HD Reworked project only covers a very few textures I think, this is far more comprehensive as it's broken up into seperate packs and they are huge. But I have both installed.
I don't know how to install this mod. I extracted it and put the file into Starfield data folder. But on my entire storage there is no StarfieldCustom.ini file to be found. Under my games/starfield, there is only Starfieldprefs file.
Does anyone know why my ground textures become blurry at a distance? This seems to happen with vanilla as well, but becomes more noticeable with this mod since the textures start off looking so much better. I set anisotropic filtering to 16X in both ini files, and deleted both Starfield's and Nvidia's shader caches, but they still look like this. All settings are on ultra, and I even disabled DLSS, but to no avail.
Because it's not generating content. It's upscaling existing textures to a higher resolution, with more sophisticated tools than just running a sharpening filter or whatever. Obviously you can argue the specifics of that like this is a court of law, but the download count of XilaMonstrr's hundreds of upscales over multiple games will tell you no one cares.
I have nothing against AI content. I wondered why it seemed to be tagged incorrectly, that's all. Apparently I was mistaken on the use of the tag. You, however, intended to be an insufferable see you next Thursday.
The AI generated content tag is for content that is created by AI, that's not what I'm doing.
I use upscale models which are generated by AI software by a human who tells the AI what the outcome should look like by using hundreds of sample files. Then I create a complex algorithm using several different models adjusted per my specs to alter existing textures. You could make an argument that the models I use are AI-generated content, but not my edited textures. It's AI-assisted content maybe?
Have you looked at the mods already available? For those of us already using a landscape texture pack like https://www.nexusmods.com/starfield/mods/3935 is there any benefit in switching?
Major differences it looks like is having ba2 instead of loose files. Massive performance benefit from loose files. The other is that is seems to be upscaled vanilla textures rather than remade ones.
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with this mod since the textures start off looking so much better. I set anisotropic filtering to 16X in both ini files, and deleted both Starfield's and Nvidia's shader caches, but they still look like this. All settings are on ultra, and I even disabled DLSS, but to no avail.
that's literally not what that tag means
Tldr? GFYS.
I use upscale models which are generated by AI software by a human who tells the AI what the outcome should look like by using hundreds of sample files. Then I create a complex algorithm using several different models adjusted per my specs to alter existing textures.
You could make an argument that the models I use are AI-generated content, but not my edited textures. It's AI-assisted content maybe?