Starfield

File information

Last updated

Original upload

Created by

JayDovahkin

Uploaded by

JayDovahkin

Virus scan

Safe to use

Tags for this mod

About this mod

Completely reworks Outpost building into a proper endgame system to sit alongside shipbuilding. Adds ACTUAL profit margins on manufactured goods, and gives players the choice of spending those profits on furnishing their properties, or reinvesting their net totals into expanding their mines and factories.

Requirements
Permissions and credits
SSEO SEIRES



I recently released my very first mod to the nexus, SSEO -Settled Systems Economy Rebalance. (https://www.nexusmods.com/starfield/mods/6803?tab=description) The goal was to rework the game economy to be more reflective of the in-game lore, and to give the player a more rewarding playthrough by delaying the inevitable moment in Bethesda RPGs where the looting system makes all purchases easy to obtain. In addition, I wanted to push players into taking advantage of the outpost system by making resource collecting more profitable and purchasing them more punishing.The problem is, once a player has a working outpost mining resources and/or producing goods, the player would essentially have a money printer that doesn't take THAT much effort to set up. In addition, vanilla Starfield is balanced so that manufactured goods are (typically) not very profitable to produce since the value of resource costs are usually much more than the value of the item you are producing.


BUILDING


In order to address the balance issues both I and Bethesda introduced into the game, I made some changes to make the player think more about their Outpost designs. Special thanks to user VirtualChrisM for inspiration.
The changes are as follows:

  • All outpost items now require financial investment to place, to simulate installation/delivery/manufacturing fees. (take your pick) These fees scale with the quality of the outpost item.

  • Manufactured goods have had their prices increased significantly in scale with the cost of production. Finding and collecting these items out in the world is now a worthwhile endeavor with drama, as the player can sell them for a quick payday, or keep them for upgrading gear or producing manufacturers in outposts. Each manufactured item has been hand-tweaked to be profitable to produce, with the profit margins scaling with the perk cost to produce them. -SPECIAL THANKS TO ColinBT1994 FOR THE IDEA, AND SPEICAL THANKS TO remosito ON REDDIT FOR POINTING OUT THE ISSUES WITH VANILLA MANUFACTURING! -

Tier 1 Items pay 20% more than their crafting cost
Tier 2 Items pay 35% more than their crafting cost
Tier 3 Items pay 50% more than their crafting cost.

  • Most items have had their inorganic and organic resource cost increased 5x to try to mitigate the changes to the furniture system. (see below)

Outposts are now true long-term financial investments, and HUGE ones at that. It's going to take careful financial planning to make them more than a money sink, and they take quite a bit of time to break even on investment. But when they do finally get there, and with a proper cargo ship to transport goods, you can kiss poverty away forever.



FURNISHING SYSTEM OVERHAUL

Starfield takes place in a semi-established space fairning civilization. While players might be living in a post-apocalypse with societal stagnation befitting a dark age, capitalism is alive and thriving. Take advantage of the conveniences in the luxury living industry by purchasing pieces to furnish your properties instead of having to craft them yourself. This is my personal favorite change here, which turns every credit you earn into an easily burnable resource. Hopefully, this makes it a tad bit harder to save money, or that much easier to trade your morals for a nice couch to match the rugs. Some luxury items still require you to source resources, under the premise that they are custom-made by skilled artisans with appropriate labor fees.
NOTE: The prices are NOT final, and future updates will add variation to items depending on how they look. Each cluster of items currently share the same price, but consider what's there to be the base value that scales up per item in the category.



INSTALL GUIDE


MANUAL
  • Place this .esm file in the "DATA" folder of your actual Starfield installation. 
That's "Steam\steamapps\common\Starfield\Data" for Steam users
  • Create a "plugins.txt" file in %LocalAppData%\Starfield 
  • add "# This file is used by Starfield to keep track of your downloaded content. (You HAVE to keep a # on the first line here) " to the top of the file.
  • Type "*SSEOvol2.esm" into the file under the last line (as written in step 3)
If this isn't your only plugin, add it to the bottom of the list.

or just use your mod manager of choice....


RECOMMENDED MODS:
Place all of these above my mod in your load order.



  • SSEO - Settled Systems Economy Overhaul 
The original mod that started it all! Highly recommended to use with this mod!


https://www.nexusmods.com/starfield/mods/6803?tab=description


  • SHIP COMMAND PERK REDUX - HAVE EFFECTIVELY UNLIMITED CREW ASSIGNMENTS
Greatly increases the amount of hireable employees you can send to your Outposts. Does much to make them feel livelier.


https://www.nexusmods.com/starfield/mods/5947

Make sure you show support to these talented scripters and modders! ENDORSE ENDORSE ENDORSE!