I think I am facing a bug that is related to this mod. It happened to me twice in two different NG+ games.
After the first time using the board, "Destroy" missions no longer respond to "Set Course". After this bug happens, even if I disable the mod, and take Destoy mission in normal boards, I cannot set course to them.
I am not 100% sure it is related to the mod, but the circumstantial evidence are there.
I understand the mod author isn't available for troubleshooting, but if anyone else could chime in I'd appreciate it. Can't get this mod to work either using Vortex or not using Vortex. I've confirmed the Plugins.txt Enabler mod is active and working, and the placement and correct use of the plugins.txt file, along with the SFPluginsTxtEnabler.dll file and theMission Boards Anywhere.esm file
Even after uninstall and reinstall and relaunching the game (of course from the sfse_loader.exe not from Steam), I'm still not seeing the mission boards in my weapons inventory. TIA for any assistance!
Of course, will do. Before doing so, I was just trying to rule out issues with this mod, perhaps a conflict or something (since it seems I've got plugins.txt Enabler set up and working properly, but can't tell for certain which of the two mods it would be). Also, by asking for others, I was specifically trying to avoid involving you since you made it clear you did not want to provide tech support, so thanks for replying. I can post a similar message on that board and see if anyone can help troubleshoot.
UPDATE -- RESOLVED: After researching, discovered that this is related to an issue with sTestFile entries in the StarfieldCustom.ini file. See this thread for more info.
hai first of all thanks :) after i deleted the sfile from starfieldcostum the prison mod works now :) but the missionboard is still not. could you help me vill?
For people who are using Vortex, you have to manaully add plugins to your plugins.txt file. If using the latest MO2 as a Mod Manager, that happens automatically.
If you are using Microsoft Game Pass .. I have a tutorial on instaling ASI Loader and Plugins.txt Enabler. (LINK)
The in-system net may exist, but the only way to get data from system to system without waiting years is via physical transfer, So far it's been slates, but i don't think it's too large a step to assume some kind of regular jumps to systems with dedicated ships featuring large transceivers to at least update regularly (busier systems get more jumps more often) - Though i would 100% love to see this in game with a comms station around the major location in system and small comms ships jumping in and out regularly.
Even without FTL communications, it is much more feasible for bounty board information to be posted on the system-local data center CDN cache than for bounty funds to be transferred to you right away after you blow up some pirate as if there is a real time FTL dash cam on your ship.
Deantendo is right, there is no FTL communication in this game universe. It has been abundantly established that information still travels through normal space via waves that have the limit of the speed of light. There is no magic "subspace" that soft sci-fi franchises use for FTL communication. Case in point: you have to show up in person for a debrief after a lot of story missions.
Not having to return to collect your bounty is simply a ludonarratively dissonant feature of convenience, not a canon-established piece of evidence for the contrary.
I feel like 1355971 ignored my last post completely: nothing is preventing courier ships/drones jumping in to update orbit-local CDN caches with recent bounty information, which are global announcements less subject to real-time updates than immediate bounty rewards. No need to hand-wave it away with ludonarrative dissonance.
Ludonarrative dissonance is also not an satisfactory explanation for immediate bounty rewards because it is not difficult to make bounty board missions require you to return to the original bounty board or any other bounty board of the same type to complete the mission. It is entirely possible with the existing quest system by adding 1 more objective and 1 more stage to the quests. If we accept the convenient end of bounty missions, we need to accept the same for the much more plausible beginning of the missions too.
There is nothing pedantic about the conversation. When you buy a grav drive for the ECS Constant and go talk to the guy in Hopetech to bargain for a better price, he says he already knows about it, because the CEO "sent a courier ahead of you". Why drop that line at all if it wasn't clear intent by the writers to convey the notion to you that information travels via couriers? Why send a courier instead of shooting a message online if there is FTL internet in the game world? There isn't. Yes, your tablet can work with regularly updated CDN caches, but that's neither here or there, and I'm not attacking the concept - in fact I downloaded it and came back just now to endorse it -, if I were, I'd say you're just shoehorning headcanon into a game that canonically establishes the absence if instantaneous interstellar communication, I am just simply stating that it's not present.
So we can indeed say that you immediately getting the bounty reward upon completing the mission without so much as a second of delay after you delivered a killshot, is indeed a choice of convenience in favor of the player, paired with poor timing from the developers themselves, firmly establishing this as a case of ludonarrative dissonance. The timing is poorly chosen all across the game, like when you report the Tau Ceti incident to MAST officials and the moment you arrive to the NAT below MAST a few seconds later, SSNN's own David Barron is already reporting on it.
