StarUI Inventory improves all inventory screens for use on a PC. Compact display style. More details in sortable columns. Item tag icons. Category as left sidebar. Many quality of life features!
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
For translators: You are welcome to create a translation mod under the following conditions: * The translation mod must include this translated file: 1) Interface\Translation\StarUI_Inventory_en.txt ( translated as StarUI_Inventory_[LanguageCode].txt ) * You can optionally include a translation of this file: 2) Interface\StarUI Inventory.ini (as overwrite) * The translation mod includes no other files from original mod * The translation mod must require the original mod
Added better item card colorisation, preventing color modifcation of colored parts
Added filled versions of vanilla category icons for usage as item tags
Added settings to specify rarity colors for weapons (sRarityColorRare, sRarityColorEpic and sRarityColorLegendary)
Added setting for changing the encumbered mass panel color (sMassPanelEncumberedColor)
Change slightly updated tag colors and rarity rare base color for better differentiation
Change default color of item card and button bars is the same as other inventory parts
Slightly adjusted category entry height so all possible categories fit on the page
Fixed missing mass panel update when dropping items
Version 2.2
Added column: CONTAINER_INV_COUNT - Shows amount of items in a container when transferring to it. Added to all non-weapon/apparel categories by default.
Added column: EQUIPPED - Shows if the item is equipped
Added column: FormID - Shows the FormID
Added setting to switch the category name and equipped item name in player inventory, making it more consistent with other category lists (bPlayerInventoryCatListSwitchCatNameAndItem, default: on)
Added auto adjustment of sizes to Large Font Mode (can be deactivated with bAutoAdjustToLargeFontMode)
Added better mass panel to inventory interface
Added indicator when inventories contain stolen or contraband icons to mass panel (configurable with bMassPanelShowStolen and bMassPanelShowContraband)
Added a bunch of colorizing settings to the INI, allowing you to colorize any part of the inventory interface
Added default colors for all inventory types, so you can easily distinguish them by looking at the color.
Added two different presets in FOMOD installer so you can choose if you want colors or no colors.
Added graphical sort arrow (will also fixes missing arrow display when using other fonts)
Added setting to toggle item tag colors (bItemTagColorized, default: 1)
Added setting to scale item card (iItemCardScale, default: 100%)
Added setting to scale button bar (iButtonBarScale, default: 100%)
Added setting to scale mass panel (iMassPanelScale, default: 100%)
Added possibility to sort by a secondary column: The previous clicked column will be used as the secondary sort key for the current column. E.g to sort by rarity and then V/M, click V/M then rarity. (bAllowSecondarySortKey, default: off)
Added possibility to set a secondary sort column for default and per-category sort in INI.
Added ammo FormIDs to the appendix formid list text file (thanks to yankelfrums for collecting)
Added setting to change the category subtitle font size (iCategoryListSubtitleFontSize)
Added cycling to the main category list by LEFT/RIGHT and controller LEFT/RIGHT for easier navigation.
Optimized text layouts for usage with larger font sizes
Change the CTRL and SHIFT transfer amount modifier keys are sticky now (one press to enable, one again to disable. That is neccessary cause holding isn't possible for bartering cause game engine doesn't like it). Added a notification which mode is currently active about the list.
Change removed the unusuable columns OWNED, CARGO and INVENTORY from the add temporary columns panel in the inventory interface.
Change switched controller special buttons for sort(back) to X, sort asc/desc to Y and hide cols to Right Shoulder key
Change ressource rarity is now sorted after weapon/apparel rarity and weapon without rarity are now "COMMON" to make the rarity column more consistent.
Fixed wrong initial text of hide-columns button when the default setting is true
Fixed when viewing a subcategory and removing the last item from it (by transfer, buy or sell) the subcategory is now unselected and the normal list will be shown.
Fixed button label $STOREALLRESOURCES
Fixed faulty game engine behavior in buy-back mode by buying weapons/apparel back one-by-one.
