Hi, I see the mod requires SKSE for the plugins loader, but you don't specify a particular version of SKSE. I'm guessing the mod only needs plugins loader to be working, and so it doesn't care which SKSE version is installed?
The mod doesn't actually require SFSE specifically, it just needs a way for plugins to be enabled.
Technically, it would work by using the "sTestFile" entries in "StarfieldCustom.ini" but the modding community recommends against using that method because it is not considered to be reliable.
I always tried to use a more moderate amount of structural pieces because I am too much of a try hard lol. Going to have to make one like this myself soon.
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The mod doesn't actually require SFSE specifically, it just needs a way for plugins to be enabled.
Technically, it would work by using the "sTestFile" entries in "StarfieldCustom.ini" but the modding community recommends against using that method because it is not considered to be reliable.