The developers get the timing wrong on numerous occasions where a sequence should happen with some delay, but the lack of such a delay does not suggest or imply instantaneous communication, if the narrative literally spells out for you that even information that is urgent (because the Paradiso CEO was in quite a hurry to get rid of that eyesore in orbit), travels via couriers. This is my only argument here against your first reply in this tread.
Lore-wise, depending on how credits and mission verification actually work in universe, you really wouldn't need FTL communications to have mission rewards added to your wallet immediately. It'd be conceptually as simple as technically getting the reward when you accept the mission but only as a hold, which is then lifted when you finish the mission and reconciled once you're in range of a CDN facility. Kind of like a check that you clear on your end based on a certain condition being met, like a photo of your dead mark or a signature from the recipient of cargo. Credits are a digital fiat currency and could be designed to function asynchronously like this with irl concepts and technology. This would also be an easy out narratively for why you have to turn in certain missions--SysDef etc didn't preauthorize anything and expects an in-person report as opposed to a quick snapshot or signature or whatever. Or ludonarrative dissonance, but this is a Bethesda setting and overthinking as a fan it is part of the point.
As far as the mod goes, if you assume FTL internet doesn't exist just refrain from using it except in orbit around a developed planet. That's what I do. Great mod btw
You know what else isn't lore friendly ? Receiving a bounty for no reason at all , the game not telling you why you have a bounty . The fact that they will try to kill you over chump change . Why do I have a bounty should be a dialog option , and if they can't give you a better answer than it's thursday and you're blond . Give them a bounty because as a Vanguard Capitan , you outrank them . Unless the lore says anything Bethesda can't make sense , of course .
Bounties you generally get when: - Shooting a neutral who is part of a faction - Shooting a friendly who is part of a faction - Part of quest design e.g. there is a quest on Neon that when you take the blame for the event you get a hefty bounty from Neon's administrator - You chose to get it when creating your character and chosing the wanted trait - You picked a lock (door / chest) and / or looted an owned item while a NPC noticed you (possibly even a security camera)
When you start shooting in public just be mindful on what you are shooting at. In the main questline there is a quest that will be a hot pursuit by a certain enemy NPC all the way from the Lodge to the Spaceport. If you hit any civi you get a bounty on your head.
I'm pretty sure there was a quest where you had to unite an alliance of settlements across systems, and had to fix their communications. To do so you had to repair these beacon things that would relay their comms.
I think they use a system of beacons in multiple locations to more quickly send packets, like an ISP.
There is nothing pedantic about the conversation. When you buy a grav drive for the ECS Constant and go talk to the guy in Hopetech to bargain for a better price, he says he already knows about it, because the CEO "sent a courier ahead of you". Why drop that line at all if it wasn't clear intent by the writers to convey the notion to you that information travels via couriers?
do you hear yourself talk dude? people still use couriers irl, does the internet you wrote this on not exist?
Given how broken the whole First Contact quest is, its funny to see it referenced for lore reasons. There are parts of that quest where people will reference conversations with your character that never happened because they got cut in late development along with most of the interesting or meaningful options.
You all realize there is a very feasible and convenient way to send FTL messages and data without the use of massive transmitters or subspace relays, right? Anyone here read sci-fi stuff anymore? They still got books in the future in this game...
All you have to do is have every shipyard install a universal module or part, like wi-fi, into their ships. Every time a ship jumps in a system, messages and data are sent to the ships before they jump out. Whether a ship retains certain info can be based on the next jump coordinates or entire route. Thus if a ship isn't going to a specific system, messages for that system are automatically deleted.
When ships jump in specified systems they automatically transmit messages and data. It's all encrypted in various levels, military and galbank being the highest form of encryption. Like those eavesdropping or remote control devices ryujin has you plant, they can receive instructions or transmit data the same way.
since some companies make regular timed deliveries along space lanes, as some of the people you can help out state, then you can predict when your message will reach a certain system. Ships may even be able to communicate with each other while in the same system to determine which ship will reach a destination sooner and pass off messages and data to each other.
And there could be "courier" ships who's job is to go from system to system relaying messages from entire systems across the settled systems. their jumps could overlap to make sure there is a continuous almost real time messaging system. Just a thought, that actually has been considered by real scientist before.
@VenemousBeetle ....What.. you... you know that the internet as it exist isn't actually capable of traveling from one side of the star system to the other immediately right?... Even our most advanced drones that nasa uses to transmit information is incredibly limit in size of transmission, accuracy of transmission, and speed of transmission ontop of limitations of distance. That's the entire point of the conversation from both wSkeever and the others, the fact the internet as it exists functionally enough and requires other means to operates.
Why would you ever make an arguement of "Does the internet we have not exist?" at all, that was a terrible addition to the conversation, next time just post your question in google and look it up before posting that s#*! where we have to see it.