Fixed flickering category name when using a non-default font and entering a container menu with category list display on start
Fixed list entry hovering with mouse doesn't respond between list cells
Fixed stuck controller special button when used to fast (currently the PS5 controller had some further troubles, which may be fixed in a future version)
Version 2.1
Added full controller support. Hold Left-Shoulder button to access new functions in item list
Added new default INI file: StarUI Inventory (default).ini. You can copy that file to StarUI Inventory.ini to have your own ini file which won't be replaced on updates. Both files will be read and StarUI Inventory.ini overwrites the default settings.
Added separate default sort per category (defined by sDefaultSort{category}, e.g. sDefaultSortWeapons)
Added option to click on the inventories in the mass panel to go directly to that inventory.
Added a mission item (000ECCED) which can be sold (but shouldn't) to the default mass-transfer ignore list.
Added error messages visible in the game when theres are missing files due to incomplete installation.
Further optimized barter buy/selling performance
Further minor improvements and optimizations
Fixed slightly darker background colors for rare items
Fixed item sorting tags for two books
Fixed possible missing transfer button in container mode
Fixed sorting for column FAV
Fixed mass display for unlimited container
Fixed display of column sorting arrow display position for special column item name
Version 2.0.2
Fixed mouse wheel scroll for big amounts
Fixed columns TREAT for aid items with many treats and sorted treatmeants
Fixed missing transfer button for controller users in barter interface
Fixed missing mass panels in container interface
Removed no longer existing column SCARCITY from ini
Version 2.0.1
Added missing icon tags for more slates and medical items
Change dont mass-transfering equipped is applied for transfer from companion
Change slight item sorter adaptions: resorted aids tags to be more convenient, changed colors for easier differentiation
Fixed display of subcategories when dropping the last item in a subcategory
Fixed coloring of category text for uncommon items
Fixed lag spikes on mass transfer/buy and failing mass-transfers on occasions
Fixed weapon tags for non-en languages
Fixed columns TREATS, WROF, RARITY and CONTRABAND
Fixed add temporary columns not working instantly when using subcategory filter
Version 2.0
Added integrated item sorter, including basic set of icon tags to distinguish the most important items
Added item tag icons for basic weapon types, aids, ressources, books/slates and most important misc objects
Added new subcategory filtering system which allows you to select/filter for subcategories (defined by integrated tags, can be disabled with bLeftSubCategorySidebar)
Added category mass-transfer button in button bar, allowing hotkey and controller use.
Added category navigation with left/right keys and controller left/right in item list.
Added hotkey transfer with CTRL/SHIFT to transfer/buy/sell 1/all item(s) without quantity popup.
Added display of favorite number in items heart icon (Can be disabled with bShowHeartFavorite)
Added setting to make <TAB> go directly back to game when in item list (bTabInItemListToGame, default: off)
Added setting to define default sort of items ([CategoryColumns]sDefaultSort, default: TAG, which sorts by item tag, then name)
Added setting to define default for column hiding ([CategoryColumns]bShowColumnsToggleButtonDefault)
Added vanilla 30fps version as alternative install option
Added performance setting: iInventoryUpdateDelay - Delays inventory updates a little bit to prevent multiple renderings due to many requests from the game engine (Default: 10ms)
Added column: TREATMENT - Shows the treatment for an aid item
Added column: FAV - Shows your favorite assignment
Added column: WMAG - Shows the weapon ammo capacity
Added column: WBASENAME - Shows the base name of the weapon (e.g. Eon, Grendel, Maelstrom,...)
Added column: QTY - Shows a separate column for QTY. Will remove the default QTY in the name cell.
Added experimental column: AID_HP - Shows hp effects of aid items (ony works for EN and DE for now)
Optimized performance for inventory display and updates.
Change replaces vanilla sort button with cycle column sort button. So column sort is now available for controller users too!
