Hello, can someone please help me understand how this mod will affect/be affected by the 1.11.36 patch. thanks
Not sure this is working for me anymore. I'm trying level 75 systems and the bad guys are all less than level 100. just before the patch I have been seeing level 300+ NPCs. I'm at level 238. I do have the combat damage on extreme for both entries. and it's still too easy to play. not sue what's going on. is there a child mode setting that I missed?
I think I made progress I guess I'll add it here instead of delete the post. I removed the plugin, launched and made a save. Then went back and installed it. relaunched. Jumped from jemison to bessell, then made a few more jumps thru to my outpost on archimedes. Then went to hawking. The ships I fought in space had baddies in levels 300 and up then landed and a ship came down, also with baddies 300 and up. I don't know why things like this fix problems in BGS games but here we are.
Hi. How to make sure it works? I have your mod only that modifies levels. I visited a few places to check if it works and there were a lot of low lvl mobs (im 40). One place had 2lvl pirates. Akila had 15 lvl ashta.
Do I have to start the game with 'sfse_loader' or steam is ok?
Great mod, I'm really enjoying it, for the first time I'm using first aid kits frequently. It's possible that this is written wrong, I don't speak English. PS I translated your Mod into Spanish for personal use, if you give me your permission I could upload it to the nexus in case another Spaniard wants the names of the leveled NPCs translated. PS I don't make Mods so I don't know how this works, I guess I would have to put your Mod as a requirement. Thanks for your Mods Starfield will be one of the best games thanks to you.
Hello ljorder66, thank you very much for your work. I'm curious, if I want to edit the level cap of an NPC myself, so that once it's reached, the enemy's level no longer rises with the player's level, can I achieve this by only modifying the "calc max level" for each NPC in sf1edit? I'm a beginner and may not fully understand these implications.
even with this mod enemies are just a joke with a beowulf single shot and knock down ammo + extra damage to knock down targets. I´m lvl 191 using exo armour with the damage reduce 75% if you stand still.. only thing I must use a med is if they are put a dot on me.. the whole system is broke.. as long they give us better weapons (ok there is a mod to get tier 10 weaps.. but I haven´ts tested it yet) its only burning ammo.. I tested melee sword.. it toke to me 2 mins to take down an elite with it even at max skills. They put out a game with enemy only a challence up to lvl 100 .. . It´s booring
While I haven't hit level 191, I have to imagine that with all the combat mods available on Nexus, you could still make the game plenty hard if you wanted. Are you running PEAK, legendary enemies, etc?
Yeah, there is a "Nightmare mode" mod for example, which doesn't just simply buff the HP for the enemies but actually all humanoid enemies using the covers better & more often from the distance, in close combats they are more aggressive, from distance also aiming better, using grenades very often & so on. That mod alone made the game enough challenging on hardest difficulty level but if you brave enough, add this too to your gameplay, lol... XD
Just for your info, PEAK AI combat plugin conflicts with this mod. But PEAK or from what I read from that nightmare mode mod's description is the most you can do to make fight as much difficult as they could be. (I am curious though, how many and why use txt files for commands nowdays anymore..) It's not hard to do-it-your-self patch PEAK and Leveled enemies so you have the most of enjoying combat, takes little time. Or leveled and tough enemies mods too.
-- While game doesn't have any level cap (as far as I know, yet it has HP cap ~3100) is "desinged" to make the player advance to NG+ after reaching ~100 level.
@spanian77, you mention that PEAK AI conflicts with this mod. I just made a comment trying to figure out if I have a mod potentially conflicting with this because I'm seeing some enemies spawn at levels way lower than they should for the 0.85x-1.2x file. I'm level 177 and I'm seeing enemies spawn in as low as 50s or 60s. Does the behaviour I'm describing sound like the way that PEAK breaks Leveled Enemies in your experience? I feel like Leveled Enemies isn't completely broken, as enemies are generally spawning higher, but some of them spawn way lower than what this mod promises to allow.
Also, I have zero experience creating compatibility patches, or even mods to begin with. I am only experienced in installing mods and also editing .dds texture files with GIMP and Paint.net, learning to play around with Blender and NIFSkope, but have never made a .esm or made a compatibility patch of any kind. You mention that it's easy to patch PEAK and leveled enemies and takes little time. Do you have any good resources I can use to get started learning to do this fast and easy task? I have had both Leveled Enemies and PEAK installed for longer than I even have the saves to go back prior to installing them. So I don't wish to remove either one of them mid-playthrough. Not that I want to remove either anyway, since I want both to work well together. I've seen both Leveled Enemies and PEAK AI recommended together in the same lists of mods people often install together for an ultimate combat experience, so I feel like they should work together. It seems like a popular situation for modders to have both installed, among others.
Also, does load order matter at all? I have PEAK loaded after leveled enemies, and it's the beta trial version, btw.
Thank you for this. I want to feel like a fight is a struggle, not an exercise in stepping on ants. My enemies need to keep up, and this mod has generally succeeded at making sure that is the case.
