Added Character Creation Unchained Plus to the download section, which also removes skill challenges. This comes with a compatibility patch for the Starfield Community Patch.
+++ How to get more skill points +++
Replace # with the desired number of skill points in the following console command:
CharGenMenu - No Conflicts Skill Fixes - If you want to play without challenges don't use my "Plus" version, use "Skill Fixes - No Challenges instead"
I don't want to nitpick, but I downloaded the mod and it says that there's an updated version, even though there isn't? It says it's version 1.1? Am I missing something?
Yeah, it is a fairly popular mod by Argonil. Here is the link: https://www.nexusmods.com/starfield/mods/5660?tab=description
(It might be entirely compatible, I just know both of the mods mess with skills; so if nobody has tested them out together, I'm happy to do some testing!)
It should work fine when using the normal version of this mod. And when you want challenges removed you shold use the "No Challenges" Version of the other mod not mine.
The normal version of this mod only edits the backgrounds by removing the perks. It also edits the main script for "One Small Step".
Love this mod, it is one of my "must haves" since the first time I saw it. Thanks for the great work.
I have discovered one small mod conflict though that I want to ask about. When using this mod and the mod SKK Fast Start New Game both mods appear to work correctly until you discover you do not get to pick your 3 skills. I'm guessing that there is a triggering event for the script in your mod that gives the 3 skill points that must be getting skipped by the Fast Start mod. Is there a command we can run in the console to trigger the script to give us the 3 skill points?
17 comments
Added Character Creation Unchained Plus to the download section, which also removes skill challenges. This comes with a compatibility patch for the Starfield Community Patch.
+++ How to get more skill points +++
Replace # with the desired number of skill points in the following console command:
CGF "Game.AddPerkPoints" #
CharGenMenu - No Conflicts
Skill Fixes - If you want to play without challenges don't use my "Plus" version, use "Skill Fixes - No Challenges instead"
(It might be entirely compatible, I just know both of the mods mess with skills; so if nobody has tested them out together, I'm happy to do some testing!)
The normal version of this mod only edits the backgrounds by removing the perks. It also edits the main script for "One Small Step".
I have discovered one small mod conflict though that I want to ask about. When using this mod and the mod SKK Fast Start New Game both mods appear to work correctly until you discover you do not get to pick your 3 skills. I'm guessing that there is a triggering event for the script in your mod that gives the 3 skill points that must be getting skipped by the Fast Start mod. Is there a command we can run in the console to trigger the script to give us the 3 skill points?
The console command you are looking for is:
CGF "Game.AddPerkPoints" 3
I want the mod but i want the challenges also.
How can i do that ?