Change replaced setting bShowItemCategoryIcon with bShowItemTagIcon
Change ignore middle and right mouse clicks for lists actions
Change merged SCARCITY into RARITY. RARITY shows both properties nown(for weapons and resources)
Change mass-transfer will now transfer the list in the current order (top item first)
Change stolen and contraband sort changed to have stolen/contraband items first in default desc sort
Fixed column labels for ARADIATION and ATHERMAL (switched)
Fixed unresponse list after mass-transfer with no items
Fixed UI elements could be used when quantity popup is visible
Fixed add new columns reset/close buttons for languages with long words
Fixed clipping of transfer button in title on inspect (or rare occasions)
Fixed missing item list entry background on hide columns in rare occasions
Fixed no longer counting rarity perks(/legendary mods) as mods in column WMODS
Version 1.1
Added FOMOD package. Installation via mod manager is now even easier than before.
Added mass panels for all involved inventories! Now you see how much space is left on the target container.
Added fancy icons for the new mass panels when handling multiple inventories
Added an animated chevron indicator so you can easily see from which inventory to which inventory you are transfering
Added button to add inactive columns temporarily and directly in the game (lasts until the inventory is closed, can be disabled with bShowColumnsAddTemporaryButton)
Added button to toggle the additional columns, so you can see your item in 3D (can be disabled with bShowColumnsToggleButton)
Added a text file containing certain groups of FormIDs, so you can exclude whole groups of items for mass transfer (aids, throwables and homemade foods)
Added setting for max characters per category text line: (iCategoryListMaxChars, default: 40)
Added column: SCARCITY - Shows the scarcity of an item (common, uncommon, rare,...)
Added column: CONTRABAND - Shows if the item is contraband
Added column: STOLEN - Shows if the item is stolen
Added column: WMANUFACTURER - Shows the manufacturer of the weapon
Added column: WACC - Weapon accuracy
Added column: WMODS - Weapon mod slots ( used / max )
Added ignore list for mass transfer (sMassTransferIgnoreFormIDs, contains Digipicks by default)
Added option to show FormIds in the ItemCard (Inventory only)
Added interface files for Large Menu Font option (Thanks to Kupokraft for testing)
Added 60fps and 120fps versions (60fps is default, 120fps in subfolder)
Change switched to 60pfs version as default
Change damage and damage resistance now use the sum of all effects
Fixed using the vanilla sort will now reset the column sort
Fixed vanilla bug of list which prevents to scroll up when you have hovered an entry
Fixed overlapping of opaque background over extra icons
Version 1.0.3
Added colum "RARITY" - Shows the rarity of the item (rare, epic, legendary)
Added option to make the item list cells more opaque for better readability with item model in background (iItemListOpaqueBackground)
Added option to don't mass-transfer equipped or favorite items (on by default, bMassTransferNoFavorites and bMassTransferNoEquipped)
Fixed sidebar category toggle for buy mode at trader
Fixed compare when toggling categories in inventory screen
Fixed mouse wheel scroll doesn't work between the cells
Fixed possible problem which could lead to unexit-able inventory screen
Fixed lost column sort on some list changes (like buy)
Fixed wrong category mass summation for special groups like "new"
Fixed loading of fallback translation eN (when game language isn't available) for some cases ("CNT").
Version 1.0.2
Added column "AMMO_ROUNDS" - Show ammo rounds for the weapon
Added column "VALUE_STACK" - Value per stack
Added column "DPS" - Damage per seconds for guns
Added new column DPS as standard in weapon category
Added rarity coloring to item list names, category icon and columns
Added rarity coloring to category list (inventory)
Changed slightly increased rarity coloring background for items
Changed standard for ammo category to columns: VALUE (removed weight and value/weight)
Fixed scrollbar of left category sidebar
Fixed item list header title on sidebar toggle
Fixed bug where lists are no longer scrollable in some cases
Version 1.0.1
Fixed data structure to be compatible with Vortex auto-install
Fixed item rarity color in item list
Fixed scrollbar in category list
StarUI - Inventory
StarUI Inventory improves all inventory screens for use on a PC. Compact display style. More details in sortable columns. Item tag icons. Category and subcategories as left sidebar. Many quality of life features!
