I just want to say I have absolutely loved this script. The ability to add more or replace info fromrecords has come in very handy for changing all sorts of records in batches. Thank you for this! Endorsed, Kudos'd ^_^
Attempting to manipulate "FULL - Name" elements doesn't work for the "FULL - Name" element inside GBFM records (probably because it's buried inside the Components structure)
If you use the "Replace" functionality, if you cancel out of the "Replace with" dialog, the script will replace whatever you entered in the "Search for" dialog with an empty string
downloaded, renamed, launched everything according to the instructions - plugins opens but does not allow you to change any parameter settings - for example, there are no weapons edit - tell me how to fix it so that it works
I've got the experimental version of xedit installed in Starfield (renamed Sf1edit.exe); and the script installed in "edit scripts". But when I run it, it open up in Fallout 4's folders. Any suggestions how to get xedit to open in the Starfield folder? I read the instructions on the description page; but I never get that far with it opening in F4.
better have all the files of latest xEdit releashed RC version in a seperate folder inside game's root (for example .....\Starfield\xEdit_4.1.4v\ <<here all the files>> ) Easier to delete previous and extract future releases.
Rename the 64.exe to "SF1xEdit64.exe" (because you wrote a different renamed exe on your post, careful the xEdit64.exe one needed for Starfield to be renamed and run due to bigger memory usage)
18 comments
How would I go about cmbContainer.Items.Add('fullname inside gbfm/components/....');
Neiter of:
cmbContainer.Items.Add('Components\Component\Component Data - Fullname\FULL - Name');
cmbContainer.Items.Add('Components \ Component \ Component Data - Fullname \ FULL - Name');
are working for me.
example gbfm to see structure:
SMB_Weapon_Laser_Shinigami_Reza_10_PHz_Auto_Turret_Aft_lvl76 [GBFM:003FBD01]
thanks in advance
which explains why adding the paths was not working.
How to copy as overide or new record an item containing reflection data (for example storage containers like I've seen in some mods)?
dont do it ;-)
(xEdit devs usually react with an exorcism or keep the devil away sign meme when topic of such mods is brought up)
long answer. 2 afaik
1. recreate record by hand
2. donwload xedit source code. remove the safety guards. recompile
seriously though..if you do it at least put a warning prominently in your description page...
Then on the left go to
xedit-builds
Currently latest is 414w
(for example .....\Starfield\xEdit_4.1.4v\ <<here all the files>> ) Easier to delete previous and extract future releases.
Rename the 64.exe to "SF1xEdit64.exe" (because you wrote a different renamed exe on your post, careful the xEdit64.exe one needed for Starfield to be renamed and run due to bigger memory usage)