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About this mod
Modifies the vanilla CharGenMenu to show numbers, compacts vertical space to show more sliders, adds JSON presets, and more.
- Requirements
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Nexus requirements
Mod name Notes Starfield Script Extender (SFSE) Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets This author has not specified whether they have used assets from other authors or not
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
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Translations
- Spanish
- Mandarin
- Japanese
- French
- Changelogs
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Version 1.1.0.18
- Game Version 1.14.74 support
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Version 1.1.0.17
- Game Version 1.14.70 support
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Version 1.1.0.16
- Game Version 1.13.61 support
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Version 1.1.0.15
- Added functionality to import .npc files from the Creation Kit onto the character as a preset
- Added functionality to export the current character preset to .npc file for use in the Creation Kit
- Upgraded preset version to 2 to fix an ordering error with ABGR format for Layers, also renamed some keys. Version 1 presets will still load as expected
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Version 1.0.0.14
- Fixes crash when loading a preset containing missing mod dependencies on Head Parts (e.g. Hair)
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Version 1.0.0.13
- Game Version 1.12.36 support
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Version 1.0.0.12
- Game Version 1.12.32 support
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Version 1.0.0.11
- Game Version 1.12.30 support
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Version 1.0.0.10
- Fixes bug with Starborn section requiring Background selection
- Fixes save corruption issue when using custom morphs
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Version 1.0.0.9
- Added missing Starborn section
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Version 1.0.0.8
- Game Version 1.11.36
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Version 1.0.0.5
- Game Version 1.9.67 support
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Version 1.0.0.4
- Fixed Background selection bug in ENHANCE! menu
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Version 1.0.0.3
- Game Version 1.9.51 support
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Version 1.0.0.2
- Game Version 1.8.88 support
- Custom Slider support
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Version 1.0.0.1
- Game Version 1.8.86 support
- Added bNormalizeBlendShapes patch to INI
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Version 1.0.0
- Initial version with Preset Save/Load
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Requires SFSE for Presets, but the menu improvements are still functional.
Features:
Installation: Create or Edit the following file
Documents\My Games\Starfield\StarfieldCustom.ini
You may have already done this for other mods, it should make the game load loose files from disk
Install Starfield Script Extender as it is a dependency to this mod
Run the game with sfse_loader.exe if using a mod manager it may do this automatically
Custom Sliders for modders
Custom body sliders requires a functioning load order, as it loads slider mods based on loaded mods, for example:
The config file, where "MyMod.esp" is the file name of your loaded mod, this can be esm, esp, or esl
The contents look like the following:
You may name the accompanying file whatever you like as long as it's defined in the config. The Key to the category is the gender, the Race is assumed to be the HumanRace, but this may change later to support specific races if necessary.
The outlined file should be in the same directory, like so:
This contents of the file should be json payload of arrayed items:
The "Key" should match the name supplied in a Morph.dat file, and the "Name" is the displayed name in the menu, translation support for mods is still pending though. The new sliders will appear in the "BODY" section. MorphTargets must be 0.0-1.0 as the engine doesn't natively allow "oversliding". However, if/when bone scaling or script driven sliders are added there may be more keys to indicate slider properties (just as min/max/callback)
I will provide a full "example" slider mod another time, but these are the files and contents necessary.
Features:
- Save/Load/Delete Presets
- Separate Mod/Local preset directories
- Smaller Face List Entries for more vertical display
- Numeric values shown on sliders
- Translations in sfee.ini (UTF8 BOM encoding)
- Starfield/Data/SFSE/Plugins/Chargen/Presets
- Documents/My Games/Starfield/SFSE/Plugins/Chargen/Presets
Installation: Create or Edit the following file
Documents\My Games\Starfield\StarfieldCustom.ini
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
You may have already done this for other mods, it should make the game load loose files from disk
Install Starfield Script Extender as it is a dependency to this mod
Run the game with sfse_loader.exe if using a mod manager it may do this automatically
Custom Sliders for modders
Custom body sliders requires a functioning load order, as it loads slider mods based on loaded mods, for example:
The config file, where "MyMod.esp" is the file name of your loaded mod, this can be esm, esp, or esl
Data/SFSE/Plugins/Chargen/Sliders/MyMod.esp/config.ini
The contents look like the following:
[MorphTargets]
Female=morph_targets.json
You may name the accompanying file whatever you like as long as it's defined in the config. The Key to the category is the gender, the Race is assumed to be the HumanRace, but this may change later to support specific races if necessary.
The outlined file should be in the same directory, like so:
Data/SFSE/Plugins/Chargen/Sliders/MyMod.esp/morph_targets.json
This contents of the file should be json payload of arrayed items:
[
{
"Name": "$First Slider",
"Key": "MyMorph"
},
{
"Name": "$Slider 1",
"Key": "Slider1"
}
]
The "Key" should match the name supplied in a Morph.dat file, and the "Name" is the displayed name in the menu, translation support for mods is still pending though. The new sliders will appear in the "BODY" section. MorphTargets must be 0.0-1.0 as the engine doesn't natively allow "oversliding". However, if/when bone scaling or script driven sliders are added there may be more keys to indicate slider properties (just as min/max/callback)
I will provide a full "example" slider mod another time, but these are the files and contents necessary.