Features
Much compacter overview of category list and item list
Properties like mass, value, value/mass, mass of stack, value of stack, damage, DPS ("Burst DPS"), damage resistance, ammo type, ammo rounds, weapon type, item rarity and many more are available as column. Only a few are on by default - add as much as you like via INI!
Sort the list to any of the columns by simply clicking on the column header (toggle asc/desc by another click)
New special inventory-lookup column OWNED/SHIP/CARGO - See how many items you already have in your backpack/ship when buying or transferring.
You can temporarily add inactive columns to the interface (lasts until you leave the inventory screen)
You can fold in in the additional columns to take a look at your item in 3D
Category icons before the item name, so you can directly see what a item is
Automatic tagging and sub-categorizing of most important items to further filter your item list down
Show all inventories in the bottom panel, including mass and an indicator in which direction you are currently transferring
Show category summarized mass
List navigation keys Page-Up, Page-Down, Home and End for fast navigation
Mass-transfer of a single category from/to container, from/to ship or buy/sell for trading! (Includes options to skip equipped, favorites and specific items)
Press CTRL or SHIFT key and click to directly transfer/buy/sell one item or all items - without quantity popup!
Bigger scrollbar, so it's easier to grab it.
Change the font or font size (If you don't like the ALL UPPERCASE style. I recommend font number 3!)
Configurable mouse wheel scroll amount of lists
Option to make <TAB> go directly back to the game instead of the character screen.
Option to disable the starting and ending animation of inventories
Multi-language ready with easy translate-able files in the standard format
Option to show the FormID of an item in the item card in inventory.
Increases the interface framerate to 60 fps. Optional files for 30fps and 120fps are available in the installer or folder Optional for manual installation.
Has no plugins and no quests - Absolutely safe to install and uninstall at any time!
Doesn't affect the possibility to get Steam achievement
Full support for controller. Hold L1 in the item list to access all new StarUI Inventory functions.
Works with Steam and Game Pass (X-Box) version
You can configure all options in the Data\Interface\StarUI Inventory.ini. (Will move to MCM as soon as one is available :) )
Installation
Enable Archive Invalidation (INI settings)
Easiest way: Use BethINI to comfortably set the value (called Load Loose Files in the GUI)
Simply install the mod via your mod manager (Vortex, Mod Organizer 2 beta, ...)
Or: Alternate manual install: Copy the folder Interface\ from the zip into your Starfield\Data\ folder (where the ba2 files are) - ignore folders fomod\ and Optional\
For some people that folder won't work, copy the files to your Documents\My Games\Starfield\Data\ folder in that case (create the Data\ folder if it doesn't exist there yet)
To install the 30fps or 120fps version: After doing the above steps copy the files from the appropriate sub-folder in Optional\ and overwrite the existing ones.
There are two presets available: With color and without. You can find them in the StarUI Inventory Presets\. Simply copy it to your StarUI Interface (default).ini or your own-created update-proof StarUI Interface.ini.
Configuration Everything can be controlled in the INI file Data\Interface\StarUI Inventory.ini. The file is completely commented, so you will find your setting pretty quick!
