Advice for enabling plugin mods: Always copy the plugin name from the plugin, don't trust your typing skills and reading comprehension, that has tripped up people. In your StarfieldCustom.ini remove all entries for stestfile (it will break your s#*!) or sStartingConsoleCommand (it breaks some peoples' s#*!). Here's what my StarfieldCustom.ini looks like [General] bEnableMessageOfTheDay=0 sPhotoModeFolder=Photos
[Camera] fActorFadeOutBoundMax=0 The General and Archive sections are all that you need. Your plugins.txt should be named that, not plugin.txt, not plugins.txt.txt Here's what my plugins.txt looks like # This file is used by Starfield to keep track of your downloaded content. *StarfieldCommunityPatch.esm *Wellness Fix.esm *2XEnemies.esm *Astroneer.esm *BASE.esm *Banshee.esm *Batman.esm *BooksRevamped.esm *ConstellationFleetUniform.esm *VenpiCore.esm *CoraCanRead.esm *Dead Body Collision.esm *dmLegendaryRecycler.esm *dmLegendaryRecyclerHabs.esm *dmLegendaryRecycler - Legendary Clothing Enabled Patch.esm *Exile.esm *Followers Mod.esm *Following Asteroid Fix.esm *Habz.esm *Habz_HopeTech.esm *Health Increase After Level 100.esm *Infirmary.esm *Jail.esm *LevelScaling.esm *Leveled Mission Rewards.esm *MarkM.esm *Mission Boards Anywhere.esm *Navigate Using City Terminals.esm *Pathfinder_f.esm *PEAK Enemy AI.esm *SeeYourselfSleep.esm *ShipColorize.esm *Ship Power Fix.esm *Sit To Add Ship.esm *SKKUniversalStash.esm *SML_EatSleepDrink.esm *Starfield Extended - Aggressive Leveled NPCs.esm *Starfield Extended - Craftable Quality.esm *Starfield Extended - Craftable Quality Extended.esm *Banshee - Starfield Extended Patch.esm *Exile - Starfield Extended Patch.esm *MarkM - Starfield Extended Patch.esm *Pathfinder - Starfield Extended Patch.esm *Starfield Extended - Armor Naming for Craftable Quality Extended.esm *Starfield Extended - Weapon Naming For Craftable Quality Extended.esm *Starfield Extended - Craftable Quality Extended - LMR Legendary Qualities.esm *Starfield Extended - Craftable Quality - Legendary Clothing Enabled.esm *Starfield Extended - Armor & Clothing Crafting.esm *Starfield Extended - Armor & Clothing Crafting - Legendary Clothing Enabled - Craftable Quality Patch.esm *Starfield Extended - Weapon Crafting.esm *Starfield Extended - New Outfits.esm *Starfield Extended - New Outfits - Legendary Clothing Enabled - Craftable Quality Patch.esm *Starfield Extended - Plainclothes Rangers.esm *Starfield Extended - Painclothes Rangers - Legendary Clothing Enabled - Craftable Quality Patch.esm *Starfield Extended - Mod Armor Distribution.esm *Starfield Extended - More Medpacks For Sale.esm *Starfield Extended - More Engines Rebalanced.esm *Starfield Extended - Reactors Rebalanced.esm *Starfield Extended - Shields Rebalanced.esm *Starfield Extended - More Shielded Cargo Bays Rebalanced.esm *Starfield Extended - Game Settings.esm *Starfield Extended - Enemy Ships Un-Nerfed.esm *Starfield Extended - Leveled Vendor Credits.esm *Starfield Extended - Craftable Color Swaps.esm *Starfield Extended - Rolling Deep.esm *Straw_BossChestsContainLegendary.esm *Legendary Module Recycler - Boss Chests Always Contain Legendaries Patch.esm *TheencoGlasses.esm *TNHabTweaks.esm *Starfield Extended - Rolling Deep - TNHabTweaks Patch.esm *TNOutpostStorage.esm *TNUsefulShipStructure.esm If you have an .esp or .esl plugins get rid of them. You never should have used them in the first place, but you were thirsty. The people making them knew they were trouble, and kinda warned you. Also problems from those may be baked into your save files, so you should probably start new games. Also some of those same people took those broken .esp and .esl plugins, opened them in xEdit and resaved them as .esm plugins. Those are still broken. They have to remake the mod from scratch in xEdit for them to be safe. Do you trust that they did that? If following this advice on avoiding the most common mistakes, doesn't fix all your problems then read the comments on the Plugins.txt Enabler page. There is a wealth of information there from other mod users that had issues and had to figure it out. Content mod authors pages aren't here for you to figure out how to properly use Tool mods. That's what their pages are for. Good luck on your journey to learning the art and science of mod using.
Is this .esm file containing game settings that can be modified with console commands or StarfieldCustom.ini settings? If so, what settings did you modify?
I think Nexus Mods has been failing to actually save some of my comments, as I swear I already replied to this just earlier, but at the risk of being redundant if you can see my earlier response, I was just wondering what the values of those game settings are that you set. I can see the picture shows game settings, but not clear if the pictures show every game setting that you used and also not clear what values are being set for them.
Oh okay, I see now. Sorry, I have no experience with xEdit or making/editing esm files. I wasn't sure how to read the information in your pictures, but I do see it now. And now I know how to modify values like this using [ID].setav, which I didn't know before. So thank you.
Just to double check I implemented this correctly, I have a batch file full of console commands I run at game startup, and within this batch file I included the following two lines:
I don't know. It's weird that you're trying to do everything with batch files when it's better to do them with plugins, which are the correct implementation. Doing this with batch files was the dirty way of doing it that we had to resort to because the proper tools weren't available. You should learn how to use xEdit. It's the most user friendly game modding tool I've ever used.