This is why wSkeever makes arguements of a more advanced and completely new version of the internet, not the literal internet we have today AND the entire point of why people are explaining that isn't canon.
You're having an arguement in an entirely different area that's five degree's of thought behind even the starting basis of the conversation that decides its foundation for the conversation even to be had.
I think we're over-thinking the matter here. It doesn't matter how they do it. Do you think there is any employer out there that isn't going to have their own methods for making certain that their money -isn't- going to waste?
Furthermore, this game seems like the spiritual successor to MS: Freelancer. Freelancer was back then and is now one of my most favorite games of all time. Anyways, in Freelancer, when you take a job there's something called the "Mission Commission" and they watch everything they do, they provide updates too concerning your target or if you're about to break your contract.
Therefore, I say that end of the day however they do it, if you take a job, someone is watching you. However they know, they know. I agree that with a society with these kind of technological leaps, an FTL based communication network similar in function to the internet at best, could reasonably be assumed to be part of things and at worst, should not be automatically discarded, especially in this universe with these kinds of possibilities.
Sarge4ID that is brilliant. It makes the lack of canon FTL communications a strange plot hole. In this universe FTL is trivial due to grav drives. Using all ship movement as a means to acomplish FTL communications passively just makes sense as a collective good. And beyond that, having the infrastructure of countless cheap automated ships that function as data centers grav jumping around and refuelling at stations would be a critical technology to develop. Even with encryption, I think militaries and various corps like galbank would want to handle their own sensitive data though. Still less sensitive data could be carried on the civilian network. And lets be real here if we wanted the game's physics to be realisticly bad then we should complain that hundreds of years aren't passing on the planets while the courier is grav jumping from one system to the next due to special relativistic time dilation. Lets just make it realistic and every bounty mission target is just dead by old age by the time you arrive. Don't bother taking the kid stuff trait because the first time you leave New Atlantis, your parents? They be dead.
An easy explanation for this would be a mesh network of these slate devices that are constantly connecting in-system and updating each other whenever close by. The existing mission boards would have to be connecting to passing ships and requesting updates anyway, so this isn't too far a stretch. Updating with new missions and payouts that are delayed until jumping to a new system could fix the lore conflict. In fact, data couriers would be an actual thing based on this lore, and ships would likely automatically get small payouts everytime they jumped and uploaded info to update another device/ship/system and would pay a small fee every time they got updated. Or, it would just be an automatic process for all registered ships and part of the registration agreement.
Inform him that frogs don't have rights, therefore he will not make and maintain the operating system and in return you will have ownership of licensing fee's since you're a human and you can register them under your name, in order for you both to profit off of it.
This mod is working great so far. And it works perfectly when combined with More Mission Board Quests mod, which unlocks/adds more missions per board section. I'm also using Leveled Mission Board Rewards which increases mission payouts. Combining these mods together makes mission boards actually worth the time/effort, and some of the missions like Constellation trait surveys are worth some really good credits.
There was a new mod uploaded just recently that adds all new mission terminals to outposts, but with this mod I don't have to visit an outpost. I can just open the mission boards from anywhere.
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The author has locked this comment topic for the time beingAfter the first time using the board, "Destroy" missions no longer respond to "Set Course". After this bug happens, even if I disable the mod, and take Destoy mission in normal boards, I cannot set course to them.
I am not 100% sure it is related to the mod, but the circumstantial evidence are there.
Marked at "won't fix"
Had to :
From Description side
Tnx for another smart mod =)
Even after uninstall and reinstall and relaunching the game (of course from the sfse_loader.exe not from Steam), I'm still not seeing the mission boards in my weapons inventory. TIA for any assistance!
UPDATE -- RESOLVED: After researching, discovered that this is related to an issue with sTestFile entries in the StarfieldCustom.ini file. See this thread for more info.
but the missionboard is still not. could you help me vill?
If you are using Microsoft Game Pass .. I have a tutorial on instaling ASI Loader and Plugins.txt Enabler. (LINK)
The in-system net may exist, but the only way to get data from system to system without waiting years is via physical transfer, So far it's been slates, but i don't think it's too large a step to assume some kind of regular jumps to systems with dedicated ships featuring large transceivers to at least update regularly (busier systems get more jumps more often) - Though i would 100% love to see this in game with a comms station around the major location in system and small comms ships jumping in and out regularly.
Not having to return to collect your bounty is simply a ludonarratively dissonant feature of convenience, not a canon-established piece of evidence for the contrary.
Ludonarrative dissonance is also not an satisfactory explanation for immediate bounty rewards because it is not difficult to make bounty board missions require you to return to the original bounty board or any other bounty board of the same type to complete the mission. It is entirely possible with the existing quest system by adding 1 more objective and 1 more stage to the quests. If we accept the convenient end of bounty missions, we need to accept the same for the much more plausible beginning of the missions too.
