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Velken

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Velken

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  1. Velken
    Velken
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    UPDATE - 29/11/2023
    Due to many IRL reasons, I will be halting working on this mod.
    Sorry for the disappointment. Anyone who wants to continue the work can do so, it is a very simple mod after all.
    Until I can get some personal stuff sorted, I won't have time to work on Starfield mods.
  2. Drake0713
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    Would really like all the modules unlocked at outposts... anyone know of a mod that does that if this one is discontinued?

    EDIT: Looks like this is the alternative:
    Outpost Shipbuilder Unlocked ESM
  3. Adriana1993
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    Would there be away or a command to lock all the ship parts back up to undo what the mod dose 
  4. LePiratePhil
    LePiratePhil
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    New question, less dumb! Do you remember which keywords added the pirate things as opposed to the space station parts? Was hoping to add those as well to a ship tech as well, but was having difficulty finding the codes to them to differentiate between the stable and the unstable lists.
  5. LePiratePhil
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    Edit: I'm dumb and realized my questions were already answered. Thanks!
  6. DelayedHappiness
    DelayedHappiness
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    I tried it today and it doesn't unlock stroud eklund parts. I followed the steps to the letter and also added the plugin enabler but nothing
    1. Velken
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      the bat version doesnt unlock parts gated behind quests/levels, nor does it need plugin enabled
      wait for my ESM version (which, if all goes well, comes out later today)
    2. lastyorick
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      Any word on your ESM version being released? O are you waiting for the new official patch to come out of beta?
    3. Velken
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      Two reasons on why no ESM version yet:
      1-waiting for new big patch to come out of Beta
      2-is too damn hot to keep working on the mod with my PC. 10 minutes with Starfield open and my room becomes unbearably hot.
    4. lastyorick
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      Understood, and totally get it, I figured it was because final patch was not out, but sorry also it's too hot where you at.

      Thank you for all the work you are doing.
    5. Drake0713
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      Could you perhaps post lists of things we could add to the bat at specific levels / after specific quests as those things would be unlocked?
    6. Velken
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      I'll see if i can make a list, but this is something I imagine wiki people would do/have done already. I haven't checked tho
  7. DarkPhoeniX0788
    DarkPhoeniX0788
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    This was working great for 2 to 3 days. Last night it stopped showing everything except the Starborn Ships and M class parts. Any suggestion on a fix?
    1. Velken
      Velken
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      Current public version of my mod doesn't unlock Starborn or M Class parts.
  8. Spencerbilodeau
    Spencerbilodeau
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    Under Requirements, it says read the description.  The description does not show any requirements. Are there requirements?
    1. Velken
      Velken
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      I put that there because people didn't read the instructions in the description.
  9. Sinarian
    Sinarian
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    Been looking for this mod for weeks. Thanks for working on it. No rush, but any update on the .ESM version?

    EDIT: Not sure what happened, but after I did this and built a ship, it seems to have deleted all my old saves. I still had the autosave and the last manual save I made, but thats it. A bit concerning, but I'm not worried about the old saves, as I make a new one every time, and I was wanting to clear them out anyway, but just wanted you to be aware this happened. This was on the stable version
    1. Velken
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      I am super busy IRL right now, so much I've been having breakdowns, but I did quite a bit of progress on getting the .ESM version running again.

      It didnt delete your old saves, the save was tagged as "modded", you probably didn't use Achivement Enabler. Just click as if you were going to load save from a different character and you should see the older saves.
  10. Taiyang8000
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    Please advise how to undo this mod without bugging the game?
    this mod is great, but  I want to build my ship at my outpost, and I found only Atlantis shipyard that have MOST of the shipparts, not all parts. and I don't like all the sattlite parts getting in the way.
    Thanks!
    1. deleted193083839
      deleted193083839
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      You can't, because it's saved to your save file. The only way is to revert to a previous save. Use the ultimate version, which can be easily reverted by uninstalling.
    2. Velken
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      That is wrong, you can revert using the command (without the quote marks) to remove the space station parts:
      "removekeyword 1D2072"
      I am still working on the ESM version, but I am quite busy IRL, haven't even had time to play games recently.
      I don't trust the other mod that does the same thing because it was made before xEdit release.
    3. deleted193083839
      deleted193083839
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      I tried that and while it does remove the parts from the vendor, it overrides the changes ESM mod made, meaning it just saves it back into the save without reverting the changes. so the only way to truly revert is to revert to a previous save.
    4. Velken
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      Why are you using both this and the other mod?
      That would cause a conflict.
      Next week I will have more free time to update my mod to ESM and include "reset" bat files for traders to use before installing my new version.
    5. deleted193083839
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      I don't use both together and I think the problem is that both the addkeyword and removekeyword commands save the record to a save.

      Here's what I did: I used the "addkeyword 271BB" on a new game save with no mods installed and made sure the Nova Hab 3L3W1H were added, then I used the "removekeyword 271BB" and created a separate save.

      Installed the Ultimate version which unlocks the Nova Hab 3L3W1H, then I loaded the save I just created and there were no Nova Hab 3L3W1H, then I loaded a save that did not use the "addkeyword 271BB" or "removekeyword 271BB" and the Nova Hab 3L3W1H showed up.
    6. Velken
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      seems like an issue on how Bethesda implemented removekeyword
      I finally have some free time to take a look today
  11. RasaCarta
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    Bro. I love you. I spent almost 5 hours FIGHTING with Vortex to try and get a similar mod working... I finally gave up and went looking elsewhere. Yours works perfect. Thank you<3
    You just saved me untold frustration of half-built ships and wasted credits flying all over the systems looking for the parts I want.<3
    1. deleted193083839
      deleted193083839
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      Don't use Vortex, problem solved.
    2. MikhailScott
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      Ols school NMM works with Starfield
    3. RickyTheOx
      RickyTheOx
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      Not so OLD... NMMce just updated for SF
  12. Flem1983
    Flem1983
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    I added everything, did command, the addkeyword.... showed up.  But still all the same parts.  ANy help would be appreciated.
    1. RickyTheOx
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      I noticed it don't work in some places, try another dealer.
      ( Mars for sure do not work )
      Have no clue why ?
    2. Flem1983
      Flem1983
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      I have went to 4 different shipyards nothing
    3. RickyTheOx
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      Then U done smt else wrong... maybe U have some old mode loading in the !ini! files ?
      And maybe U need Plugin Enabler ?

      Hard to say ?
    4. Flem1983
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      I didnt click on the npc of course user error
    5. RickyTheOx
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      LoL ... confusing times   =)