They are based on weapon types. Some weapons use the one multiplier and some use the other. If you look at the perk that references those two settings you can see the exact details.
9 comments
Always copy the plugin name from the plugin, don't trust your typing skills and reading comprehension, that has tripped up people.
In your StarfieldCustom.ini remove all entries for stestfile (it will break your s#*!) or sStartingConsoleCommand (it breaks some peoples' s#*!).
Here's what my StarfieldCustom.ini looks like
[General]
The General and Archive sections are all that you need.bEnableMessageOfTheDay=0
sPhotoModeFolder=Photos
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
[Spaceship]
fShipBuilderModuleOverlapTolerance=-5.0000
[Display]
fSpaceGlowBackgroundScale=0.0
fStarfieldBackgroundScale=1500.0
sPhotoModeFolder=Photos
[Camera]
fActorFadeOutBoundMax=0
Your plugins.txt should be named that, not plugin.txt, not plugins.txt.txt
Here's what my plugins.txt looks like
# This file is used by Starfield to keep track of your downloaded content.
If you have an .esp or .esl plugins get rid of them. You never should have used them in the first place, but you were thirsty. The people making them knew they were trouble, and kinda warned you. Also problems from those may be baked into your save files, so you should probably start new games.*StarfieldCommunityPatch.esm
*Wellness Fix.esm
*2XEnemies.esm
*Astroneer.esm
*BASE.esm
*Banshee.esm
*Batman.esm
*BooksRevamped.esm
*ConstellationFleetUniform.esm
*VenpiCore.esm
*CoraCanRead.esm
*Dead Body Collision.esm
*dmLegendaryRecycler.esm
*dmLegendaryRecyclerHabs.esm
*dmLegendaryRecycler - Legendary Clothing Enabled Patch.esm
*Exile.esm
*Followers Mod.esm
*Following Asteroid Fix.esm
*Habz.esm
*Habz_HopeTech.esm
*Health Increase After Level 100.esm
*Infirmary.esm
*Jail.esm
*LevelScaling.esm
*Leveled Mission Rewards.esm
*MarkM.esm
*Mission Boards Anywhere.esm
*Navigate Using City Terminals.esm
*Pathfinder_f.esm
*PEAK Enemy AI.esm
*SeeYourselfSleep.esm
*ShipColorize.esm
*Ship Power Fix.esm
*Sit To Add Ship.esm
*SKKUniversalStash.esm
*SML_EatSleepDrink.esm
*Starfield Extended - Aggressive Leveled NPCs.esm
*Starfield Extended - Craftable Quality.esm
*Starfield Extended - Craftable Quality Extended.esm
*Banshee - Starfield Extended Patch.esm
*Exile - Starfield Extended Patch.esm
*MarkM - Starfield Extended Patch.esm
*Pathfinder - Starfield Extended Patch.esm
*Starfield Extended - Armor Naming for Craftable Quality Extended.esm
*Starfield Extended - Weapon Naming For Craftable Quality Extended.esm
*Starfield Extended - Craftable Quality Extended - LMR Legendary Qualities.esm
*Starfield Extended - Craftable Quality - Legendary Clothing Enabled.esm
*Starfield Extended - Armor & Clothing Crafting.esm
*Starfield Extended - Armor & Clothing Crafting - Legendary Clothing Enabled - Craftable Quality Patch.esm
*Starfield Extended - Weapon Crafting.esm
*Starfield Extended - New Outfits.esm
*Starfield Extended - New Outfits - Legendary Clothing Enabled - Craftable Quality Patch.esm
*Starfield Extended - Plainclothes Rangers.esm
*Starfield Extended - Painclothes Rangers - Legendary Clothing Enabled - Craftable Quality Patch.esm
*Starfield Extended - Mod Armor Distribution.esm
*Starfield Extended - More Medpacks For Sale.esm
*Starfield Extended - More Engines Rebalanced.esm
*Starfield Extended - Reactors Rebalanced.esm
*Starfield Extended - Shields Rebalanced.esm
*Starfield Extended - More Shielded Cargo Bays Rebalanced.esm
*Starfield Extended - Game Settings.esm
*Starfield Extended - Enemy Ships Un-Nerfed.esm
*Starfield Extended - Leveled Vendor Credits.esm
*Starfield Extended - Craftable Color Swaps.esm
*Starfield Extended - Rolling Deep.esm
*Straw_BossChestsContainLegendary.esm
*Legendary Module Recycler - Boss Chests Always Contain Legendaries Patch.esm
*TheencoGlasses.esm
*TNHabTweaks.esm
*Starfield Extended - Rolling Deep - TNHabTweaks Patch.esm
*TNOutpostStorage.esm
*TNUsefulShipStructure.esm
Also some of those same people took those broken .esp and .esl plugins, opened them in xEdit and resaved them as .esm plugins. Those are still broken. They have to remake the mod from scratch in xEdit for them to be safe. Do you trust that they did that?
If following this advice on avoiding the most common mistakes, doesn't fix all your problems then read the comments on the Plugins.txt Enabler page. There is a wealth of information there from other mod users that had issues and had to figure it out. Content mod authors pages aren't here for you to figure out how to properly use Tool mods. That's what their pages are for.
Good luck on your journey to learning the art and science of mod using.
[My Ship ID].setav PlayerIncomingShipDamageMult 1
[My Ship ID].setav PlayerIncomingShipDamageMultEnemyDebuff 1
In my case [My Ship ID] happens to be 0014e2fa, the Razorleaf. Is this the correct implimentation?