A tool to add any weapons/armor/clothes mods to the world via a generated ESM patch
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version v2.1.2
Fixes for "__folder_managed_by_vortex" being in the factions folder
Better Mod filter exception handling
Version v2.1.1
Added fix for items missing keywords throwing exceptions
Version 2.1.0
Added Gender controls to Faction plans, which can make clothing/spacesuit only appear on men/women.
Added FPF checks for hats, preventing clashes with clothing
Added support for Consumable modded items.
Version 2.0.0
Added support for Weapons. They are added to the levelled lists based on DPS and will spawn on Enemies.
Legendary support. Added Clothes - Legendary Loot and Spacesuit - Legendary Loot which will modify the mods added to them to make them available to be legendary items as well as being added to the loot table.
Option to remove Vanilla entries on lists, forcing NPC's to use modded content.
Factions are now grouped by Item type, for example: Clothes - CrimsonFleet
UI has been updated to filter mods based on there content.
UI updates the mod selection list to your previous plan.
Better handling of overlapping clothing
Version 1.2.0
Added DataPath in Settings.yaml which allows you to override the location of the Data folder
Added better logging for debugging issues
Removed file deletion and other parts to make Antivirus software happier
Version 1.1.0
Plans now save on ESM creation and Load on app startup.
Outfit System - Named NPC's now included in generation, most NPC's included
More Factions: Starborn, Constellation, The First, Neon Gangs, Varuun
StarArmory now assumes it's in the Data folder if it can't find it via other means.
This tool examines your personal load order and allows you add modded content into the world, creating a new personal ESM patch.
Most NPC's in the game are covered. These are stored as yaml files allowing editing and extending. Factions allow for some theming of groups without knowledge of modding tools.
This mod also supports making armour/clothing and weapons into legendary items which are found normally.
1. Download and unzip into the data folder that contains starfield.esm. 2. Run StarArmory.exe [IF YOU USE MOD MANAGER YOU MUST RUN StarArmory THROUGH IT] 3. Select a category in the top left drop down 4. Select a faction to setup 5. select the mods you want on this faction 6. press Add to Plan. 7. Repeat for each faction you want to change. Each of these will be combined into a single ESM to preserve space in the load order. 8. Press Build ESM. Can take a while depending on mod count. 9. Add StarArmoryPatch.ESM to your Plugins.txt, for best results put it last.
Important Notes:
Outfits are chosen the first time you meet someone. If you've met them before running StarArmory they won't get a new outfit till the next universe.
The patch needs to be in plugins.txt to work.
The ESM needs to be after all the armor and clothes mods or things will break. Other mods editing the level lists can break the patch, however the patch should only add to whatever other mods have done.
Uninstalling mods that are patched in will have negative results. Rebuild the patch to match your load order.
Sharing patches with other players will only work if the load order has all mods and the order is similar. Probably ok but untested for collections.
You can edit the patch with xEdit. You can also rename the patch manually to have multiple patches.
If you find an error you can select and NPC by using the inv console command on them to see what they are wearing. You can also reset an npc using the resetcontainer console command.
Some mods don't have male and female versions of clothing, this will cause errors.