You could make a whole series based off of this. After the player gets going really well (and the modding environment allows), you could add assaults from jealous competitors on the base. You could have foil the saboteur quests, proactive spoil the competition quests, create fake blueprint plans, and all sorts of things as the powers that be focus on this upstart new company making new headway in the industrial side of Starfield. You could add stores to the cities. Quests could involve supply contracts and such. Perhaps you can introduce limits to growth too at a certain point. Imagine starfield becoming a futuristic industrial tycoon sim. That would be interesting.
Whether he does later down the line, after CK, or someone else does something similar, the ideas and potential are endless. Like Ryujin corporate espionage on crack. But actually running and managing your own business. Industrialist is a trait, so...makes sense.
I did a video series in which the Cydonia Mining Company and their subsidiary Bethesda conspired to drive outpost settlers out of business. The settlers fight back by engaging Nexus Mods to fix the broken tools. Lots of possibilities
Just an FYI... the Neon extractor has some crazy credits value... record ID 0006ACAD co_Outpost_Harvester_Gas_Neon_01... is set to 4108729056 Credits xD
Edit: Also, just so you know, I've found that even with everything in my game making economy harder, with your two economy mods, ammo scarcity, etc, etc, the economy still gets pretty broken once you take the 2 level on Commerce, just by selling loot I get enough money to do pretty much whatever I want, ship building, outpost building, buy whatever I need, resources, etc... and this is without doing any exploits nor selling any of the resources from my outposts... and I'm like level 14 (I've disabled all the XP from all the crafting/exploring, so I only level with quests or kills) xD
In my game I simply modified the Commerce perk to NOT give me any boost on the prices of the items I sell, so... buy with lower prices, yes, but sell at the same rate as when I started the game, and that alone made it a challenge to build things, which is what I was going for... I haven't uploaded anything, but I think it would be a great addition to an Economy Overhaul mod, let me know if it interests you and I can guide you on how to modify the perk you if you need it :)
Uploaded a fix, and added a perkless version to the original SSEO page. I give you permission to upload your version as a difficulty tweak or something as well my dude.
The mod doesn’t work in my game, SSEO - Settled Systems Economy Overhaul doesn’t work either, I have installed them by Vortex and manually, and nothing. Any advice?
I'm seemingly having the same issue as you were having but i'm not quiet clear on how you fixed it. I'm very new to moding games. (this is my first time moding lol)
Any help would be appreciated.
I have the plugins.txt files and all mods (outpost investor, economy overhaul, compatibility mods, SFSE, etc.) downloaded. the plugins files are in Starfield/data/SFSE/plugins. Put there by vortex. could these be placed in the wrong spot?
I had created Plugint.txt in "User\Documents\My Games\Starfield\Data" by mistake. You have to create it in "User\AppData\Starfield", if "AppData" doesn't appear because it's hidden, in the explorer you have to click on View - Show - Hidden Elements.
so mine is downloaded through steam. so would I just be making the new plugin in the starfield folder as a whole? or am I missing a folder? nothing comes up when I tell it to show hidden.
Yes I found it. but i'm not entirely sure how to change where the plugin.txt downloads to. I've searched all over vortex and search the FAQ but i'm coming up with nothing.
So the mod just replaces the resource requirements of decoration menu items, and Instead they are crafted with credits. So essentially your second theory.
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https://www.youtube.com/playlist?list=PL71rS5FUnpkgfjz5OuBPTTySsPEMtDQew
Edit: Also, just so you know, I've found that even with everything in my game making economy harder, with your two economy mods, ammo scarcity, etc, etc, the economy still gets pretty broken once you take the 2 level on Commerce, just by selling loot I get enough money to do pretty much whatever I want, ship building, outpost building, buy whatever I need, resources, etc... and this is without doing any exploits nor selling any of the resources from my outposts... and I'm like level 14 (I've disabled all the XP from all the crafting/exploring, so I only level with quests or kills) xD
In my game I simply modified the Commerce perk to NOT give me any boost on the prices of the items I sell, so... buy with lower prices, yes, but sell at the same rate as when I started the game, and that alone made it a challenge to build things, which is what I was going for... I haven't uploaded anything, but I think it would be a great addition to an Economy Overhaul mod, let me know if it interests you and I can guide you on how to modify the perk you if you need it :)
.esm files don't load in the game
I Had plugins.txt created in "My Games\Starfield"
Thanks all
I'm very new to moding games. (this is my first time moding lol)
Any help would be appreciated.
I have the plugins.txt files and all mods (outpost investor, economy overhaul, compatibility mods, SFSE, etc.) downloaded.
the plugins files are in Starfield/data/SFSE/plugins. Put there by vortex. could these be placed in the wrong spot?
You have to create it in "User\AppData\Starfield", if "AppData" doesn't appear because it's hidden, in the explorer you have to click on View - Show - Hidden Elements.
I'm guessing this is going to need a patch for mods that add new decorations, like this:
https://www.nexusmods.com/starfield/mods/6981?tab=description
Doesn't seem quite clear from the description to me.
Sorry for any confusion homie