However, as I've been modding and not doing enough actual playing lately, I haven't gotten into too many fights and have no idea at what point this started happening (for all I know it may have even been the case since installing this mod), but I am noticing enemies spawning lower than they should. I'd say most of the enemies are still spawning fairly high level roughly close to my character's level, so most of them seem fine and within range, but some are spawning way too low (if any spawned higher than they should, I didn't take notice). My character is level 177 and I have the file installed that should be 0.85x-1.2x my level, which means that I'm expecting the lowest leveled enemies spawned to still be at least 150. I'm seeing a handful of enemies spawning as low as 64 or even 51 one time. The only other mods I have that do anything to mod leveling of enemies (that I'm aware of) are the Royal Terror mod and the Royal Akila mod, both of which only modify terrormorphs and ashta respectively, and don't touch human enemies at all. My assumption is that this issue is probably the result of another mod that does something different from leveling enemies, but which still relies on some of the same records that this mod touches, or that conflicts with this mod in some way. But I really don't know why this is, to be honest. Maybe someone else in the comments is noticing something similar and we can compare our setups for clues. Or maybe someone in the comments might have knowledge of some mod conflicts with this mod and can spot the culprit in my plugins.txt, which is below (this mod is in bold in the list, so you can easily see where it is in my LO).
Also, I have no idea if this information is at all relevant or useful, but I specifically noticed these overly low-leveled enemies among a group of ecliptic enemies spawning at an abandoned cryo lab. I haven't done any subsequent tests yet to get a full sense for how prevalent these low leveled enemies are, whether there are any enemies spawning at levels too high as well, or whether it was a fluke at this one location or something I'll keep seeing in subsequent fights, etc.
85 comments
thanks
Not sure this is working for me anymore. I'm trying level 75 systems and the bad guys are all less than level 100. just before the patch I have been seeing level 300+ NPCs. I'm at level 238. I do have the combat damage on extreme for both entries. and it's still too easy to play. not sue what's going on. is there a child mode setting that I missed?
I think I made progress I guess I'll add it here instead of delete the post.
I removed the plugin, launched and made a save. Then went back and installed it. relaunched. Jumped from jemison to bessell, then made a few more jumps thru to my outpost on archimedes. Then went to hawking. The ships I fought in space had baddies in levels 300 and up then landed and a ship came down, also with baddies 300 and up.
I don't know why things like this fix problems in BGS games but here we are.
How to make sure it works? I have your mod only that modifies levels.
I visited a few places to check if it works and there were a lot of low lvl mobs (im 40). One place had 2lvl pirates. Akila had 15 lvl ashta.
Do I have to start the game with 'sfse_loader' or steam is ok?
downloaded via vortex and nothing changed
even with this mod enemies are just a joke with a beowulf single shot and knock down ammo + extra damage to knock down targets. I´m lvl 191 using exo armour with the damage reduce 75% if you stand still.. only thing I must use a med is if they are put a dot on me.. the whole system is broke.. as long they give us better weapons (ok there is a mod to get tier 10 weaps.. but I haven´ts tested it yet) its only burning ammo.. I tested melee sword.. it toke to me 2 mins to take down an elite with it even at max skills. They put out a game with enemy only a challence up to lvl 100 .. . It´s booring
It's not hard to do-it-your-self patch PEAK and Leveled enemies so you have the most of enjoying combat, takes little time. Or leveled and tough enemies mods too.
--
While game doesn't have any level cap (as far as I know, yet it has HP cap ~3100) is "desinged" to make the player advance to NG+ after reaching ~100 level.
Also, I have zero experience creating compatibility patches, or even mods to begin with. I am only experienced in installing mods and also editing .dds texture files with GIMP and Paint.net, learning to play around with Blender and NIFSkope, but have never made a .esm or made a compatibility patch of any kind. You mention that it's easy to patch PEAK and leveled enemies and takes little time. Do you have any good resources I can use to get started learning to do this fast and easy task? I have had both Leveled Enemies and PEAK installed for longer than I even have the saves to go back prior to installing them. So I don't wish to remove either one of them mid-playthrough. Not that I want to remove either anyway, since I want both to work well together. I've seen both Leveled Enemies and PEAK AI recommended together in the same lists of mods people often install together for an ultimate combat experience, so I feel like they should work together. It seems like a popular situation for modders to have both installed, among others.
Also, does load order matter at all? I have PEAK loaded after leveled enemies, and it's the beta trial version, btw.
However, as I've been modding and not doing enough actual playing lately, I haven't gotten into too many fights and have no idea at what point this started happening (for all I know it may have even been the case since installing this mod), but I am noticing enemies spawning lower than they should. I'd say most of the enemies are still spawning fairly high level roughly close to my character's level, so most of them seem fine and within range, but some are spawning way too low (if any spawned higher than they should, I didn't take notice). My character is level 177 and I have the file installed that should be 0.85x-1.2x my level, which means that I'm expecting the lowest leveled enemies spawned to still be at least 150. I'm seeing a handful of enemies spawning as low as 64 or even 51 one time. The only other mods I have that do anything to mod leveling of enemies (that I'm aware of) are the Royal Terror mod and the Royal Akila mod, both of which only modify terrormorphs and ashta respectively, and don't touch human enemies at all. My assumption is that this issue is probably the result of another mod that does something different from leveling enemies, but which still relies on some of the same records that this mod touches, or that conflicts with this mod in some way. But I really don't know why this is, to be honest. Maybe someone else in the comments is noticing something similar and we can compare our setups for clues. Or maybe someone in the comments might have knowledge of some mod conflicts with this mod and can spot the culprit in my plugins.txt, which is below (this mod is in bold in the list, so you can easily see where it is in my LO).