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[StarUI Inventory]
; ----------------------------------- ; StarUI Inventory configuration file ; ----------------------------------- ; ; Allows you to customize many aspects of the StarUI Inventory mod. ; ; Tips: ; * You can edit this file while the game is running. Just close an re-open the inventory to load the new settings! ; * You can copy this file to "StarUI Inventory.ini" to store your own settings which won't be overwritten by updates! ; If you like it clean: Both files will be read, so you only need to put changed settings in your "StarUI Inventory.ini". ; Note: Make sure your new INI include the sections [StarUI Inventory] and [CategoryColumns] when you like to change settings in these. ;
; Auto-adjust values when game setting "Large Font Mode" is activated ; Please note, that the StarUI Inventory shows much more information than the vanilla inventory, so there may be simply not enough place to show everything. bAutoAdjustToLargeFontMode = 1
; Player inventory: Switch the category name and equipped item name bPlayerInventoryCatListSwitchCatNameAndItem = 1
; Show a category sidebar on the left in Inventory bLeftCategorySidebar = 1
; Show a subcategory sidebar for more filtering bLeftSubCategorySidebar = 1
; Collapse space for subcategory sidebar when no subcategories available (will move the main items list a bit) bLeftSubCategorySidebarCollapse = 1
; Font Size for main text in category entries (Default: 20) iCategoryListFontSize = 20
; Font size for subtitle in category entries iCategoryListSubtitleFontSize = 20
; Font Size for count/mass in category entries (Default: 18) iCategoryListCountMassFontSize = 18
; Font Size for count/mass in category entries (Default: 9) iCategoryListCountMassLabelFontSize = 9
; Height of a category entry. Should be min. 40 iCatListEntryHeight = 55
; Max characters per line for category text iCategoryListMaxChars = 40
; Show tag icon for item (in items list) - previously bShowItemCategoryIcon bShowItemTagIcon = 1
; Use colored item icons bItemTagColorized = 1
; Show your favorite assignment number in the items heart icon bShowHeartFavorite = 1
; Font size (Default: 20) iItemListFontSize = 20
; Height of an item entry (Min 26) iItemListEntryHeight = 30
; Width of the main name column iItemListMainColWidth = 417
; Width of the extra columns iItemListExtraColWidth = 75
; Extra padding on left and right in the cells iItemListColPadding = 8
; Make the item list opaque, so it's easier to read with item model in background. Value in percent. iItemListOpaqueBackground = 66
; Scaling (size) for other parts of the inventory interface (in percent) iItemCardScale = 100 iButtonBarScale = 100 iMassPanelScale = 100
; Fonts ; Available fonts: ; 0 Default ("NB Architekt") ; 1 NB Architekt Light ; 2 NB Architekt ; 3 NB Grotesk R Semibold ; 4 NB Grotesk R Bold ; 5 Arial (Contains only ASCII characters for EN) ; 6 Consolas (Contains only ASCII characters for EN) iUseFont = 0
; Quality Of Life!
; Show category mass bShowCatMass = 1
; Show stolen and contraband indicators in mass panel - shows you if that inventory contains stolen or contraband items bMassPanelShowStolen = 0 bMassPanelShowContraband = 1
; Enable mass transfer from and to container bEnableMassTransfer = 1
; Don't transfer favorites or equipped! bMassTransferNoFavorites = 1 bMassTransferNoEquipped = 1
; Ignore certain items for mass transfer to other inventories (as FormID). Multiple entries separated by comma (Default: Ignore Digipack, Cutter and a mission item which can be sold but shouldn't) ; This list doesn't applies when you mass-transferring into your inventory (So you can still loot everything) sMassTransferIgnoreFormIDs = 0000000A, 00016758, 000ECCED ; Tip: Beside this INI file there is a file StarUI Inventory - FormIDs.txt containing collected FormIDs to ignore certain groups of items.
; Stop mass selling when vendor is out of credits bMassTransferOnlySellForCredits = 1
; Enlarge the scrollbar, so you can actually grap it with the mouse! bEnlargeScrollBar = 1
; How much should a wheel step scroll? iListMouseWheelScrollAmount = 3
; Should the <TAB> key in inventory view go back to the game (instead of it's normal behavior to go to the wheel menu) bTabToGame = 1
; Should the <TAB> key in container view go back to te game (like when viewing your ship's cargo) bTabToGameContainer = 1
; Should the <TAB> close the inventory when in the item list bTabInItemListToGame = 0
; Show FormID of item in ItemCard (Inventory only) bItemCardShowFormId = 0
; Performance: Delays inventory update requests to cummulate multiple requests by the game engine into a single one. Value in milliseconds. Increase for bigger inventories. Default:10 iInventoryUpdateDelay = 10
; = = = = = = ; Colors ; = = = = = = ; The colors are specified as "red, green, blue(, alpha)" where alpha is optional. ; RGB values are from 0 to 255. Alpha is from 0 to 100 (percent).
