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JayDovahkin

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JayDovahkin

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33 comments

  1. DanteDingle
    DanteDingle
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    I might have missed it, but does this mod make a way for us to get residual money from these outpost? If not, is there a mod out there that does this? 
  2. Akopian
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    You could make a whole series based off of this.  After the player gets going really well (and the modding environment allows), you could add assaults from jealous competitors on the base.  You could have foil the saboteur quests, proactive spoil the competition quests, create fake blueprint plans, and all sorts of things as the powers that be focus on this upstart new company making new headway in the industrial side of Starfield.   You could add stores to the cities.  Quests could involve supply contracts and such.  Perhaps you can introduce limits to growth too at a certain point.  Imagine starfield becoming a futuristic industrial tycoon sim.  That would be interesting.
    1. BadProtagonist
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      Whether he does later down the line, after CK, or someone else does something similar, the ideas and potential are endless. Like Ryujin corporate espionage on crack. But actually running and managing your own business. Industrialist is a trait, so...makes sense.
    2. Akopian
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      It really does.  The possibilities of the game when you combine it with the imagination and skill of the community are truly endless. 
    3. willny4
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      I did a video series in which the Cydonia Mining Company and their subsidiary Bethesda conspired to drive outpost settlers out of business. The settlers fight back by engaging Nexus Mods to fix the broken tools. Lots of possibilities

      https://www.youtube.com/playlist?list=PL71rS5FUnpkgfjz5OuBPTTySsPEMtDQew
  3. SimonCheyen
    SimonCheyen
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    Neon is made from fish insides that are only on one planet, how the hell does that work in this?
    1. Important distinctions:

      • The pleasure city Neon (PC) is built into/on the Xenofresh fishing platform on the planet Volii Alpha.
      • Neon (Ne) in game (and IRL) is a gas. It is available for extraction on 37 planets in the Settled Systems.
      • Volii Alpha is not one of the 37; there is no Neon (Ne) on Volii Alpha.
      • Aurora is a hallucinogenic drug that is legal to use and purchase in Neon (PC).
      • One of Aurora's ingredients is processed Chasmbass Oil, which is harvested on Neon (PC).
      • There is no Neon (Ne) in Aurora.
  4. alegre86
    alegre86
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    How can I put a price in credits to structures added by other mods?
  5. tommas666
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    Just an FYI... the Neon extractor has some crazy credits value... record ID 0006ACAD co_Outpost_Harvester_Gas_Neon_01... is set to 4108729056 Credits xD

    Edit: Also, just so you know, I've found that even with everything in my game making economy harder, with your two economy mods, ammo scarcity, etc, etc, the economy still gets pretty broken once you take the 2 level on Commerce, just by selling loot I get enough money to do pretty much whatever I want, ship building, outpost building, buy whatever I need, resources, etc... and this is without doing any exploits nor selling any of the resources from my outposts... and I'm like level 14 (I've disabled all the XP from all the crafting/exploring, so I only level with quests or kills) xD

    In my game I simply modified the Commerce perk to NOT give me any boost on the prices of the items I sell, so... buy with lower prices, yes, but sell at the same rate as when I started the game, and that alone made it a challenge to build things, which is what I was going for... I haven't uploaded anything, but I think it would be a great addition to an Economy Overhaul mod, let me know if it interests you and I can guide you on how to modify the perk you if you need it :)
    1. JayDovahkin
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      Uploaded a fix, and added a perkless version to the original SSEO page. I give you permission to upload your version as a difficulty tweak or something as well my dude.
  6. alegre86
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    The mod doesn’t work in my game, SSEO - Settled Systems Economy Overhaul doesn’t work either, I have installed them by Vortex and manually, and nothing. Any advice?
    1. BartG2137
      BartG2137
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      Gamepass?
    2. alegre86
      alegre86
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      Steam
      .esm files don't load in the game
    3. JayDovahkin
      JayDovahkin
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      Have you created a plugins.txt file?
    4. alegre86
      alegre86
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      I have installed Plugins.txt Enabler with Vortex and I think it also created the file by hand
    5. alegre86
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      Problem solved
      I Had plugins.txt created in "My Games\Starfield"
      Thanks all
    6. SLBVR
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      I'm seemingly having the same issue as you were having but i'm not quiet clear on how you fixed it. 
      I'm very new to moding games. (this is my first time moding lol) 

      Any help would be appreciated. 

      I have the plugins.txt files and all mods (outpost investor, economy overhaul, compatibility mods, SFSE, etc.) downloaded. 
      the plugins files are in Starfield/data/SFSE/plugins. Put there by vortex. could these be placed in the wrong spot? 
    7. alegre86
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      I had created Plugint.txt in "User\Documents\My Games\Starfield\Data" by mistake.
      You have to create it in "User\AppData\Starfield", if "AppData" doesn't appear because it's hidden, in the explorer you have to click on View - Show - Hidden Elements.
    8. SLBVR
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      so mine is downloaded through steam. so would I just be making the new plugin in the starfield folder as a whole? or am I missing a folder? nothing comes up when I tell it to show hidden.
    9. alegre86
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      When you click to show hidden, the AppData\Starfield folder will appear
    10. SLBVR
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      Yes I found it. but i'm not entirely sure how to change where the plugin.txt downloads to. I've searched all over vortex and search the FAQ but i'm coming up with nothing. 
  7. sinnohghost
    sinnohghost
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    saw the article on your mod i am excited to try it out !
  8. HornedMan
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    Awesome mod! Thank you for the work!

    I'm guessing this is going to need a patch for mods that add new decorations, like this:
    https://www.nexusmods.com/starfield/mods/6981?tab=description
  9. LordTuron
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    Will this work with B.A.S.E. Building Advanced Space Encampments? This  seems like it should be a good synergy.
    1. JayDovahkin
      JayDovahkin
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      Currently running both now! Should work
  10. vexthecollector
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    Does the furnishing system overhaul allow you to buy Fürbitte from stores, or is it just using money in the outpost builder instead of resources?

    Doesn't seem quite clear from the description to me. 
    1. JayDovahkin
      JayDovahkin
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      So the mod just replaces the resource requirements of decoration menu items, and Instead they are crafted with credits. So essentially your second theory.

      Sorry for any confusion homie