Anyways, this conversation is pedantic.
So we can indeed say that you immediately getting the bounty reward upon completing the mission without so much as a second of delay after you delivered a killshot, is indeed a choice of convenience in favor of the player, paired with poor timing from the developers themselves, firmly establishing this as a case of ludonarrative dissonance. The timing is poorly chosen all across the game, like when you report the Tau Ceti incident to MAST officials and the moment you arrive to the NAT below MAST a few seconds later, SSNN's own David Barron is already reporting on it.
The developers get the timing wrong on numerous occasions where a sequence should happen with some delay, but the lack of such a delay does not suggest or imply instantaneous communication, if the narrative literally spells out for you that even information that is urgent (because the Paradiso CEO was in quite a hurry to get rid of that eyesore in orbit), travels via couriers. This is my only argument here against your first reply in this tread.
As far as the mod goes, if you assume FTL internet doesn't exist just refrain from using it except in orbit around a developed planet. That's what I do. Great mod btw
- Shooting a neutral who is part of a faction
- Shooting a friendly who is part of a faction
- Part of quest design e.g. there is a quest on Neon that when you take the blame for the event you get a hefty bounty from Neon's administrator
- You chose to get it when creating your character and chosing the wanted trait
- You picked a lock (door / chest) and / or looted an owned item while a NPC noticed you (possibly even a security camera)
When you start shooting in public just be mindful on what you are shooting at. In the main questline there is a quest that will be a hot pursuit by a certain enemy NPC all the way from the Lodge to the Spaceport. If you hit any civi you get a bounty on your head.
I think they use a system of beacons in multiple locations to more quickly send packets, like an ISP.
do you hear yourself talk dude? people still use couriers irl, does the internet you wrote this on not exist?
All you have to do is have every shipyard install a universal module or part, like wi-fi, into their ships. Every time a ship jumps in a system, messages and data are sent to the ships before they jump out. Whether a ship retains certain info can be based on the next jump coordinates or entire route. Thus if a ship isn't going to a specific system, messages for that system are automatically deleted.
When ships jump in specified systems they automatically transmit messages and data. It's all encrypted in various levels, military and galbank being the highest form of encryption. Like those eavesdropping or remote control devices ryujin has you plant, they can receive instructions or transmit data the same way.
since some companies make regular timed deliveries along space lanes, as some of the people you can help out state, then you can predict when your message will reach a certain system. Ships may even be able to communicate with each other while in the same system to determine which ship will reach a destination sooner and pass off messages and data to each other.
And there could be "courier" ships who's job is to go from system to system relaying messages from entire systems across the settled systems. their jumps could overlap to make sure there is a continuous almost real time messaging system. Just a thought, that actually has been considered by real scientist before.
....What.. you... you know that the internet as it exist isn't actually capable of traveling from one side of the star system to the other immediately right?... Even our most advanced drones that nasa uses to transmit information is incredibly limit in size of transmission, accuracy of transmission, and speed of transmission ontop of limitations of distance. That's the entire point of the conversation from both wSkeever and the others, the fact the internet as it exists functionally enough and requires other means to operates.
Why would you ever make an arguement of "Does the internet we have not exist?" at all, that was a terrible addition to the conversation, next time just post your question in google and look it up before posting that s#*! where we have to see it.
This is why wSkeever makes arguements of a more advanced and completely new version of the internet, not the literal internet we have today AND the entire point of why people are explaining that isn't canon.
You're having an arguement in an entirely different area that's five degree's of thought behind even the starting basis of the conversation that decides its foundation for the conversation even to be had.
Furthermore, this game seems like the spiritual successor to MS: Freelancer. Freelancer was back then and is now one of my most favorite games of all time. Anyways, in Freelancer, when you take a job there's something called the "Mission Commission" and they watch everything they do, they provide updates too concerning your target or if you're about to break your contract.
Therefore, I say that end of the day however they do it, if you take a job, someone is watching you. However they know, they know. I agree that with a society with these kind of technological leaps, an FTL based communication network similar in function to the internet at best, could reasonably be assumed to be part of things and at worst, should not be automatically discarded, especially in this universe with these kinds of possibilities.
How do I get the mission board? it's not in my inventory
But why as weapon? can this be move to the "tools" in the items section?
It's either weapons, spacesuits, clothing, or aid/food. If it is aid, the game will complain that you cannot eat quest items
=( but i want to eat EVERYTHING!
This mod did a thing.
There was a new mod uploaded just recently that adds all new mission terminals to outposts, but with this mod I don't have to visit an outpost. I can just open the mission boards from anywhere.