; Default inventory color (washed out color, if you want to use standard rarity colors: 164, 190, 222) sInventoryDefaultColor = 122, 192, 244
; Color elements individually (will override default and per-type color) sCategoryListColor = sSubcategoryListColor = sItemListColor = sMassPanelColor = sMassPanelEncumberedColor = 196, 64, 64 sButtonHintsColor = ; Item card coloring (Keep in mind: the item cards has own colors, which will look different when using a new overall item card color) sItemCardColor =
; Show QTY above item counts as column title bShowCountTitle = 1
; Show toggle button to enable/disable additional columns bShowColumnsToggleButton = 1 ; Default setting (when enabled) bShowColumnsToggleButtonDefault = 0
; Show a button to add temporary columns in the game (lasts until inventory is closed) bShowColumnsAddTemporaryButton = 1
; Defines which column sort should be active by default. Leave empty for vanilla sorting. Default: TAG (Sorts by special column item tag, then name) ; When bAllowSecondarySortKey is enabled, you can specify a secondary key, e.g.: RARITY, VPM sDefaultSort = TAG
; Should the secondary sort key are customizable. Either by specified in this INI or the previously clicked column. ; If disabled the secondary sort key is the name. bAllowSecondarySortKey = 0
; Configure your own table!
; Available columns: ; (Experimental) AID_HP - Shows hp effects of aid items (currently only working in EN and DE) ; AMMO - Show used ammo type ; AMMO_ROUNDS - Show available rounds for ammo type ; QTY - Shows a separate column for QTY. Will remove the default QTY in the name cell. ; CONTRABAND - Shows if the item is contraband ; DR - Damage resistance ; DMG - Weapon damage ; DPS - Weapon damage per second (Burst DPS, so without reload-time) ; EQUIPPED - Shows if the item is equipped ; FAV - Shows your favorite assignment number ; MASS - Weight ; MASS_STACK - Weight per stack ; RARITY - Shows the rarity of the item (rare, epic, legendary for weapon/apparel and common, uncommon, rare,... for other items) ; (Experimental) TARGET_INV_COUNT - Shows the amount of that item in the transfer target inventory (So when buying how many you already have) ; PLAYER_INV_COUNT - Shows your inventory count of an item (Only visible when useful and the inventory data is available) ; SHIP_INV_COUNT - Shows your ships cargo count of an item (Only visible when useful and the inventory data is available) ; CONTAINER_INV_COUNT - Shows the item count in the container when you are transferring into a container. ; STOLEN - Shows if the item is stolen ; TREATMENT - Shows the treatment for an aid item ; TOTAL_INV_COUNT - Add a column OWNED/SHIP/PLAYER (which depends on situation) - Summarizes the columns PLAYER_INV_COUNT and SHIP_INV_COUNT. Will be automatically converted to player or ship column in their inventory ; VALUE - VALUE ; VALUE_STACK - Value per stack ; VPM - Value / Mass
; Detail columns for weapon ; WMANUFACTURER - Shows the manufacturer of the weapon ; WACC - Weapon accuracy ; WBASENAME - Shows the base name of the weapon (e.g. Eon, Grendel, Maelstrom,...) ; WMAG - Weapon ammo capacity ; WMODS - Weapon mod slots ( used / max ) ; WRANGE - Weapon range ; WROF - Weapon rate of fire (gund) / Attack speed (melee) ; WTYPE - Weapon Type
; Detail columsn for Damage ; PHYS - Weapon physical damage / Armor physical resistance ; ENGY - Weapon energy damage / Armor energy resistance ; EM - Weapon EM damage / Armor EM resistance ; ELEC - Weapon electrical damage / Armor electrical resistance [Currently unused in the game]
