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July 2025
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24 Jul 2025, 6:49PM | Action by: PixelHeadMods
Untracked
'CDO - Clutter Description Overhaul'
June 2025
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11 Jun 2025, 7:03PM | Action by: Wolftech
Tracked
'CDO - Clutter Description Overhaul'
May 2025
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30 May 2025, 3:46AM | Action by: MoglareshtheMad
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'CDO - Clutter Description Overhaul'
April 2025
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21 Apr 2025, 3:03PM | Action by: felixnng
Tracked
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07 Apr 2025, 12:17AM | Action by: thecommabandit
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'CDO - Clutter Description Overhaul'
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01 Apr 2025, 8:18AM | Action by: DazedMaestro
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March 2025
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09 Mar 2025, 1:55AM | Action by: evansaxl
Untracked
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08 Mar 2025, 8:11PM | Action by: evansaxl
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'CDO - Clutter Description Overhaul'
February 2025
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18 Feb 2025, 7:50PM | Action by: NullGul
Endorsed
'CDO - Clutter Description Overhaul'
January 2025
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27 Jan 2025, 12:51PM | Action by: al70
Untracked
'CDO - Clutter Description Overhaul'
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24 Jan 2025, 4:59PM | Action by: frank58b
Endorsed
'CDO - Clutter Description Overhaul'
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04 Jan 2025, 9:25PM | Action by: xNCVx
Untracked
'CDO - Clutter Description Overhaul'
December 2024
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26 Dec 2024, 4:31AM | Action by: MizzouMAS
Untracked
'CDO - Clutter Description Overhaul'
November 2024
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05 Nov 2024, 12:38PM | Action by: PixelHeadMods
Tracked
'CDO - Clutter Description Overhaul'
October 2024
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22 Oct 2024, 4:33AM | Action by: SalMohn
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'CDO - Clutter Description Overhaul'
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20 Oct 2024, 8:19AM | Action by: Movielover1401
Untracked
'CDO - Clutter Description Overhaul'
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18 Oct 2024, 8:50PM | Action by: VariableFae
Tracked
'CDO - Clutter Description Overhaul'
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18 Oct 2024, 7:33PM | Action by: Neferata13
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'CDO - Clutter Description Overhaul'
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15 Oct 2024, 8:55AM | Action by: LiberatorElite
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'CDO - Clutter Description Overhaul'
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10 Oct 2024, 7:23PM | Action by: RenatusNick
Untracked
'CDO - Clutter Description Overhaul'
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