Starfield

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Recluse

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rbddc12

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12 comments

  1. rbddc12
    rbddc12
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    Thank you for you interest in the mod. I sincerely hope you enjoy it, and I am happy to answer questions and resolve issues if I can.

    Problems posted here in the Comments section may be replied to in the comments section or may be moved to the Bugs Section and replied to.
  2. dodexahedron
    dodexahedron
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    Nice!
    Thanks!

    A thought/question, if it's something you'd be interested in:
    How hard would it be to maybe make this behavior kick in at SSS 2 and up, instead? You know, as an upgrade over the first level.
    1. InsaneGizzardSauce
      InsaneGizzardSauce
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      I vote no.
  3. InsaneGizzardSauce
    InsaneGizzardSauce
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    Dumb question. How would I know if I have a mod that edits magic effects?

    Any mod that edits the Magic Effects (MGEF)
    1. rbddc12
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      Only the specific effects listed. If the mod changes the star sense power, it will likely change those effects. 
  4. judadiao
    judadiao
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    Such a great mod! I have been waiting for this for a long time.
  5. draindoc98
    draindoc98
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    I am currently in the House Varuun Embassy and the robots and turrets don't seems to be showing up? Hope the mod is working for me?....not sure.

    Would Simple Temple Overhaul https://www.nexusmods.com/starfield/mods/5039 or Sense Star Stuff Last Longer https://www.nexusmods.com/starfield/mods/7321 conflict?
    1. rbddc12
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      Yes, the last longer mod would need to modify the same records to exclude companions. Whichever mod is lower in your load order would take precedence in the record conflict.

      If you don't mind companions showing on star sense, put this mod lower, it shouldn't affect anything else on that mod.
  6. mlmlars
    mlmlars
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    nice mod i wished to have for a long time. apprichiated!!
    1. rbddc12
      rbddc12
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      ;)
  7. sergelac
    sergelac
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    does that include security cameras
    1. rbddc12
      rbddc12
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      It should, the game lists security cameras as ActorTypeRobot.