sWeapons = DMG, DPS, MASS, VALUE, VPM, AMMO ; Apparel will be used as fallback for Spacesuits, Packs and Helmets sApparel = DR, MASS, VALUE, VPM ; All will be used as fallback for any not specified sAid = MASS, VALUE, VPM, TREATMENT, TOTAL_INV_COUNT, CONTAINER_INV_COUNT sAmmo = VALUE, TOTAL_INV_COUNT, CONTAINER_INV_COUNT sThrowables = DMG, MASS, VALUE, VPM, TOTAL_INV_COUNT, CONTAINER_INV_COUNT sAll = MASS, VALUE, VPM, TOTAL_INV_COUNT, CONTAINER_INV_COUNT ; If you like to specify the columns for more categories, just remove the ";" in the following lines: ;sNewItems = MASS, VALUE, VPM, TOTAL_INV_COUNT ;sSpacesuits = DR, MASS, VALUE, VPM, TOTAL_INV_COUNT ;sPacks = DR, MASS, VALUE, VPM, TOTAL_INV_COUNT ;sHelmets = DR, MASS, VALUE, VPM, TOTAL_INV_COUNT ;sNotes = MASS, VALUE, VPM, TOTAL_INV_COUNT ;sResources = MASS, VALUE, VPM, TOTAL_INV_COUNT ;sSpells = MASS, VALUE, VPM, TOTAL_INV_COUNT ;sMisc = MASS, VALUE, VPM, TOTAL_INV_COUNT
; Define separate default sortings per category (Remove the ";" before the category line to specify it) ; To sort by the special QTY column (inside the name cell) you can use COUNT ; When bAllowSecondarySortKey is enabled you can specify a secondary sort key by adding another COLUMN after the first (separated by comma) ;sDefaultSortWeapons = DPS, TAG ;sDefaultSortSpacesuits = TAG ;sDefaultSortPacks = TAG ;sDefaultSortHelmets = TAG ;sDefaultSortApparel = DR ;sDefaultSortThrowables = TAG ;sDefaultSortAmmo = COUNT ;sDefaultSortAid = TAG ;sDefaultSortNotes = TAG ;sDefaultSortResources = TAG ;sDefaultSortMisc = TAG ;sDefaultSortNewItems = TAG ;sDefaultSortAll = TAG
; Define individual column widths for any column you like! ; Define more in the schema iColWidth... (e.g. for DMG iColWidthDMG) iColWidthAMMO = 135 iColWidthRARITY = 110 iColWidthWMANUFACTURER = 200 iColWidthSTOLEN = 50 iColWidthCONTRABAND = 50 iColWidthPHYS = 60 iColWidthENGY = 60 iColWidthEM = 60 iColWidthELEC = 60 iColWidthFAV = 50
Compatibility with other interface mods Most interface mods have no conflicting files, so those should be absolutely compatible. The following mods have conflicts or are worthy to note:
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Undelayed Menus - Fully compatible. Install StarUI Inventory after it. Enable "bInstantOpenCloseAnimation" in StarUI Inventory.ini to to make the inventory undelayed. 60 FPS - Smooth UI - Fully compatible. Install StarUI Inventory after it. The recommended standard install of StarUI Inventory is already 60fps, so it's the same. 120 FPS - Smooth UI - Fully compatible. Install StarUI Inventory after it. Select 120fps in the FOMOD installer (or copy the 120fps files from the Optional folder). Icon Sorting Tags - Fully compatible. Disable "bShowItemTagIcon" in the StarUI Inventory.ini to prevent double tags. Also only use the default font.
The StarUI Series StarUI Inventory - Improves all inventory screens for use on a PC. Many Quality-of-Life features and completely customizable. StarUI HUD - Customize your whole HUD. Relocate, resize and recolor your widgets. Item tag icons, loot list item cards, Loot-O-Meter and many more features.
Credits Bethesda for making another great RPG! Cala for making the awesome teaser images Collective Modding discord - for morale support, testing, ideas and more! (Check it out!) The xEdit-Team for their great continues work (Hopefulyl there will be a SFEdit soon!) The NexusMods community