Starfield
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Lynxgal

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Lynxgal

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  1. Lynxgal
    Lynxgal
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    Released version 1.2: With another update, i added 10 more slots, that means 22 custom eyes! Go wild, and please do upload screenshots of your characters with custom eyes. I would love to see them .w.
  2. ZMD78
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    Loving the idea of the standalone framework I will give this  a try later today thanks , anything standalone for custom textures is highly welcomed and would be appreciated by alot of modders.
    Also:
    Do you have a list of console commands that you could possible send to me perhaps via the nexus forums , i am interested in learning more about character manipulation commands in game...but i only have a basic list of commands and couldnt find the full list anywhere yet..
    1. Lynxgal
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      I dont know mcuh of them, and the ones i know, Setcale, only works for NPCs (for the player it is hardcoded to be 1.0, unless there is a mod that disables it).

      btw, as for the face i have in the screenshot, i use a mod that expands teh shape options for males and females (can be found here Extended Sculpt Menu )

      Thats how i got my eyes and lips to be the way they are 3d shape wise.
    2. ZMD78
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      okay thanks for the info..

      There is a better mod which does the same
      CharGenMenu
      its by expired so it will be legendary ! and the go to mod for years to come..

      the author is attempting body slider options too at least at some point when tools officially released , but hopefully before.

      Im not too bothered about the face tweeks yet as vanilla is ok, more the body ones for me as they are extremely limited as it stands.

      also check out this eye mod you seem to of missed it
      The Eyes of Beauty - Starfield Edition

      :)
    3. Lynxgal
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      I defintly add that mod to the list in the description. Thanks for letting me know. I wanna give people as many options as possible .w.
    4. ZMD78
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      Cool !
  3. Aciel
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    So, is it necessary to have 12 alternate files names Custom1,Custom2...Etc. ? I made a few of my own but only up to 5 and just can't get them to show up, I am familiar with the process of setting up .ESM mods and am certain that part is correct.

    Edit for update: having 12 files named "Custom"+number did not help.
    1. Lynxgal
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      From what i tested, its not needed to fill every slot to make them show up.
      If you only let us say, have 5, you can fill them as usual, and the rest will be using a placeholder texture that the game uses.

      I mostly choose the name custom since its easier to setup and remember, but been thinking of maybe change that into something different?
      Something to ponder about.
    2. Aciel
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      Thanks for replying and good to know, unfortunately I have no idea why its not working then.
    3. Lynxgal
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      Its odd. Hmm, where are you installing the textures? THe documents folder or in the game's original data folder?
      I checked something. I may have made a whoopsie. Checking xEdit, i noticed that the mod has one of my personal ESM files as a host or however we can call it.

      Darn, that might explain why it doesnt work for you. I gotta make an update and fix that.
    4. Lynxgal
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      There, sould be fixed now. simply download my mod again and replace the esm file. After that, the game SOULD see the new eyes now.

      Thanks btw Aciel for reporting. I wouldnt have otherwise notice this huge error .-.
    5. Aciel
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      Sweet checking it out now, and no problem, this is a pretty important utility for customization.
  4. squaresphere
    squaresphere
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    Ah, I was going to comment asking about the GobboSkins.esm master requirement as I finally got around to fiddling with this lol.

    Quick question, when renaming, it's just Custom1.dds, Custom2.dds, etc. -- there's no additional _color.dds or anything, right? Just want to be extra sure. Disregard, I see now in the .png included.

    Thank you for the update. :)
    1. Lynxgal
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      Aye, thats why it didnt work. But i had to remade the esm since it refused to let go of the dependency. 

      But yeah, you only need to rename the files Custom1.dds, Custom2.dds etc etc. Nothing extra is needed.