#
*StarfieldCommunityPatch.esm
*RoyalWeathers.esm
*DerreTech.esm
*MatilijaDerreTechCowlings.esm
*DTdoorsSETOVERLAPTOLERANCE.esm
*ShipBuilderCategories.esm
*TNShipModsAllInOne.esm
*TNDerreTechPatch.esm
*ShipColorize.esm
*Habz.esm
*Habz_HopeTech.esm
*Habz_Stroud.esm
*Habz_Menu.esm
*AvontechShipyards.esm
*MyHabs.esm
*SMSEX_SERIES_AIO.esm
*TN_USS_SMSEX_AIO.esm
*Starfield Extended - Rolling Deep.esm
*Starfield Extended - Rolling Deep - TNShipModsAllInOne Patch.esm
*PlaceDoorsYourself.esm
*SkillFixes.esm
*Richer Merchants.esm
*HSIBA.esm
*HSIBA - Extras.esm
*Dick.esm
*Outfit_city.esm
*nightlife_remesh.esm
*outfit_fishworker.esm
*colonistadventurousponcho.esm
*Outfit_masako.esm
*astral_lounge_dancers.esm
*scarfs.esm
*PrivateerRegalia.esm
*CROPPED_SHIRT.esm
*BODYMESH.esm
*Denim_onesie.esm
*bikini_outfit.esm
*MarkM.esm
*Banshee.esm
*Exile.esm
*ExileRetexture.esm
*Inquisitor_Playboy_Magazines.esm
*SRB_ShowReadBooks.esm
*SRB_LabelPatch.esm
*MRS_MooRageSpace.esm
*rubberpants_outfits.esm
*Interiors Gravity Fix.esm
*ImmersiveLandingRamps.esm
*Earth POIs.esm
*NPCsTakeEnvDamage.esm
*BetterNPCs.esm
*Infirmary.esm
*Jail.esm
*LeveledEnemies.esm
*DefaultPlayer.esm
*Starfield Extended - Craftable Quality.esm
*Starfield Extended - Craftable Quality Extended.esm
*dmLegendaryRecycler.esm
*Starfield Extended - Craftable Quality Extended - LMR Legendary Qualities.esm
*TNMeleeWeaponModifications.esm
*Starfield Extended - Craftable Quality - TN's Melee Weapon Modifications Patch.esm
*TNPowerTools.esm
*LevelScaling.esm
*Beta PEAK Enemy AI.esm
*CraftableWeaponSkins.esm
*CraftableWeaponSkins_Quests.esm
*TNAidAndAmmoCrafting.esm
*SmartDoc.esm
*Eli_SurveySlates.esm
*Errata.esm
*TNModdedErrata.esm
*DildoBat.esm
*MarkM - Starfield Extended Patch.esm
*Health Increase After Level 100.esm
*SmartGrenades.esm
*USU.esm
*USU - M Class.esm
*AutoReverb.esm
*AutomaticWeaponFireFix.esm
*AutoWeaponsFireFix - AutoReverb Patch-twiz.esm
*MoreVisualizedDocking.esm
*MoreDramaticGravJumps.esm
*MoreImmersiveLandingsTakeOffs.esm
*SeeYourselfSleep.esm
*BetterDeathPhysics.esm
*SkinTonesForChildren.esm
*ECS_Consistency.esm
*RoyalAliens.esm
*RoyalTerror.esm
*HeatleechesBecomeTerrormorphs.esm
*RoyalAliensVeryHardPatch.esm
*RoyalAkila.esm
*ApexAshta.esm
*conceptart_akila.esm
*ConceptArtAkilaRWEnhancement.esm
*WSD_WeakSpotDamage.esm
*Sit To Add Ship.esm
*NoInteractRescale.esm
*RandomNPCHeights.esm
*RealTitan.esm
*RealMoon.esm
*Ship Power Fix.esm
*NASALandmark.esm
*LandmarkBooksAllAtSinclair.esm
*Helpful Activity Objectives.esm
*RecycleScum.esm
*Variable Contraband Prices.esm
*Variable Contraband Prices x10.esm
*NSS.esm
*Infiltrator_Spacesuit_Z.esm
*Ecliptic_Merc_Standalone_Z.esm
*Ship Remote Control.esm
*ConstellationDecorations.esm
*BASE-TheDome.esm
*2XEnemies.esm
Also, I have no idea if this information is at all relevant or useful, but I specifically noticed these overly low-leveled enemies among a group of ecliptic enemies spawning at an abandoned cryo lab. I haven't done any subsequent tests yet to get a full sense for how prevalent these low leveled enemies are, whether there are any enemies spawning at levels too high as well, or whether it was a fluke at this one location or something I'll keep seeing in subsequent fights, etc.